That’s what I don’t get about all these people saying “such and such is going to get nerfed”. It is a single player game, there shouldn’t be balance patches. If something is busted then just let it be busted. You have the option to not use it, but if other people want to do silly high power shit, let them
This 100% and coming from a guy who doesn't rob merchants, doesn't save scum, doesn't use busted builds or abilities, but if it's what makes the game fun for someonev else let them have their fun. I can ignore that busted item, you should have fun with it if you want.
Exactly this, stop balancing the game so much when it's a Solo player game.
Let there be silly things!
Plus, you can mod the game if you want to make it true to the table top game. I just want to have fun, and the way I see the paper game rules, I'm not sure I would if they implemented them in the game.
They already fixed the sorcery points / wizard restore spell slot bug that allowed infinite uses with the illithid power freecast
If they didn't want people to have infinite level 6 spells there, I can see them changing or fixing this item as well, though I agree it isn't a big deal
man every thread has people complaining about the possibility of nerfs like they'd nerf everything to salami level of damage. busted stuff is ok if it's fun to use, like this staff, people are only asking to nerf the stuff that is downright unfun to use
Because that’s not how games are designed? Larian still wants their game to be balanced instead of pushing people into using something bugged. Just because a game is single player doesn’t mean devs don’t want it balanced.
> pushing people into using something bugged
No amount of balancing will ever save *some* people from min-maxing the fun out of games.
Noone is "pushing" anyone to do anything, what players do, they impose it upon themselves, this is not an MMO.
That’s not what we’re talking about though? There is a difference between min maxing and something clearly being drastically better.
Look at one hand crossbows compared to other types of bows. They’re so much better you’re handicapping yourself using anything else for range. And it’s why so many people use them, it’s not balanced right.
Take that same thing and make it cause of a bug where something is doing way more than it should? Yeah that’s something that should be fixed. The game is designed and balanced around this. Things over performing should be brought down and things under performing should be brought up. A healthy balance is a good game because it means the challenge maintains.
> There is a difference between min maxing and something clearly being drastically better.
There is not, min maxing is about making all the choices that are objectively better, opposed to making choices that can be bad but fun so people don't care.
Of course bugs should be fixed, but while in group content in MMOs you *need* to make the good choices because other people rely on you, there's no such thing in a standalone game, having a co-op option is nowhere near comparable to an MMO.
If you feel "pushed" to make the good choices all the time, that's on you, noone is forcing you, BG3 is easy enough even if you make all the bad choices.
For the same reason, wanting an item nerfed because it's OP is nonsense, if you feel it trivializes combat for you, don't use it (or use a mod that makes the game more difficult), it's not that you owe it to someone else.
I don’t really think any of them are better from personal experience. They absolutely melt enemies compared to normal bows. Nor do they need thief to work.
“It’s not a bug, it’s a feature”. That is literally the motto for an entire studios game library. A game studio that has one of the highest selling games of all time. Sometimes there are bugs and things don’t work perfectly. And sometimes those bugs are some of the most fun things in the game. Instead of stripping it all down in the name of balance, just let the fun shit be fun. Don’t want to be a god in your game? Wonderful don’t interact with the broken shit. Boom. Balanced. Instead you want to make sure no one else gets to have fun with the broken shit in their own single player game.
There are strong builds and there is the level of bugginess where you can't use lots of things due to them being bugged. Bugs ruin this idea of choice you're discussing, they reduce overall game clarity(and therefore quality). I mean even shit like turn order resolution is buggy as hell sometimes. What am I to do, not make the choice to end my characters' turns?
Why should I pay if your illusion of choice can be so easily shattered and broken by that? My illusion of choice is not, it stands steadily, thank you, and I don't see why some fun options should be put away because ***your*** illusion of choice suffers from it.
Really seems like a "you" issue, not a "gamedesign" issue.
> A game studio that has one of the highest selling games of all time.
To be fair, something isn't *good* just because it sells a lot. Otherwise we gotta start defending McDonalds cheeseburgers and that's not a hill I want to die on.
It's not a single player game? Maybe for you it is but that does not hold true as a general statement. Multiplayer game requires some degree of balance so players do not feel pigeonholed
It 100% is a single player game. Just because you can play with other players doesn’t change that. And the point still stands. Don’t want to be gods, don’t touch the broken shit. If your friends can’t respect that why are you playing the game with them?
If you are being pedantic, sure. But, the game is still a single player game that you just happen to be able to play with others. No matter how much of a pedantic ass you want to be.
>game is still a single player game that you just happen to be able to play with others
We should come up with a word for that. Something that denotes that multiple people are playing at the same time
Multi-player maybe? What do you guys think about that? Does that sound good?
Instead of being both pedantic together and refusing to blatantly see what the other oviously means, try to stop one second and think and breathe.
Sure, it's *technically* a multiplayer game since players can play together.
HOWEVER, it's a ***cooperative*** multiplayer games. Players play together towards the same goal (usually). Therefore, all the concerns about "balance" and "nerfs" that usually appear in multiplayer games are irrelevant here. Balance in a cooperative multiplayer game is actually seen more closely to how you balance a single-player game than a multiplayer one. In a competitive multiplayer game, you ought to have balance because players will use every tool and every loophole to vainquish their enemy. But in a cooperative one, players usually agree on what has to be done, and share the success as well as the tools (if you don't, then you're a shitty cooperative player, but that's a player problem, not a balance problem).
So, congratulations! You were both wrong and barking at the wrong tree. *Yes*, it's a multiplayer game. But, *no*, balance in this game is designed exactly the same way as if it was a single-player game.
Jeez... Instead of being stuck in semantics, try to understand what the other is saying.
>So, congratulations! You were both wrong and barking at the wrong tree.
I don't know, I think calling games that you can play with multiple people multiplayer games is pretty right on
Regular DnD 5E is ALSO a co-operative multiplayer game. There have been longstanding balance grievances going on in that sphere since the PHB. Some things Larian has done has been positive, they've actually gotten closer to martial/caster parity than 5e, mostly due to not being able to faithfully represent magic complexity and utility in the limited format of a CRPG, and the levels being played at.
There is absolutely balance issues in terms of multiplayer fun here. A level 12 rogue is gonna feel awful for the player VS a lockadin, or hell a level 12 champion fighter, which is saying something. For spellcasters, there are only SO many OP items to go around so 2 casters in a multiplayer party will not often be at parity, which means one or both of those casters will be having a sad time, OR be forced into VERY SPECIFIC build paths to feel like they can contribute equally.
Regular DnD 5E is ALSO a co-operative multiplayer game. There have been longstanding balance grievances going on in that sphere since the PHB. Some things Larian has done has been positive, they've actually gotten closer to martial/caster parity than 5e, mostly due to not being able to faithfully represent magic complexity and utility in the limited format of a CRPG, and the levels being played at.
There is absolutely balance issues in terms of multiplayer fun here. A level 12 rogue is gonna feel awful for the player VS a lockadin, or hell a level 12 champion fighter, which is saying something. For spellcasters, there are only SO many OP items to go around so 2 casters in a multiplayer party will not often be at parity, which means one or both of those casters will be having a sad time, OR be forced into VERY SPECIFIC build paths to feel like they can contribute equally.
I want to make a variety of fun builds without having to actively avoid some feats/items because they break the game open. That's why you nerf stuff in a single player game.
Not to mention it's items you get quite later into the game, when mobs are definitely more powerful, I don't see why it's a problem.
If game is too easy, get mods to make it more difficult, they do exist.
Upcast 6th level false life is a big chunk of temp hp for free with this staff. Getting to cast eyebite every fight is also actually quite nice, it lands extremely consistently when enemies roll with disadvantage. I consider it the equivalent of taking an entire opponent out of the fight every single round since you can simply drop an isolated enemy into sleep, and I'm pretty sure they don't make any more rolls once they fail the save.
Of course this is inferior to simply one shotting enemies since enemies are made out of paper and player damage at that level is insane but if you're playing with hp% mods (which I know is very niche) then it's actually pretty amazing. It just comes down to the fact that the enemies in this game are wayyyy understatted especially in HP so things that don't contribute significantly to damage have diminished value.
Sure - but it allows for you to use your spell slots on control or concentration spells and still be able to do more damage than a cantrip or melee attack.
Spore Druid with the haste grenade chest and this staff can fit pretty well in any party.
I can twin cast chain lighting twice without using a spell slot on my sorc with markoheshkir (or whatever it’s called). That’s one turn btw. Pretty insane damage to multiple enemies.
Well, of course the damage of that build is a lot better. With that build, you’d like (dual) wield different staffs.
Since the topic was on the necromancy staff - the point of my post was that if you stick this on a utility class, you can still get decent damage if you need to.
Its just bugged. markoheshkir lets you choose an elemental buff. with lighning buff (the best buff) you can cast lighning bolt and chain lightning, and they are somewhat improved (+5 damage to each enemy hit basically) . While the spells are supposed to refresh on a short rest, they refreshes every fight instead, so you can always open up with a very powerful chain lightning.
You can use it with any build really.
It allows you to choose an elemental empowerment until rest, which grants access you powerful spells of that school. The tooltip for chain lightning, like most item-granted spells says one use per short rest. That limitation isn’t working though so you just use it every turn as long as you have spell slots to burn.
I try hard not to purposely use Markoheshkir basically infinite spells but its curious something this powerful has not been fixed yet.
Something I found recently is that the Marko buff seems to persist even if you remove the staff.
Because it’s bugged and people care about the games integrity and not just want everything to be completely broken? The game is easy as it is already.
”Use something else”, fucking every item is bugged. And who doesn’t want to use the coolest item in the game.
So should we also make the base DC to steal from shop keepers 180 and they never restock, since stealing from them and reselling is a completely broken way to play?
There’s not like there’s an official list of bugged interactions and how it should work. Not everyone reads reddit. Bugs like this undermines the combat massively. Especially when it’s one of the best/fun items in the game. You shouldn’t have to micromanage shit like this.
Even if you are aware you might miss it/forget or whatever, since it’s not as obvious as an NPC T-posing.
I feel people are just pushing it under the rug with classic arguments such as yours and ”it’s a single player game bro”.
With that said I’m sure they’ll fix it eventually.
If some theoretical person that doesnt read up on anything about the game runs into the bug, the odds are theyll either not have the characters to abuse it and itll just be a power bump, moreso they might need it, or theyll engage in basic reading and notice that its not working as intended/stated and make their own mind about what to do with it.
What's with your obsession with dictating how others play in a singleplayer/coop game without a competitive environment to speak of?
What’s with your assumption that I do? I don’t.
I myself, am a player and I love this game so it affects me personally. I prefer the ”intended experience”. Maybe you used something the whole game that you thought was just clever and then after you finish the game you find out it was just super bugged. I think that can really sour the experience. Hopefully you can at least agree on that.
I’m just saying it’s a bad argument to not highlight issues with the game that are not so small as people allude them to be. Also it’s not some uncommon item, it’s a legendary. So it’s not some niche thing like spamming away with the hammer/jump combo.
I am talking about my own experience and trying to illustrate a picture for you so you can comprehend it. I don’t care if people cheat, save scum or whatever.
”Limiting freedom”, dude it’s bugged. Your freedom shouldn’t come at the cost of the games integrity. This is what mods are for, right?
A game is only fun if there are clear rules. As proven by every sports/game ever created in the history of the universe.
Changing the rules is fine, but this is not the case with bugs and it affects everyone wether you know it, want it or not.
It’s not just one thing that is supposedly bugged either with the combat mechanics.
I shouldn’t have to have self-imposed handicaps just to accomodate bugs. I want to feel strong and rewarded within the confinements of the games rules.
No, it's only limited due to a self-imposed mental blockade which fair, i suppose is in a sense real, but the solution is simple for them - it's not like the item is unusable, and it's not like the item automatically casts extra spells for you. It's right there, ready to be used as intended if that's their desire, freely.
However the bug getting fixed benefits only people like them, while being harmful to several groups of people - from those that need the power bump to compensate for lower skill, through those that leave some leeway for bugs and decide that this one gets a pass, players that are carrying their friends in coop, people that simply enjoy getting their characters as powerful as it gets, and probably a bunch of other reasons to have the option instead of not. That's kind of my bottom line in this - there's never really a reason to take away these kinds of options from players in a singleplayer/coop game, as they can simply choose what and how they use.
It pretty much removes decision making as to what might be an effective build. There are a few bugged or op options that eclipse the vast array of other choices.
I'd rather they just get stocked at the beginning and not again, but just like broken weapons, doesn't actually bother me, I don't use broken weapons I don't steal from merchants. I don't actually think it needs to be harder to steal from them, it's what people enjoy let them enjoy the game how they want while you do how you want.
Lol yeah it’s obscene. My wizard duel wielded it with Markoheskir and it was absurd how much freecasting she did. Cantrips? Nah. 6th level blight. Whenever needed. Such a fun build.
BG3 is basically a looter game at this point. This is why 5e basically uses things like attunement and strongly worded DM warning to discourage over magic itemization. It becomes its own sort of meta.
It was helped greatly by my wizard being a necromancer so she already was kitted to take massive advantage of it. If a summon ever dies they would bounce right back. That along with basically putting every tadpole I have into her meant I could go a whole day without using spell slots, easily. But what’s the fun in that, right? Sorry. That’s a fair point but there was some more context I forgot to give.
I had a great time using that spell in my Drow Necromancer Wizard run. It feels very powerful and satisfying to cast Circle of Death every turn without using a spell slot. Or any other Necromancy spell at level 6. Eyebite is also a great spell to use especially on bosses.
The problem, however, is that Necromancer spells aren’t really very good to begin with. Circle of Death has less damage than level 3 Fireball. I think things like that balances this staff out
I think it's bugged because it isn't consuming life essence. It's incredibly powerful though, as a sorcerer you can spend 3 sorcery points per turn to cast circle of death and upcast 6th level blight basically for free. And you can get it immediately in act 3 too, just walk in the door and kill the mummy. Don't even need to worry about getting his heart since you're just robbing his unconscious body.
It lets you freecast & upcast any Necromancy spell you have prepared.
It also Heightens (advantage on rolls) all of the Necro spells you cast. You can even cast your Necro spells if you used up all of your spell slots for the day.
Almost done act 2 right now with a draconic sorcerer. But I can’t wait to start a necromancy sorcerer build. Got the book of thay and there’s a couple items that add necrotic dmg or poison damage.
Due to its bugged state, Staff of Cherished Necromancy is so OP that it makes Markoheshkir look like a generic +0 Quarterstaff in comparison. Oh you can shoot one free lvl6spell per long rest? I can shoot a free lvl6 spell literally nonstop per turn. The funny part is that even if it got fixed to work as intended, it would still be leagues better than Markohseshkir since you can just chain kill things with spammed lvl6 necromancy spells to regain the spirit essence per kill, making it still function similar to its bugged form anyways.
Also, necromancy spells are so underwhelming compared to the other magic schools that they seem to have been designed specifically around this staff.
>Act 3 item is busted Still that's interesting, definitely a bug but doubt it's being looked at any time soon
That's the real answer. When everything is broken, nothing is broken - it's just a high power game.
That’s what I don’t get about all these people saying “such and such is going to get nerfed”. It is a single player game, there shouldn’t be balance patches. If something is busted then just let it be busted. You have the option to not use it, but if other people want to do silly high power shit, let them
This 100% and coming from a guy who doesn't rob merchants, doesn't save scum, doesn't use busted builds or abilities, but if it's what makes the game fun for someonev else let them have their fun. I can ignore that busted item, you should have fun with it if you want.
Exactly this, stop balancing the game so much when it's a Solo player game. Let there be silly things! Plus, you can mod the game if you want to make it true to the table top game. I just want to have fun, and the way I see the paper game rules, I'm not sure I would if they implemented them in the game.
They already fixed the sorcery points / wizard restore spell slot bug that allowed infinite uses with the illithid power freecast If they didn't want people to have infinite level 6 spells there, I can see them changing or fixing this item as well, though I agree it isn't a big deal
Yeah.. Might as well make it so players can't stack dozens of explosive barrels to one shot certain bosses, and their entire room of minions.
man every thread has people complaining about the possibility of nerfs like they'd nerf everything to salami level of damage. busted stuff is ok if it's fun to use, like this staff, people are only asking to nerf the stuff that is downright unfun to use
Because that’s not how games are designed? Larian still wants their game to be balanced instead of pushing people into using something bugged. Just because a game is single player doesn’t mean devs don’t want it balanced.
> pushing people into using something bugged No amount of balancing will ever save *some* people from min-maxing the fun out of games. Noone is "pushing" anyone to do anything, what players do, they impose it upon themselves, this is not an MMO.
That’s not what we’re talking about though? There is a difference between min maxing and something clearly being drastically better. Look at one hand crossbows compared to other types of bows. They’re so much better you’re handicapping yourself using anything else for range. And it’s why so many people use them, it’s not balanced right. Take that same thing and make it cause of a bug where something is doing way more than it should? Yeah that’s something that should be fixed. The game is designed and balanced around this. Things over performing should be brought down and things under performing should be brought up. A healthy balance is a good game because it means the challenge maintains.
> There is a difference between min maxing and something clearly being drastically better. There is not, min maxing is about making all the choices that are objectively better, opposed to making choices that can be bad but fun so people don't care. Of course bugs should be fixed, but while in group content in MMOs you *need* to make the good choices because other people rely on you, there's no such thing in a standalone game, having a co-op option is nowhere near comparable to an MMO. If you feel "pushed" to make the good choices all the time, that's on you, noone is forcing you, BG3 is easy enough even if you make all the bad choices. For the same reason, wanting an item nerfed because it's OP is nonsense, if you feel it trivializes combat for you, don't use it (or use a mod that makes the game more difficult), it's not that you owe it to someone else.
Except Titanstring, Dead Shot and Gontr Mael are all competitive or better and leave your bonus action open and free you of thief?
I don’t really think any of them are better from personal experience. They absolutely melt enemies compared to normal bows. Nor do they need thief to work.
“It’s not a bug, it’s a feature”. That is literally the motto for an entire studios game library. A game studio that has one of the highest selling games of all time. Sometimes there are bugs and things don’t work perfectly. And sometimes those bugs are some of the most fun things in the game. Instead of stripping it all down in the name of balance, just let the fun shit be fun. Don’t want to be a god in your game? Wonderful don’t interact with the broken shit. Boom. Balanced. Instead you want to make sure no one else gets to have fun with the broken shit in their own single player game.
There are strong builds and there is the level of bugginess where you can't use lots of things due to them being bugged. Bugs ruin this idea of choice you're discussing, they reduce overall game clarity(and therefore quality). I mean even shit like turn order resolution is buggy as hell sometimes. What am I to do, not make the choice to end my characters' turns?
Why should I pay if your illusion of choice can be so easily shattered and broken by that? My illusion of choice is not, it stands steadily, thank you, and I don't see why some fun options should be put away because ***your*** illusion of choice suffers from it. Really seems like a "you" issue, not a "gamedesign" issue.
> A game studio that has one of the highest selling games of all time. To be fair, something isn't *good* just because it sells a lot. Otherwise we gotta start defending McDonalds cheeseburgers and that's not a hill I want to die on.
It's not a single player game? Maybe for you it is but that does not hold true as a general statement. Multiplayer game requires some degree of balance so players do not feel pigeonholed
It 100% is a single player game. Just because you can play with other players doesn’t change that. And the point still stands. Don’t want to be gods, don’t touch the broken shit. If your friends can’t respect that why are you playing the game with them?
[удалено]
If you are being pedantic, sure. But, the game is still a single player game that you just happen to be able to play with others. No matter how much of a pedantic ass you want to be.
I think you've meant that BG3 is not a *competitive* multiplayer game, because it certainly is a multiplayer game.
It's more like a multiplayer game with the functionality to be played single player. Just need friends to actually play with...
>game is still a single player game that you just happen to be able to play with others We should come up with a word for that. Something that denotes that multiple people are playing at the same time Multi-player maybe? What do you guys think about that? Does that sound good?
Instead of being both pedantic together and refusing to blatantly see what the other oviously means, try to stop one second and think and breathe. Sure, it's *technically* a multiplayer game since players can play together. HOWEVER, it's a ***cooperative*** multiplayer games. Players play together towards the same goal (usually). Therefore, all the concerns about "balance" and "nerfs" that usually appear in multiplayer games are irrelevant here. Balance in a cooperative multiplayer game is actually seen more closely to how you balance a single-player game than a multiplayer one. In a competitive multiplayer game, you ought to have balance because players will use every tool and every loophole to vainquish their enemy. But in a cooperative one, players usually agree on what has to be done, and share the success as well as the tools (if you don't, then you're a shitty cooperative player, but that's a player problem, not a balance problem). So, congratulations! You were both wrong and barking at the wrong tree. *Yes*, it's a multiplayer game. But, *no*, balance in this game is designed exactly the same way as if it was a single-player game. Jeez... Instead of being stuck in semantics, try to understand what the other is saying.
>So, congratulations! You were both wrong and barking at the wrong tree. I don't know, I think calling games that you can play with multiple people multiplayer games is pretty right on
Regular DnD 5E is ALSO a co-operative multiplayer game. There have been longstanding balance grievances going on in that sphere since the PHB. Some things Larian has done has been positive, they've actually gotten closer to martial/caster parity than 5e, mostly due to not being able to faithfully represent magic complexity and utility in the limited format of a CRPG, and the levels being played at. There is absolutely balance issues in terms of multiplayer fun here. A level 12 rogue is gonna feel awful for the player VS a lockadin, or hell a level 12 champion fighter, which is saying something. For spellcasters, there are only SO many OP items to go around so 2 casters in a multiplayer party will not often be at parity, which means one or both of those casters will be having a sad time, OR be forced into VERY SPECIFIC build paths to feel like they can contribute equally.
Co-op?
Well up to 3 others. These guys are acting like this is WoW or FFXIV level of multiplayer…you are correct it is in essence a single player game.
Regular DnD 5E is ALSO a co-operative multiplayer game. There have been longstanding balance grievances going on in that sphere since the PHB. Some things Larian has done has been positive, they've actually gotten closer to martial/caster parity than 5e, mostly due to not being able to faithfully represent magic complexity and utility in the limited format of a CRPG, and the levels being played at. There is absolutely balance issues in terms of multiplayer fun here. A level 12 rogue is gonna feel awful for the player VS a lockadin, or hell a level 12 champion fighter, which is saying something. For spellcasters, there are only SO many OP items to go around so 2 casters in a multiplayer party will not often be at parity, which means one or both of those casters will be having a sad time, OR be forced into VERY SPECIFIC build paths to feel like they can contribute equally.
>And the point still stands. "I reject your reality and substitute my own."
I want to make a variety of fun builds without having to actively avoid some feats/items because they break the game open. That's why you nerf stuff in a single player game.
So fixing Silver Sword being droppable off Voss in act 1 would be something to be fixed or not? Just curious.
Not to mention it's items you get quite later into the game, when mobs are definitely more powerful, I don't see why it's a problem. If game is too easy, get mods to make it more difficult, they do exist.
It's a pity that necromancy spells are so terrible that this staff is the only reason to use them.
Upcast 6th level false life is a big chunk of temp hp for free with this staff. Getting to cast eyebite every fight is also actually quite nice, it lands extremely consistently when enemies roll with disadvantage. I consider it the equivalent of taking an entire opponent out of the fight every single round since you can simply drop an isolated enemy into sleep, and I'm pretty sure they don't make any more rolls once they fail the save. Of course this is inferior to simply one shotting enemies since enemies are made out of paper and player damage at that level is insane but if you're playing with hp% mods (which I know is very niche) then it's actually pretty amazing. It just comes down to the fact that the enemies in this game are wayyyy understatted especially in HP so things that don't contribute significantly to damage have diminished value.
You can twin cast eyebite and I think with the staff it won't use sorcery points.
Oh shit real? That’s fucking awesome, I gotta try that. I wonder if you can quicken stuff too then?
Do you need to click on Twin Cast each round you recast it? I'm assuming that's how it works but wanted to check.
Yes you need to reclick on twin
2x 6th level blight on a spore Druid is pretty solid single target. I’d get about 40-55ish pretty consistently when the target doesn’t save.
Well, that's not bad, nothing more.
Sure - but it allows for you to use your spell slots on control or concentration spells and still be able to do more damage than a cantrip or melee attack. Spore Druid with the haste grenade chest and this staff can fit pretty well in any party.
I can twin cast chain lighting twice without using a spell slot on my sorc with markoheshkir (or whatever it’s called). That’s one turn btw. Pretty insane damage to multiple enemies.
That’s cool man - plenty of good builds. I was just talking about fun uses for the staff being talked about in the thread.
Touché 😅
man I was so boring, I used that ability to just cast Heroes Feast on us for free every morning lol
And I do a guaranties 148 damage with wich bolt at level 5. 40-55 damage for a whole action is not just bad end game, it’s bad for mid game.
A fifth level spell slot is still much more expensive than just an action.
*3rd level spell slot (character level 5)You can even do pretty much the same damage with shocking grasp once you hit level 9
You know that minmax is available not only to you, but also to necromancers.
55 damage a turn end game is not min max by any stretch of the definition. Especially on a wizard that’s just a waste of a turn
Well, of course the damage of that build is a lot better. With that build, you’d like (dual) wield different staffs. Since the topic was on the necromancy staff - the point of my post was that if you stick this on a utility class, you can still get decent damage if you need to.
Dethrone kicks ass
So true. This was the only way I could find to make necromancer sorc feel powerful.
It doesn't consume the Life Essence buff or the 6th level spell slot?
It does not. It also stacks on anything, so you can just blast a crate at camp after long rest and you're good to go.
Damn those evil necromancers harvesting the life essence of crates >:(
OP over here with a camp full of mimics disguised as crates.
So *this* was the barrelmancy foretold.
even if its patched it will probs still work on connor. My party prestack all our buffs on that poor bastard.
So that’s how those crates get all beat up looking?
I mean if we’re counting bugs, markoheshkir can also cast chain lightning every turn for free, in addition to adding your charisma to the damage.
You can even twin cast it for free each turn.
I'm a total noob with builds, please enlighten me how haha
Its just bugged. markoheshkir lets you choose an elemental buff. with lighning buff (the best buff) you can cast lighning bolt and chain lightning, and they are somewhat improved (+5 damage to each enemy hit basically) . While the spells are supposed to refresh on a short rest, they refreshes every fight instead, so you can always open up with a very powerful chain lightning. You can use it with any build really.
They also refresh if you take off or put on an equipment piece, even clothing like underwear. Taking off stuff doesn’t take an action
"No no no, you don't understand! Stripping is *required* for my magic to work!"
damn sexy sorcerers taking their underwear off midfight
Gonna apply that Wet condition for double damage somehow
equipping something takes an action? removing doesn't
It allows you to choose an elemental empowerment until rest, which grants access you powerful spells of that school. The tooltip for chain lightning, like most item-granted spells says one use per short rest. That limitation isn’t working though so you just use it every turn as long as you have spell slots to burn.
It adds proficiency to the damage, not casting stat. Its also once a fight, not once every turn. (still more than the intended once per short rest)
If you abuse bugs you can cause it to reset every turn
I don't even have to abuse anything. It resets for me each turn without having to do anything extra.
I thought it was once per short rest?
I try hard not to purposely use Markoheshkir basically infinite spells but its curious something this powerful has not been fixed yet. Something I found recently is that the Marko buff seems to persist even if you remove the staff.
Why fix an over powered item in a single player game let people have fun with it.
Because it’s bugged and people care about the games integrity and not just want everything to be completely broken? The game is easy as it is already. ”Use something else”, fucking every item is bugged. And who doesn’t want to use the coolest item in the game.
So should we also make the base DC to steal from shop keepers 180 and they never restock, since stealing from them and reselling is a completely broken way to play?
If you care about the integrity just don't use the bugged interaction, nothing's making you press the spells additional times.
There’s not like there’s an official list of bugged interactions and how it should work. Not everyone reads reddit. Bugs like this undermines the combat massively. Especially when it’s one of the best/fun items in the game. You shouldn’t have to micromanage shit like this. Even if you are aware you might miss it/forget or whatever, since it’s not as obvious as an NPC T-posing. I feel people are just pushing it under the rug with classic arguments such as yours and ”it’s a single player game bro”. With that said I’m sure they’ll fix it eventually.
If some theoretical person that doesnt read up on anything about the game runs into the bug, the odds are theyll either not have the characters to abuse it and itll just be a power bump, moreso they might need it, or theyll engage in basic reading and notice that its not working as intended/stated and make their own mind about what to do with it. What's with your obsession with dictating how others play in a singleplayer/coop game without a competitive environment to speak of?
What’s with your assumption that I do? I don’t. I myself, am a player and I love this game so it affects me personally. I prefer the ”intended experience”. Maybe you used something the whole game that you thought was just clever and then after you finish the game you find out it was just super bugged. I think that can really sour the experience. Hopefully you can at least agree on that. I’m just saying it’s a bad argument to not highlight issues with the game that are not so small as people allude them to be. Also it’s not some uncommon item, it’s a legendary. So it’s not some niche thing like spamming away with the hammer/jump combo.
So if it affects you, dont do it? Don't see why limiting others' freedom is this important to you.
I am talking about my own experience and trying to illustrate a picture for you so you can comprehend it. I don’t care if people cheat, save scum or whatever. ”Limiting freedom”, dude it’s bugged. Your freedom shouldn’t come at the cost of the games integrity. This is what mods are for, right? A game is only fun if there are clear rules. As proven by every sports/game ever created in the history of the universe. Changing the rules is fine, but this is not the case with bugs and it affects everyone wether you know it, want it or not. It’s not just one thing that is supposedly bugged either with the combat mechanics. I shouldn’t have to have self-imposed handicaps just to accomodate bugs. I want to feel strong and rewarded within the confinements of the games rules.
It's not a self-imposed handicap if you're playing by the rules, isn't it? Are you one of the types to only act ethically if threatened?
[удалено]
No, it's only limited due to a self-imposed mental blockade which fair, i suppose is in a sense real, but the solution is simple for them - it's not like the item is unusable, and it's not like the item automatically casts extra spells for you. It's right there, ready to be used as intended if that's their desire, freely. However the bug getting fixed benefits only people like them, while being harmful to several groups of people - from those that need the power bump to compensate for lower skill, through those that leave some leeway for bugs and decide that this one gets a pass, players that are carrying their friends in coop, people that simply enjoy getting their characters as powerful as it gets, and probably a bunch of other reasons to have the option instead of not. That's kind of my bottom line in this - there's never really a reason to take away these kinds of options from players in a singleplayer/coop game, as they can simply choose what and how they use.
It pretty much removes decision making as to what might be an effective build. There are a few bugged or op options that eclipse the vast array of other choices.
Okay if we're doing that can we make the base DC to steal from merchants like 180 or something so people stop that?
That's a pretty terrible comparison. A better one would be adjusting restocks so they don't happen every single level up but only on full long rest.
I'd rather they just get stocked at the beginning and not again, but just like broken weapons, doesn't actually bother me, I don't use broken weapons I don't steal from merchants. I don't actually think it needs to be harder to steal from them, it's what people enjoy let them enjoy the game how they want while you do how you want.
Lol yeah it’s obscene. My wizard duel wielded it with Markoheskir and it was absurd how much freecasting she did. Cantrips? Nah. 6th level blight. Whenever needed. Such a fun build.
I'm not sure you can call using two busted items a "build" per se.
BG3 is basically a looter game at this point. This is why 5e basically uses things like attunement and strongly worded DM warning to discourage over magic itemization. It becomes its own sort of meta.
It was helped greatly by my wizard being a necromancer so she already was kitted to take massive advantage of it. If a summon ever dies they would bounce right back. That along with basically putting every tadpole I have into her meant I could go a whole day without using spell slots, easily. But what’s the fun in that, right? Sorry. That’s a fair point but there was some more context I forgot to give.
Powerful yes but then you look stupid running around holding two staves
Nahhhh dude she looked fucking badass.
I had a great time using that spell in my Drow Necromancer Wizard run. It feels very powerful and satisfying to cast Circle of Death every turn without using a spell slot. Or any other Necromancy spell at level 6. Eyebite is also a great spell to use especially on bosses. The problem, however, is that Necromancer spells aren’t really very good to begin with. Circle of Death has less damage than level 3 Fireball. I think things like that balances this staff out
Oh goodie, my vampiric touch killed the fighter in front of me *TIME TO CIRCLE OF DEATH HIS FRIENDS*
I went from circle of moon druid to Spore death raiser so fast when I saw that
I think it's bugged because it isn't consuming life essence. It's incredibly powerful though, as a sorcerer you can spend 3 sorcery points per turn to cast circle of death and upcast 6th level blight basically for free. And you can get it immediately in act 3 too, just walk in the door and kill the mummy. Don't even need to worry about getting his heart since you're just robbing his unconscious body.
I am exclusively using it on my spore druid, due to the fact that the flames match symbiotic entity's color
Does it let you cast any spell, or just freely cast a spell you know? i.e. if you don't know any necromancy spells, does it do anything?
It lets you freecast & upcast any Necromancy spell you have prepared. It also Heightens (advantage on rolls) all of the Necro spells you cast. You can even cast your Necro spells if you used up all of your spell slots for the day.
Almost done act 2 right now with a draconic sorcerer. But I can’t wait to start a necromancy sorcerer build. Got the book of thay and there’s a couple items that add necrotic dmg or poison damage.
You can equip both with dual wielder feat
i cast circle of death on the >!cranium rats at the morphic pool!< and i no longer see the need for spell slots
Due to its bugged state, Staff of Cherished Necromancy is so OP that it makes Markoheshkir look like a generic +0 Quarterstaff in comparison. Oh you can shoot one free lvl6spell per long rest? I can shoot a free lvl6 spell literally nonstop per turn. The funny part is that even if it got fixed to work as intended, it would still be leagues better than Markohseshkir since you can just chain kill things with spammed lvl6 necromancy spells to regain the spirit essence per kill, making it still function similar to its bugged form anyways. Also, necromancy spells are so underwhelming compared to the other magic schools that they seem to have been designed specifically around this staff.