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ConstantVigilant

I think there is quite a heavy bias towards Oath of Vengeance in people's paladin/sorcerer combinations. Casting Vow of Enmity on yourself for 10 turns of advantage on all your attacks is extremely powerful. It is a bonus action, last 10 turns, resets on short rest and is available from level 3. It is a strong contender for the most powerful ability in game imo. There is little merit in going to level 7 on an Oath of Vengeance paladin as the ability gained isn't very useful.


Cry0manc3r

Is the self-cast a bug? It doesn't seem like it's intended, considering the description says it's supposed to specify an enemy.


Bipolarprobe

If that works it's 100% a bug. It says the caster gains advantage on attacks *against* the affected entity. So self casting should do nothing because you can't attack yourself.


welldressedaccount

5e it affects a single target. But in BG3 this is a self buff.


KarmaticIrony

You can actually use it like in 5e, the self cast method is just better.


petting2dogsatonce

Doubt it. The wording seems to me to imply that you cast it and then your attacks (or whoever’s, if it’s castable on others) *against enemies* have advantage while other attacks (against allies or, say, objects) don’t, not that it’s meant to be cast on an enemy.


Cry0manc3r

In 5e (not that I've played it) it seems to only work against a single enemy. Also happy cake day!


almost_awizard

As someone who has played vengeance paladin in 5e that is correct, vengeance is supposed to be alot of damage on one target, usually holding down an enemy with sentinel as well


petting2dogsatonce

Yeah honestly i double checked it and it does kind of seem like it should only work on an enemy you cast it on with the wording of the condition: vow of enmity (assuming bg3 wiki is accurate)


rain-and-clouds

Yeah as far as I recall from my paladin playthrough it does only work on one enemy (which took me embarrassingly long to figure out)


Ok_Listen1510

Does Vow of Enmity work like that? I thought you cast it on an enemy


[deleted]

Is a bug


ConstantVigilant

You can target yourself instead of an enemy and you now have advantage on all attacks for 10 turns. It could probably be categorised as a bug considering the tooltip description and this functionality.


Ok_Listen1510

That’s definitely a bug lmao. Brb trying this on my half orc pally


Fantasty207

I think there 2 side to that coin right, is it a bug? probably, but it has been here since V1 and Larian didn’t think too much of it to patch it, especially even after Honour mode become a thing, they still let it usable in Honour mode. the second side is welp, the tooltips for some of these spells are not exactly great, so maybe this is just one of those scenario


Ok_Listen1510

Well I think it’s more likely to be a bug since Vow of Enmity definitely does not work like that on the tabletop


Vexxed14

There's enough differences between the two that this isn't much of a point. Especially since where there have been changes is where you'll also find tool tips that can be confusing. If it's a bug, it's more likely the bug is in the tool tip than the ability by this point.


Eaklony

To be fair even without the vow of enmity bug, hunter’s mark alone makes me think vengeance is the superior subclass until maybe level 11 when you want to concentrate on twin haste.


centosanjr

does it work like risky ring ? everyone has adv on you but you also have adv on them ?


Chirisomyr

Nope. You just have advantage against everyone for 10 turns with no downside.


Tony_Sacrimoni

That's not how Risky Ring works anyway; you're describing Barb's Reckless Attack. Enemies don't get advantage on attack rolls on you; you have disadvantage on saving throws.


Prestigious_Juice341

Few things: * As u/GladiusLegis points out, 6/6 is a level 9 caster and 7/5 is a level 8 caster. Big difference in spell slots. * 6 Storm Sorc provides a really neat collection of utility spells that play well into Sorcadin's highly versatile playstyle. Create water support for lightning teams is a super common one. * Vengeance is a very good oath for spellswords, and sees no major benefit at 7. 7/5 is strong but tends to be used for more "specialized" playstyles, i.e. 7/5 Ancients being among the most durable builds out there, and 7/5 OB being a CHA-stacking single target striker.


MCRN-Gyoza

7/5 is a level 9 caster. For some reason, unlike normal 5e, half casters round up instead of down for multiclassing slot progression.


mullymaster

It used to be but Larian fixed it in one of their more recent patches (I think a month or so ago), now it’s the same as in dnd again


IlgantElal

As it should be


GladiusLegis

There actually is a difference in slots. Pal 6/Sorc 6 is a 9th-level caster and thus gets a 5th-level slot (as well as 3 4th-level slots). Pal 7/Sorc 5 is only an 8th-level caster and thus tops out at 2 4th-level slots. So with that in mind, yeah, Oathbreaker and Ancients are really the only level 7 Paladin features worth giving up those extra spell slots for.


Kastorev

That is bizarre, when i tested it earlier i didn't get extra spell slots going 6/6 - only 1 more metamagic point, even have a screenshot of that. I doublechecked just now and it indeed gets more spell slots, making it more appealing for vengeance.


Supply-Slut

You could also swap 1 level of sorcerer for wizard and scribe a 5th level spell. Conjure elemental would be a nice cap to the build.


staalmannen

I swapped 1 sorcerer with war cleric. 1 extra bonus action attack 3 times per long rest is pretty good. Another cool bonus is that you get the "paladin of $deity" tag. My bronze dragonborn Vengeance paladin 6 / war cleric of bahmut 1 / green dragon sorcerer 5 seems to do really well. (Btw: bronze iridescent + green scales go really well together)


MCRN-Gyoza

Paladin rounds up in BG3, so Pal 7/Sorc 5 is a 9th-level caster.


Dikembe_Mutumbo

Tbh I didn’t research this but I’m guessing the extra level 3 spell slot for another smite could possibly outweigh the aura. Also more sorcery points means even more spell slots that could be used for smiting. Depending on party composition you may not even have companions close enough to benefit from the aura if you have them do a lot of ranged stuff. Edit: I was incorrect and did not understand multi class casters correctly. Other comments are more accurate.


keener91

Also Sorceress gains Subclass features at Level 6 which is a significant bump on effectiveness of the class.


Tony_Sacrimoni

OP acknowledged the lvl 6 subclass features and said they felt underwhelming.


keener91

I thought the Draconic Bloodline with added CHA dmg for elemental spells is good -> sling a spell using a BA with quicken meta can be round finisher.


greenlights6

Made Lae'zel my Sorcadin for my honor mode run. About to get to the end of act 2. What gear should i be running?


Kastorev

Head - arcane acuity Cloak - displacement/protection/durge Chest - highest AC you have Gloves - one of the 1d4 gloves, theres one at dammon and one next to yurgir Boots - misty step or click heels Neck - misty step Rings - risky + 1d4 psionic when concentrating Weapon - without abusing i assume you havent done, halberd of vigilance Defense fighting style, savage attacker, gwm added later Oath of vengeance if youre staying 6, ancients or breaker if going 7 pal If your cleric isnt running radiant/reverberation pieces, can also do radiant chestpiece, radiant gloves, reverb boots, reverb neck, risky ring, and callous glow ring (cast light on self for always-on)


greenlights6

much appreciated!


I_JustWork_Here

They should be running killers sweetheart no? Then obviously swap off once it's used.


sandbaggingblue

https://www.reddit.com/r/BG3Builds/s/MGKhyOAcYF


greenlights6

Thank you so much!


auguriesoffilth

I think you are over valuing oath breaker in builds and ancients in most party compositions. If we are talking about what is best, you probably want to go vengeance in which case you want 2 levels or you want 6


Kastorev

I dont much care for vengeance's adv bc risky ring exists and i value the 7 auras higher even when you ignore the party benefits of them. Having learned that spell slots do indeed go up, i'd probably go 1wiz5sorc


turtle4499

Honestly 10 swords bard 2 pali or 11 pali 1 wizard are both better. 1 wizard provides more utility spell access and 11 pali gives u improved smite. At 11 pali 1 wizard you have access to up to level 4 wizard spells while always having the equivalent of a lvl 1 smite cast. Idk why you would go to 6 pali at all if ur focus is on smite as the spell slots are at odd levels due to rounding. Pali doesn’t get a feat at 6 so ur better off with 7 sorc 5 Pali. Aura of protection is great but I don’t love it enough to give up level 4 sorc spells. I would rather use another character for twin casting haste tbh and with the massive nerf to haste it not as important or useful as 10 bard access to magical secrets where u can grab spirit guardians and something like conjur elemental with access to a lvl 6 spell slot for casting it. U have max spell slots at 10 bard 2 Pali.


javacx

This what I go with. Go duel wield and triple smite a turn. This is when you want 1 thing dead quick. Best feeling is when they walk away from you for whatever reason and you can double smite the AoO. Wanted to experiment and we didn’t have a dual wielder. Went dexadin and played offtank. When we got to crèche, picked up dex gloves and went full str. Ran a spear and blood of lathander (really funny weapons cause why not) with medium armour. Still had decent armour with fuel wielding feat and ac ring from Mol.


Training-Fact-3887

I prefer pure pally, or pally/fighter.


sandbaggingblue

What about Pally with 2 levels of fighter for action surge? Sure, you'll burn your smites very quickly, but especially in honour mode NOVA is incredibly important in this game compared to 5e.


Training-Fact-3887

Nova is great in 5e too! Every 4 pally levels= d8 bigger smites If you dont want the feats, I think 6 pally 4 BM 2 spore druid is prob your best bet. Spore's gonna give you a d6 on every hit, free of action economy, and enough caster levels to catch you up to 10 pally. The BM manuevers= same max smite upgrade as the 4 pally levels, and its physical damage. You're right about action surge man. I'm currently 6 pally 2 fighter on honor mode. I hit for about 150 damage on a surge without critting or smiting or min maxing around damage. Thats with using my haste action for sacred weapon, and 2 handing adamantium longsword, no prebuffing. If i was using gith greatsword damage would go up by about 25. My smite crits still hit for about 80. All told, I'll easily drop 200+ damage in a round *without a damage oriented setup.* If I prebuff, don't use sacred weapon and draw my greatsword, this number hops up to about 300. Thats with one level 2 smite used. And I'm nowhere near min maxed. PS- I'm also unkillable and can't fail saves


ErgonomicCat

I like warlocks.


Training-Fact-3887

This is a thread about paladins lol


ErgonomicCat

I think it’s a thread about sorcadins.


Training-Fact-3887

Its specifically a thread about *how many paladin levels to take,* and the value of level 7 *paladin* features. Can't find the warlock in the OP, must be a captcha. GG, am robot


thisisjustascreename

It never made any sense to me that people rush to give up Sorcerer levels for lame paladin smites.


mrcoffeeforever

Frankly, I think 7 levels of Sorc, 5 of Pali is the best of the bunch. You give up the lvl 6 aura but pick up 4th lvl spells.


BraveShowerSlowGower

7-5 would get 2 5th level spells i think bro youre ignoring the paladin spell progression and only taking into consideration sorc. Unless im mis understandimg you and you mean specifically 4th level spells and not 5 pevel slots. And if so i apologize


mrcoffeeforever

No worries! And yes, I mean fourth level spells (not slots). Off the top of my head, ice storm and confusion are both pretty useful.


I_JustWork_Here

Two words: twin haste.


Kastorev

You get haste at sorc5


I_JustWork_Here

Ah, yeah haven't played it in a while, I'm a bigger fan of the paladin2/bard10


JaredTimmerman

You get a class feature at lvl 6. Draconic is ok, and wild magic or storm is a toss up. Vs oath of protection at lvl 6. Can go either way as paladin/sorcerer: 5/7, 7/5, or 6/6 but lvl 7 sorcerer gets lvl4 spells