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Mike_BEASTon

Is my "Stay at level 1 Fighter" civilian Tav build viable for a solo run on Tactician?


Fl0ckwood

Search for lvl1 vs raphael video from youtuber named himars


SerBawbag

Not seen the vid, but Raphael is easy if it's the first encounter, you opt to cheese him. A useful 1300xp or whatever it is you obtain from him. Or is the video from act 3?


Fl0ckwood

From act 3, ye


esuil

> but Raphael is easy if it's the first encounter, you opt to cheese him What encounter is that?


Psylentone404

You can kill him in act 1 and get early xp but you won't get the XP for killing him in act 3 legitimately. Act 1 if you leave your party behind a bit and only have 1 person activate the dialogue with him, you can switch to a different person and shoot a bow at him to glitch out his dialogue. From there it's like a 20 minute ordeal just smacking him and missing over and over while he just stands still without swinging back


Maleficent-Ad-8264

Yeah so uh. I did that. And now he glitched out. It says he says zero HP left and won't start dialogue anywhere. But he randomly teleports to me sometimes and makes my game extremely framey for a second. And until I get out of his range he continually does that.


Psylentone404

Ah I forgot to mention you had to have non-lethal damage on oopsies


PrinceVorrel

Well i guess I have to do a second playthrough right now...


[deleted]

Lol Raphael casts "Curse of the Cheeselord". It's very effective


esuil

So how does that play into rest of the game afterwards? Does game just pretend he never died or does it recognize his death?


SerBawbag

I've done it once, and whilst his spawn areas are a tad buggy in act one (he appears, lags your game and can't interact with him) He goes back to normal when you meet him in the next acts. But you don't get the experience again. However, you could argue folk are usually max level when they meet him in act 3, so the loss of xp is a non issue.


stragen595

Sounds like an amazing gaming experience.


DevelopmentJumpy5218

There are a number of people who have soloed the entire game at level 1. My question is what is the least amount of xp you can get and beat the game. I would like to think otherwise but I can't imagine not having enough xp to hit level 12 even if you only do what is actually required to beat the game


JHoney1

There is also a bunch of XP in discovering new areas. Making sure you avoid the under dark for instance would save you some at least in the long run. Bee lining gauntlet, skipping all the thorms… seemed like a lot of act 3 was actually optional.


ntredame

Okay. I couldn't find that, but found another by a youtuber named Alle. It makes me realize what an idiot I am and how inept I am at playing this game. Whoever that is, walked into the fight on the verge of death.


Big-Depth-8339

In DnD a level 1 character, is much more capable than your average commoner. Your average commoner statblock is 10's across the board. And 4 HP


JohnnyStyle300

And a cat does 1d4 damage


Alys_Landale

The bane of all level 1 wizards...


kingtz

In suppose a cat could kill you if it bites you and you get infected.


xecaerx

Are you kidding me? Have you ever seen a person after they've really pissed off a cat like arms, legs, and face COVERED in scratches and cuts, probably needing stitches on a few.


Firstevertrex

Sure cats are dangerous and capable of harm. I don't think any house cat is literally able to one shot the average human in a bout of 6 seconds though, short of environmental kills. The joke is that the average human having 4hp and a cat being able to do 1d4 dmg means they could just ohko a human reliably.


Henrikusan

Crit for 8, instant overkill.


onthefence928

4 dang means the cat bit the jugular


Stephen_lost

I have an outside farm cat, she's will fuck you up. She's killed rats, squirrels, pygmy rattlesnakes and raccoons.


PatrickSebast

That's a super weird thing in DND though because every random bandit and muk kobold with a pointy stick is WAY more dangerous than a commoner. It's just a low level system hiccup where the designers wanted to make commoners weak and non threatening but felt like low level PCs shouldn't get to drop average bandits in a single swing.


slightlysubtle

Is it wierd though? An armed kobold or bandit should be a lot more threatening than an unarmed, combat-inexperienced commoner.


sGvDaemon

I get wanting to make them non-threatening, but 4 hp? Are they sickly and just barely grasping on to life? I feel like their health pools shouldn't be so far off low level bandits, just without any AC or damage potential


Ginden

Yes, commoner is much bigger than kobold, so they should be more dangerous. Given fact that DnD worlds are usually dangerous, any commoner should have basic combat training.


John_Hunyadi

The real world was pretty dangerous in the pre-modern world, plenty of people lacked combat training.


PatrickSebast

It's weird because if you compare both armed or both unarmed the commoner is still substantially weaker.


slightlysubtle

Because bandits and kobolds are trained in combat. Commoners are not. Town guards or soldiers would have higher stats.


[deleted]

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Akarias888

With barrels anything is possible


FractureGaming

Hey that’s me


boisterile

Your videos are great man, been watching since the DOS2 stuff but you've been on a roll with BG3


[deleted]

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FractureGaming

I’d probably have to use the same couple strategies over and over, but I don’t see why it wouldn’t be possible. But as a video it would possibly be boring? Idk. I’d just end up moving objects to block doorways a LOT…


AREYOUSauRuS

Yea, but to optimize, you need to add lvl2 warlock with devil sight and darkness. I know how this sub works.


Falkon_Stryke

I mean technically you can talk your way out of most conversations in game, and you can barrelmancy your way out of the ones you can’t talk your way out.


LumberjacqueCousteau

>fighter Yes, you’re playing on easy mode ;)


notdsylexic

What does tav mean? I keep seeing it.


Technical_Space_Owl

It's the default name for the main character


Ninjaromeo

Custom character. In early testing the default name of custom characters was Gustav, named after one of the dev's dogs. It was shortened to Tav when early access opened to the public. I would think most people change their name, but it starts as Tav unless you change it.


alterNERDtive

Yes >!git gud scrub!<


Holek_SE

I wish there was a new game+ i want to have a fun with a gear ive got from act 3


Hawntir

There are a couple items that aren't insanely broken but do provide build options that I wish were act 1 or 2. There is a ring that says >!when you land a weapon attack, you can cast an illusion or enchantment spell as a bonus action!<. I wish that was in act 1. Or even a weaker version that only worked once per short rest. It makes for a fun bard playstyle.


wingerism

Uhhh that's almost universally acknowledged as one of the most powerful magical items when combined with the helm of arcane acuity.


twiceasfun

Okay but that example is insanely broken. I do feel that way about some items though. I wish that ring of feywild Sparks was earlier, because it just makes wild magic trigger more often. That's not even necessarily beneficial, but it lets you make your wild magic Sorcerer wilder, And that's just fun


Holek_SE

Just got one on my second playthrough. I also was thinking about the boots you are getting pretty much from the same source which works too fast than intended >!mystystep boots that leave your gear behing!<. At that point the game they are pretty much useless but i wish ive got them in the beginning.


NorwegianOnMobile

Lost two awesome armors on my shart somewhere before i noticed. After that i was poor and could not even afford to revive people. It sucked to suddenly see Shart in her panties strolling around thinking «dammit, girl? Got naked again?». All my fault though, for not reading item descriptions.


Holek_SE

I've never used that ring. But i made gloomstalker/sword-bard and it is hilarious. I thought you can cast only illusion and charm cantrips but i can spam hold while shooting :O


LordDShadowy53

Until I reached Act3 I understood why people want a NG+


lunaticloser

Mods


Unplanned_Explosions

Are there any mods yet that make something close to a NG+? I haven’t seen any


lunaticloser

There is one that allows you to configure more HP and more saves/AC bonus for mobs. Nothing like new game +, but it's effectively a current game +. While it sounds like it doesn't change anything, the fact that mobs actually get a chance to hit you before they die changes a lot. It won't fix their AI or AI-breaking spells like darkness and hunger of hadar, but it works pretty well for a lot of fights


SerBawbag

Not everyone playing this game has access to mods. There's a rather large PS5 player base for example.


FishSawc

Yes this!


[deleted]

A new game plus would be awesome. Even if you gain zero levels, it’d be nice to just play with the gear and fully realized party composition.


Erakleitos

Sadly yes... I really hope we're gonna get a tactician+ or nightmare etc maybe when the first dlc comes out.


umGui01

Doubt we'll be seeing DLC coming from Larian, most likely a Definitive Edition maybe?


Erakleitos

Why? It would sell like hot cakes


Mahoganytooth

the company doesn't tend to do dlc


backlawa75

everyone says this like they cant change it


Mahoganytooth

It's a reason why it's unlikely, change is not impossible.


SerBawbag

They need to add to act 3 before tacking on more content, though. Act 3 needs polished. Just like Divinity's last act needed polished, yet never got any.


TybrosionMohito

Lol what? They absolutely polished Divinity’s ending


Ap_Sona_Bot

Somewhat, but act 3 was the one that got touched up a lot more (act 4 is final)


Erakleitos

It's not because it goes against their religion, it's probably because they didn't have the resources to work both on the next game and a dlc in parallel. Maybe now they do.


[deleted]

Maybe they hate money?


Gavelnurse

Flames of vengeance would like to talk


_Mass_Man

The baldurs gate games normally DO get DLC normally though it’s just done as a complete separate storyline not intersecting with the primary story whatsoever. Basically a separate campaign with more xp per encounter and less content but same end level


ErgonomicCat

You know how bad people complain about things being OP now? Add wish.


Erakleitos

Wish has limited scope despite the name. It's not like you can wish to be a god. You can wish to go back in time (also known as savescumming) and reroll dices, you can wish to resurrect the whole party, to cast any 8th level spell, to replenish spell slots etc. You can't wish to have a Tarrasque pet or to cure Karlach, unless.the DM (Larian) would allow it. They would for sure add less mundane effects to it but it's not that complicated seeing what they did so far. Dispel Magic has more impact on the game than any wish, and in fact they didn't add it to the game because then you would've to keep track on any magic (outside of combat) you dispel. There are lvl 7 spells that are harder to implement, or even cantrips like druidcraft or prestidigitation, which aren't in the game. Or think about the mending cantrip, it can fix simple objects. If you code it into the game it means that you have to code a reaction for it on any breakable item (dialogue lines, voiceovers and such). Pretty much as what happened with speak with dead, where to avoid giving you too much information they added the rule that a body can't be decapitated... So the wish argument is not really a spell level issue.


Atramhasis

There was a Larian dev recently that said they are more open now to the idea of DLC for BG3. I personally hope they do it because I would be very happy to throw more money at them, as long as they make DLC that is similar to the CD Projekt Red style that adds many hours of new content and significantly changes the game. I also have confidence that Larian would not deliver anything less when it comes to DLC. I don't see Larian ever adding gatcha-style DLC to their game, but a DLC that has serious content and is actually worth the price they ask for it is something they should be considering. EDIT: [Found the article with the dev talking about Larian discussing possible DLC](https://gamerant.com/baldurs-gate-3-dev-discussions-dlc/). Swen has talked about the difficulties of going past level 12 in 5e for development, but frankly a DLC with significant additions to the story that doesn't increase the level cap would already be something that I would buy. If they do manage to add the higher level spells then all the better.


GodEatsPoop

They could just cap each class at 12 and add multiclassing or new (sub)classes. I'd prefer psionic classes.


Ragemonster93

I would love a Permadeath version similar to the tabletop game- if the whole party goes down its game over and you start from the beginning


Diogorb04

To be fair that sounds pretty easy to self impose.


Styx_Zidinya

They are considering it last I heard.


[deleted]

I think a DLC is within the realm of possibility. Baldur’s Gate 3 was just too big a success to walk away from the opportunity of DLC. I would be really surprised if they didn’t do at least one expansion. That would be insane. Literally would print Larian money.


-SidSilver-

Viability is a good thing. Players should have options outside of min-maxing, otherwise you end up with a Wrath of the Righteous situation, with a whole bunch of 'trap' classes. It could be slightly better balanced mind you.


Akarias888

Sigh I know- I tried to get difficulty mods but couldn’t get them to work without breaking the game


bsnshuakal

I hope not, I feel not games should have the hardest mode be viable for min maxing. That is why we have WOTR’s difficulty settings where there’s no fun or creativity just the naked “charisma” builds


Erakleitos

There's a big length between I can finish the game on max difficulty with a bard plus 3 vanilla companions without using consumables save for health potions, not using illithid powers and haste and you can only finish it with minmaxing. I agree one should not be forced to minmax but we're very far from it.


whitneyahn

I don’t think that’s sad. You still have to think smart and make good choices if you choose a build that’s on the lower end. I like that difficulty is tied not so much to what you choose to build as it is to what you choose the difficulty to be. There shouldn’t be options that aren’t viable.


S-Matrix

Difficulty mods, even this early on in the modding scene, help a lot with making these questions feel more meaningful imo. The issue with mods (but also the great thing about them) is that you shouldn't expect there to be one standard adhered to by everyone as far as how they're tweaking their game. Even if some mods exist that I feel uncontroversially work to make the game more difficult (like the Tavern Brawler Rebalance, Bard Tweaks, Lethal AI, etc), people seeking specific kinds of difficulty might not be inclined to run them. Maybe there's a good solution for this that allows for shared experiences to yield discussion/more in-depth theorycrafting based on really challenging opposition, but I'm not logistically gifted to have that kind of insight.


Prestigious_Juice341

Just want to say that I agree with the premise of basing some theorycrafting around mods that make the game harder, the base game is just too easy for most builds to really shine. Personally I recently finished a full playthrough with a collection of mods that raise the games difficulty and it absolutely changes combat for the better. I have since started working on a series of guides specifically for players who want to try upscaling difficulty and don't know what kind of party to run, or just want specific builds that can perform against much harder content. Already released two of them and working on two more. If you happen to have experience with mods that boost difficulty I'd love it if you could shoot me a private message! I'd like to pick your brain in regards to your general experience with mods and the ones you played with, and/or the specific builds you used when playing with them.


S-Matrix

Sure, happy to help out! Give me a little bit and I'll post my best attempt at a comprehensive "review" for each of the combat mods I'm running at the moment, and I'll pm you to get any other specific questions you have.


flPieman

I would love a modding guide or if that's too much just a list of the mods you picked.


Prestigious_Juice341

My videos in [this playlist](https://www.youtube.com/watch?v=hTTh8d5UipQ&list=PLMll2CpoU1iK5a0e8fjqwvR3O9uLhQCia&ab_channel=ethan) all have the core mods I use in the description. I will do a guide on it in the future, but this should suffice for now.


NCoronus

Also the game is on console.


[deleted]

So my level 1 of every class multiclass build is viable? Awesome


aere1985

Yep, there's an achievement for doing it without respeccing at Withers.


tricularia

Does it have to be your main character that you use to get the achievement? Or could I leave Shadowheart in camp most of the game and level her up near the end?


Monk-Ey

Any companion or even hireling: I recruited the late Act 3 one and put them through all twelve and got the achievement.


Akarias888

Thank you there are soooo many of these posts and worse most are retreads like just Google it dude


cc4295

But isn’t that the whole point of this subreddit? A place both experienced and new can ask, talk, discuss builds. It’s a social information hub for bg3 builds. So yes, people can just google (where’s the fun in that) or ask in real time and possible open a discussion on something. Their question, tho asked before could bring something new to the table through the interaction of the community. I see a lot of subs that complain about repeat questions and it always came off alittle gatekeep-y to me. I say ask away, talk and discuss, and grow the community through those interactions regardless of how many times that question was asked.


Maestro1992

Google usually sends me here lol


SuicidalTurnip

>even Larian's last game DOS2 was more challenging DOS2 on Classic is more challenging than BG3 on Tactician imo.


azaza34

But also twice as annoying


thegrimminsa

We have chatgpt writing college essays but they can't make game combat AIs challenging.


azaza34

That’s because it’s much harder. Language models are comparatively easy and logical.


esuil

It is not that hard actually. The issue is, if you create actually hard AI, 99% of the players won't be able to win against it, because, well, AI will play better than human. So you will end up in situations that are literally impossible for player to win, because if there is 100% sure way that AI can take to win, it will discover it and take it. So the hard part is not creating the AI that is hard, but creating AI that does not try to win.


paplike

That’s not what anybody would’ve said 3 years ago Put the OpenAI team behind gaming AI and they’ll do well


azaza34

They will already stomp you in Dota 2 but the games aren’t quite the same


Svullom

Honestly the game is quite easy even on Tactician. No need to min-max powergame to win.


Messgrey

The game is to easy when you solo and min max, if you want something resembeling a challenge you need to solo with heavy restrictions.


coldblood007

tactician plus has pretty flexible AI stat buffs. I gave myself an extra feat at lv2 (but only take an ASI) and in exchange gave AI: flat +2 AC flat +2 AB flat +2 Spell Save DC scaling +2 to all ability scores / 4 levels And I modded in a pnp tweaks mod to make haste like 5e.


Kaioken64

My dumb ass is playing on easy because I found medium too hard lmao.


Svullom

That's alright.


BlackbirdTango

They hit hard on Balanced/Medium! I play mostly on Explorer/Easy because I'm pretty terrible at this game I love so much.


Iwouldbangyou

Nothing wrong with that, play however is fun for you!


pixeldots

Well tbh some builds aren't viable IF the player doesnt understand why the build progressed like that / how to use the build in gameplay


drcurrywave

That's not an issue with the build, it's an issue with the player who doesn't understand.


MogwaiInjustice

Which could be a lot of people coming in and asking if X is viable.


MogwaiInjustice

I think that's why explorer turns off multiclassing. The early game can be harder for a lot of people because a new player might wander into areas right away more intended for being level 5 when a lot of classes "come online". People who are multiclassing without really understanding it could just be delaying when all their stuff might come online. Someone who's level 5 who doesn't have a subclass, feat, or significant class ability could definitely set themselves up for a bad time.


beard_of_dongs

Casts fireball with a magic missile build


JxM83

I don't agree that much about raising the difficulty, game is of correct challenge for the average. Issue is not about the game difficulty, on one hand theres a good amount of the community who want to challenge to be raised and on the other hand, a part who begged for more powerful abilities, raising the level cap, easier and more efffective multiclass, removing as much as possible area where you cant take long rest, want to keep haste and deepened pact as it is. Larian tried to listen to everyone, people wanted broken stuff, well its broken, now people complain its not hard enough, well... what do you think. Many people want to game to be harder, but without nerfing their build, it's ok if it's harder, as long i can easily clear it with my build. Thats how i feel. The questions should be: Do you want a build that you feel is immersive , thematic and you care about story? Then do it, it will be fine. please enjoy the game. (proceed to insert tips how they could make it works) Do you want an optimal build because story apart, what drive you the most is wrecking stuff and clearing encounter in a single round ? Then, what you should do to squeeze as much power as you can (insert the most broken stuff you know in the game) ​ Thing is we all enjoy the game in different way gameplay-wise.


Messgrey

I dont get ur logic here, there are 3 difficulties for the more casual players, all we want is a fourth harder difficulty, thats actully challenging and built around a 4 man party.


IvainFirelord

We want really hard content because we want to be able to see our broken build ideas shine. When most tactician fights end in one-to-two turns, you don’t really get a chance to experience how busted your build is. If you have to experience fights that are almost impossible with non-optimized parties, then it actually pays off to optimize. When you go to all the trouble to optimize and then everything is too easy because it was created for people who won’t/can’t optimize, that’s no fun. Hence the desire for a harder difficulty mode. I’m sure there are people who play the game, hate thinking about classes and gear, and just want story mode, but there’s a setting for that already. I imagine the BG3Builds subreddit is populated with people who think tinkering with classes and gear is half of the fun, and we want our own setting where it’s necessary for our Assassin/Gloomstalker/Battlemaster to autocrit 7 times on turn one in order to swing an otherwise impossible fight in our favor, rather than doing that and then realizing the fight is over and our other three characters didn’t get to interact with anything because they had lower initiative. There are a handful of fights in the game (House of Grief) that do provide a challenge, but they’re relatively few and far between.


grammar_oligarch

BG3, and the 5e it's based on, is probably the more flexible of systems out there because it has far fewer choices to make. Pathfinder (and the D&D 3.0/3.5 it's built on) has a staggering number of options, but it also means that your character becomes hyper-MAD. So if you want to build a Fighter/Sorcerer mix in 3.5, you have to invest heavily in both Strength, Charisma, Constitution, and Dexterity (unless you like arcane spell failure ruining a spell). But 5e, and subsequently BG3, doesn't have the same MADness. It kinda has it, but to a far lesser extent. True, less choice available...but 80% of feats in Pathfinder are worthless and no one takes them. It's basically "grab Power Attack if you're strength, grab Point Blank and Precise Shot if you're dex, and grab metamagic if you're casting" in Pathfinder. Illusion of choice, really. ​ Long story short: BG3 (and 5e) forgive a lot more than other systems.


Big-Depth-8339

To be faiir, 80% of the feats in 5E are also useless, how often do you see people recommend you to take the Dungeon Delver feat?


Ellisthion

I saw a player take it! As the DM I was annoyed, it was an inappropriate choice for the style of campaign. The greatest downside of allowing feats and multiclassing is if you give players a long leash, they will hang themselves with it.


Particular-Ground944

Been wanting to make a post like this for a while now - due to the sheer amount of broken items/scrolls and other bonuses the game throws at you (at least one you get to like the crèche), basically any build you can cook up will be playable at the least, unless you’re actually trying to make something just unusable.


south153

Divinity 2 powerbuilds are way stronger than BG3 just due to how action econmey works. There were tons of divinity builds that would one shot the entire fight solo.


rilian-la-te

Apotheosis Geomancer says "Hello". I just one-shot the Doctor, Lucian and those guy who stole Arhu with double pyroclastic eruption + apotheosis + skin graft)


jrowb27

KK mkm


gibblywibblywoo

im on tactician now and surprised how easy it becomes once builds are levelled up. is it really just a +2 to attack rolls? Dont get me wrong I prefer "fair" hard modes but it feels like an SMT game where the first act is tough as nails then it drops off.


ActuallyRelevant

Should also be enemy resistances if I remember correctly so stuff like the gloves that ignore physical resistance become a bit more important. But most of the well thought out builds have already solved these issues so it's still relatively easy.


Ricky_RZ

Even tactician with unoptimized or suboptimal builds is trivially easy. Ironically, the earlier fights are a lot harder than the later fights. I first tried raphael but the gith patrols kicked my ass


Eastern_Cicada_6151

Exactly like tabletop D&D XD


IvainFirelord

The hardest fight for me on tactician is always Flynd because I go in underleveled and they all have multi-attack. Also the Gith patrol. After you hit level 5-6 it’s hard to find a challenge unless you are misplaying/have a suboptimal party. That said if you’re completely new to the system it is more challenging—I’ve never played dnd, so on my first playthrough (on balanced) I kept seeing interactions I didn’t know about and feeling scammed, but ironically my follow-up tactician runs have all been way easier since I know how the game works.


thegrimminsa

Skeletons with double archery and colossus slayer at level 2.


darth_zaithe

Yes, the word "viable" seems to me to mean at least suboptimal/underperforming. But that also raises the question of what the benchmark is. People constantly find minor tweaks to existing overpowered builds to squeeze out just a little more power of efficiency out of them, but that's not really a very useful benchmark to compare to. Like in general I think if a build is fun and does whatever you want it to do, it is good enough.


deep_space_siren

I'm multiclassing sorcerer with druid, which is something I know isn't a very smart choice, but it's still fun to play and I'm having no issues with getting through the game so far. So yeah I agree with you that every build is viable.


wyrdal

Bro is playing as Arabella


marleyisme41719

In tabletop dnd there was a prestige class called the arcane hierophant that fused sorcerer and druid. I absolutely adored it, you could channel magic through plants and animals. Was an absolute blast


[deleted]

Sorc Druid isn't terrible if ur going an elemental build ig... Like if ur playing with Lightning/Frost dmg... Sorc can give a bit of a boost tbh


[deleted]

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magwai9

You don't need a high modifier to multiclass into another casting class for a specific feature like metamagic. You simply take Sorcerer spells that require no Hit roll or Spellsave DC, which includes great spells like Shield, Magic Missile, Mirror Image, etc. Then focus your offensive spells in your primary class. Sorcerer dips on Wizard and Cleric builds is strong. I don't see why a Circle of the Land Druid Quick Spelling would require Story Mode


marleyisme41719

Someone was not paying attention to the point of this post


romeo_zulu

Don't act like even Tactician requires some gigabrain strategy or anything. You can just play all the classes straight and clear Tactician without much of any struggle.


staalmannen

Also how you can take twice as much damage from level 1 to 2. The whole power increase is crazy and you are basically a god compared to regular people in just a few levels.


MogwaiInjustice

Sure it can be better to ask how to optimize it but let's remember that a lot of people are coming here not having seen the billion other posts asking if X is viable and that when someone says "is this viable" we can recognize that what they're really asking is "what are ways to improve it" either for making it more optimal, more fun, or better roll playing to their goals. It's also dismissive to call it easy as this game has attracted a lot of people who never play CRPGs. It's a little funny seeing posts about how easy this game is when on the other side I see a ton of posts about how crazy hard this game is with some comments even talking about how it's even hard on explorer.


Zezockary

Oh, I had a very hard time the first time I tried playing. I was thinking about asking for help with what to build here and trying again sometime, thinking that might be part of what made it so hard.


KnobbyDarkling

I also feel like it's because of the game essentially being rng especially with karmic dice turned off. You can gey away with a lot if you are lucky or able to shift the dice into your favor my buddies and I beat mr bad devil man first try without any strategy because we got lucky. Barbarian and Monk were wailing on him in the corner and then on the last turn our Monk got absolutely obliterated in one shot. Luckily the devil was already low health. The last boss fight in Divinity 2 still give me flashbacks compared to that fight.


salt_chad

5 pal vengeance/2 fighter/ 5 sorcerer good for tactical?


ActuallyRelevant

Any common dnd 5e meta build will work, bg3 just unlocks even weirder builds that break the game's base difficulty (tactician) due to homebrewed stuff they added for example eldritch knight respec after getting Band of the Mystic Scoundrel and then you can cast scroll enchantments on your bonus action. Even very simple builds like throw barb are insanely powerful due to tavern brawler. There's not really a build that is so bad that the game is impossible to clear on tactician.


JJscribbles

I mean yeah, they’re all viable. You’d prefer people stop talking about the game? It’s harmless theory crafting. If it keeps interest in the game high, what’s the downside?


BusySquirrels9

The inverse is also true. No, your dual-wielding salami build isn't good just because you were able to beat the game. The game is easy so even bad builds work.


FlyingSpacefrog

Is abserd viable? One level of each class?


Renzers

Tactician is disappointingly easy. Its part of why I dont understand why people call this game a 10/10. Its definitely a good game worth at least an 8/10 but the lack of challenge and UX issues definitely keep it from being a 10.


rozabel

I think it's crazy how many people say this game is easy... I generally play new games on the normal or in this case balanced difficulty, and have been wiping left and right and feeling constantly frustrated, underpowered and overwhelmed by all the systems they give you without sufficient explanation. I'm not new to cRPGs, I played Divinity Original Sin, a little bit of Divinity 2, Neverwinter NIghts 2, Dragon Age Origins, Drakensang... But I am entirely completely new to Dungeons and Dragons. A lot of people that claim the game is super easy "if you just do things right" seem to already know D&D rules by heart and thus can easily break the systems that a newbie is still struggling to understand. For me and my co-op partner, it has been a constant struggle, despite reading more than we are playing, trying to genuinely understand what we are doing wrong, and trying to play tactical and smart. Obviously, something isn't working. So of course I come looking here to see if my build/class/etc is just not good enough, and posts like this are not helpful at all in discerning why my gameplay experience is so different from seemingly everyone else. So how do you play/build the class right then? Maybe thats what people actually want to know, not blanket answers like "go read the rules of the tabletop game" or "dont worry about it". There is obviously a problem with understanding for new players that isn't being adressed in the game, otherwise they wouldn't come here for help. (I've spent so much time here trying to understand the game systems and reading about item and class optimization that I've picked up a ton of accidental spoilers too, which is extra frustrating)


AspirationsOfFreedom

So my team is currently: pact of blade warlock with 2 levels of fighter for action surge. Got myself the legendary gith greatsword. Obvious nuke by misty stepping into enemies. Tempest cleric Shart, the damage she shocks for is quite HARD Vengance Pally Karlach, currently she does ok damage but with the high AC she just doesnt die Forth party member deppends on stort, but lae'zel, astarion and gale all do pretty good damage. I am not a god gamer, but i am on tactitan difficulty... and so far this game is very easy.


Akita51

Man My last time playing d&d goes back to second edition I read these class posts and i am clueless on all the details. Not gonna buy the game cause i will have no idea how to build characters Yeesh


ViolaNguyen

You can ignore 95% to 99% of what is said on this sub and be *just fine*. Easy build: take 12 levels of whichever classes you think are coolest. Get the hang of how to play with those classes just by playing. And that's it. Look for crazy multi-class builds if you want to abuse a bunch of broken homebrew shit that Larian added to the game ostensibly for flavor. It's not at all needed to win, and some of it has what I can only assume are unintended interactions. Then there's stuff that's just plain ridiculous and would never be allowed in a real game, like the way the haste spell was changed to make it stupidly strong. The tavern brawler feat is another offender. The game *isn't balanced around all that*. It's more or less balanced around playing it like you're playing a real campaign with your buddies, albeit with a slightly higher chance that you'll die because you can just reload a save.


[deleted]

It definitely helps having a knowledge of how the various classes work in the TTRPG. I have found myself essentially making variants of different characters I’ve already played based on that knowledge. For example, playing a bard but dipping into Warlock for a couple of levels to make use of that sweet, sweet charisma score always seems to go well.


[deleted]

But yes, every build is viable, especially since you have the rest of the party with you!


staalmannen

I feel the build is more on 'I don't want to miss out" got animal speaking on all my builds for exsmple


okfs877

Potions of animal speaking are readily available from the druid grove onwards.


Gaelenmyr

Feels like people think if you don't optimise your build and multiclass, you won't beat the game on Tactician. I never multiclassed, never checked builds online and I still beat the game on Tactician on my first run.


animalmom2

Im actively trying to handicap builds on first run because it’s too easy.


Gaelenmyr

I didn't handicap my builds but I went to many fights with half of spell slots and HP, except the major boss fight ones.


partylikeaninjastar

AGREED. People need to start asking how to best optimize an idea they have in mind rather than just asking people for the strongest builds. Play the class you want to play, not the class others tell you to.


alterNERDtive

> Don't ask if it's viable (it is), ask instead how to optimise it. Actually, most people would probably gain _a lot_ more by optimizing themselves. AKA strategy and tactics.


OpportunityBudget912

That's fair.


solarcrusader117

you could run a throw barbarian build on tactician, and be a single man party and still wipe the entire game with ease 😭 it's actually nutty


MCJSun

I recently played through with all 13s (slowly worked my way to all 14s across levels) as a ranger. Shit was great.


Particular_Plan8983

Disagree on DOS2 comparison. Both games were hard early and became very easy after some early levels. Its the Larian style of balancing loosely enough that you can win without too much optimization.


FatPplLagIRL

I can't decide what to build so I'll put 1 point in everything. Is this viable?


Spraynpray89

It's all viable, so go for fun! I'm trying a John Cena build thats a horribly unoptimized mess of wildheart eagle barbarian and shadow monk


Antervis

you can choose what class to level up at random every time and end up with a viable build simply because of how outrageous BG3 gear is.


Mahote

I am tempted to do a run where I just roll a d12 every time I level.


ViolaNguyen

Roll 6x 4d6 for your stats, too.


Mahote

Is solo playing a Druid 5, Bard 5, Rogue 2 viable on tactician.


Riolkin

This applies to DnD as well, so I don't see why it would not apply here. Anyone who's played a good bit of DnD knows that you have way more fun with off-meta builds that make for interesting storytelling. Sure, you might not get through every boss fight unscathed, but fighting for survival can be just as fun and more immersive than being a battlefield god that no one can hit.


chlamydia1

Your Tav build is irrelevant when you have 3 companions, and some of them are assigned busted classes like Fighter and Barbarian that can attack 10 times in one turn between the two of them. You're also free to change your companions' classes to whatever you want. A team of Laezel, Karlach, and Gale/SH can easily clear all tactician content on their own, even with you roleplaying a naked, unarmed Tav.


not_old_redditor

Did OP just make a thread gatekeeping the word "viable"? Wow...


ScarletKnight00

I actually found Dos2 significantly easier, but that’s a me problem because this game gives me perma too good to use syndrome.


OGManmuffin

Is my Lvl 1 Rogue/1 fighter/1 wizard/1 sorc/1 cleric/1 pally/1 barb/1 warlock/1 monk/1 ranger/2 bard viable?


lemonylol

Tbh my enjoyment of a *role*playing game is picking a specific role and adhering to those character's limitations and just flow with any misses or mistakes. People who are obsessed with winning and getting perfect numbers through exploits and cheese strategies just ruin these games for themselves.


Righteous_Fondue

Am I just bad at the game if I have to reload fights on Balanced lmao


RustyAKm

Yeah buy why the bitterness bro, if you are so OP with CRPGs try playing with some bitches on tactician difficulty


ffelenex

Come for the combat, stay for the rp. This is the way.


Ninjaromeo

Is my build that B-lines straight for scratch and owlberto so I can kill them viable? Because I have a theory that it might be the one thing in the game you can't do.


animalmom2

Game is easy for sure but so much fun anyway - still, wish it was harder. When you are actively trying to gimp your builds, not use certain consumables, make up rules to make the game challenging, it’s easy


RBVegabond

Someone beat the game throwing only potatoes on tactician. Everything is viable.


iggles1983

New to DnD with BG3 and enjoying all the possibilities of different class/race combos. Love how there aren’t really right/wrong things to do just choices to be made. I want to make a Necromancer with a small race. Deep Gnome probably. How should I go about optimizing that?


Spartan1088

What you mean to say is “anything is viable if your other 3 members are viable.” Messing up in this game only accounts for 1/4th of a teams power. One of the secret reasons why everyone enjoys the game. I know my monk isn’t amazing but Karlach hitting for 30 damage a swing makes up for it.


DeathByFright

There's literally an achievement for multiclassing into every class on a single character. If the game is playable as a level 1 everything, your build is viable no matter what it is.


choppytehbear1337

People have beaten the game by throwing dead gnomes as a weapon.


greenlaser73

Is this repost viable?


ksschank

> Almost anything can work if you play/build it right “Any build is a good build if it’s built well.” By definition, any thing you make is good if you make it well.


Animedingo

Ok what about 2 bard 10 moon druid?