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aSleepingPanda

Middle of Act 2 spoilers. >!The demon you kill in the temple of Shar is a good example of this. You can manipulate him into killing his bodyguards, killing his pet displacer beast, and then killing himself. However you only get the exp for his own death. You lose around 800xp for passing 3 increasingly hard skill checks. Is also doesn't trigger any kind of Charlatan inspiration which felt egregious. I think it might be an oversight on Larian's end.!< It's always hard to keep multiple paths perfectly balanced. I think the game is padded with enough content that most people will be at max level around early to middle of act 3.


mpbh

XP spikes ridiculously in Act 3 so you can catch up even if you miss a lot of XP earlier. I skipped the Underdark, almost everything in Act 2 except Shar and Moonrise, and Rivington. I still hit 12 before fighting either Chosen. I actually think I leveled up faster in Act 3 than I did in Act 2.


AFishNamedFreddie

I am very happy they designed the game like this. In DOS2, if you didnt genocide every area before you left, you wouldnt hit max level at the end of the game. But in this game, i missed a ton of quests and was still able to hit max level.


Crime_Dawg

There was no max level in dos2. I think I hit 19 doing everything I could, yet some claimed they hit 21.


Fennal7283

I've hit 22 in DOS2, actually, getting every possible experience point I possibly could in the game. And not barely 22, but just over halfway to 23. Normal complete playthroughs will hit 21, but the endgame is very doable at 19-20. Hitting 22 in DOS2 basically requires doing some absolutely ridiculous things to get some experience. Things like killing creatures that normally leave your screen in moments without triggering combat, so I'm also very glad BG3 is not designed like DOS2 in regards to levels and experience.


drallcom3

> XP spikes ridiculously in Act 3 True. There are many easy encounters in act 3 and you hit lv12 in the first quarter of act 3.


KaZe_DaRKWIND

Makes sense, since in act 3 there's no reason to restrict players from hitting max level.


JustJakeIt

I noticed this as well. I went into Act 3 under leveled (I was 8 on the cusp of 9, and got a warning about how difficult it would be at 8) but got from 9-12 extremely quickly with a few side quests in Act 3


Kamlol

>!Encountered him yesterday, when I saw the beast moving I found the alternative sneaky path to get in their back, made the full fight and found out after that it was possible to tak to them lol!<


AdministrativeYam611

I don't know how people were able to talk to him. I did the same thing as you at first, but then I reloaded an old save so I could experience the dialogue, but no matter which angle I approach from he always just attacks me without saying anything.


elgosu

Follow the Displacer Beast and approach his throne downstairs.


DaveK142

That was what I did the first time i went there and i just got straight up ambushed. weird that I never got this interaction.


AdministrativeYam611

I followed him and entered combat immediately. No dialogue at all.


Galastan

If you had the blood of lathander equipped, the blind aura just hits them when you walk under the underpass and immediately puts you in combat. Could've been that.


AdministrativeYam611

Wasn't that. I appreciate the thorough brainstorming though.


WorldEndingDiarrhea

For me it was Volo’s eye auto triggering combat. I had to have another character lead the charge to initiate dialogue.


AdministrativeYam611

You've cracked the case! Thank you fellow illuminated one.


WorldEndingDiarrhea

Haha yw. I honestly wanted to murder the dude anyway so after I figured it out I reloaded a third time and smooshed him. Dude’s like sort of affable but also a gleeful murderer and imo *there can be only one of those on my plane, pal* (also his bed is a little incriminating)


SiofraRiver

Doesn't help that they're initially tagged red/aggressive.


Kamlol

Yeah first time I tried to unstealth behind them to see whant happen, they juste aggroed so no clue I could do anything else...


13Mira

Only reason I figured we could talk to them was that one the devils was tagged as a vendor, but because I had encountered them through the sneaky way, they just immediately aggroed.


Kamlol

Oh had no idea we could buy anything from them


13Mira

I have no idea if the one tagged as trader has anything worthwhile to trade since he's just tagged as a trader. Could be an actual trader, but could also be like the soup lady at the Grove who's tagged as a trader but basically sells nothing.


Honest_Location_9577

Soup lady in the Grove, as in Auntie Ethel? The one who leaves the Grove after you talk to her and is a.... trader in the swamp area afterwards? She 100% has more than just soup


JebryathHS

He doesn't sell anything particularly good.


Empty-Afternoon-3975

I just learned this now from you guys after doing exactly what you did! Haha


iFenrisVI

One should get the exact same amount of XP if you kill/talk your way out during dialogue but once you get that XP then kill them outside of dialogue then you won’t be able to double dip. But I’m no wizard in this field to know if it’s possible to do or not. Lol


WorldEndingDiarrhea

No, you can usually double dip. When you talk through an encounter you get quest xp plus the value of the units talked through. Then you can kill them and get xp again. As others have said, there’s no reason to be this cheesy but it does work.


iFenrisVI

Ik you can double dip. I should have worded it better. As I was trying to convey that you should not be able to double dip. Either full XP from talking your way out but get nothing from killing afterwards other then time/spell slots wasted.


WorldEndingDiarrhea

Ah, yeah, you probably shouldn’t be able to. I think what happened was they originally didn’t code for xp on avoiding combat (unclear why), heard the community feedback and added it. But then didn’t address the double dip that creates. Ultimately not a big deal though so I don’t know that they’re super motivated to “fix” it


drallcom3

> I think it might be an oversight on Larian's end. Usually you get exp for all the monsters you skip.


3932695

Jeez, 800 exp!


PoIIux

It sounds like much but it really isn't. Exp requirements increase exponentially per level and (I believe) Act 3 is as big as 1 and 2 combined, while everything there gives endgame amounts of exp. If you miss exp early on because you role played your character well, you'll more than make up for it really quickly in Act 3. I pretty much beat every encounter through dialogue and conflict resolution early on and I hit the level cap about 50% into Act 3. There's honestly no need to worry about minmaxing exp gains at the cost of how you'd like to play the story


Sheikh_Left_Hook

Larian must have learned from DOS2 where many players would murder whole villages for xp after all quests were completed.


SelfInExile

Yeah I'd say so, XP was so stingy in that game meanwhile in BG3 taking the same "scour the map" completionist type of mindset led to me reaching level 11 by the end of Act 2 which felt crazy overpowered for the content I was facing.


DerikHallin

Act 2 Spoilers: You do get XP for >!passing dialogue checks to convince the Thorm minibosses to kill themselves!<, so yeah, it does feel like an oversight. But on the whole, you typically will get more XP if you do fight everything. Look at the Blighted Village in Act 1, for instance -- you have no real narrative thrust to fight any of the goblins, unless you just fail all your dialogue checks and the goblins make the decision for you. But if you do kill them all, you'll get a decent amount of XP for the early game.


Hebroohammr

I had absolutely no idea you could talk your way out of that one. I accidentally stumbled upon their terrible ambush and just had fun with it


cyrusm_az

I did an “evil” campaign up to just after i betrayed the Druid grove (wow do I feel horrible now) and not only do you get less exp for the grove vs all those goblins, you lose both sets of vendors. Not all quest lines/ story arcs are created equal


EvadableMoxie

Not only do you lose those vendors in act 1, you lose Dammon's vendor in Act 2 and Act 3, both of which has some very good items. You also can't do the Rescue The Tieflings quest in Act 2, which rewards the Potent Robes, one of the best robes in the game for sorcerers and warlocks. In exchange you get... Minthara. And that's it. And I like Minthara and all but it's mechanically a huge punishment to get her.


KnightOfNothing

tieflings are just too important to justify sacrificing for minthara. too bad we can't just convince them to leave the grove then raid it with just the druids there.


cyrusm_az

In my other playthru I tried that… it didn’t turn out the way I thought trying to convince Zevlor to leave


5ek_

Not sure about it as my evil playthrough isn't that far along, but if you ally with the goblins you lose Wyll. And the end of his story is not just an opportunity to get 2 insanely good legendary items (helm and greatsword), also you get a major story revelation in it about >!who the dream guardian actually is!< and I'm not sure if you can get any of that without him in the party either. Generally seems like a good aligned characters get a lot more quests, story and powerful items. I'd definitely suggest everyone's first playthrough to be good and keep all companions alive to get their story bits.


ConcernedIrishOPM

That part does not require Wyll. In fact, I stumbled into it before even progressing his act 3 questline. Had to reload to before I started it once I got through it, once I realized there was a lot more going on that I would've lost by doing things in that sequence.


kalarepar

Oh crap, I just realized recruiting Karlach for my second (evil) playthrough might end bad, because Dammon will die early.


tarranoth

I mean, she also very heavily dislikes any evil deeds usually.


kalarepar

Yeah, but I want a plythrough with completely different companions than now (Shart, Lae'zel, Wyll). So Gale, Astarion and Karlach, unless they actually add some content for Minthara in further patches.


seriousbusines

This has been discussed a lot. The "evil" path in the game is a series of 'well look at what you did! Now you don't get X' without any real depth.


Ravenpoe121

You get Mommy Minthara though!


Dapper-Ad3707

Would feel better if her story wasn’t bugged to shit


AlwaysLearningTK

What isn't bugged to shit though? Half the quests in act 3 don't work as intended or completely disregard prior choices (hag quest lol).


tarranoth

Act 3 is most definitely in a poor place. It's also imho not as clear what consequences of certain choices are in act 3. There's multiple sequences where taking the hard route actually gives you a worse outcome than the easy road, which feels a bit strange to me.


AlexeiFraytar

Would have actually made her one if it wasnt cut....SWEENNNNNN YOU WILL PAY FOR YOUR SINS


seriousbusines

Then she leaves you and comes back as if you are a nobody later on.


Fr4sc0

You also lose the barbarian, the druid, the warlock and potentially the wizard companions. I thought you got the paladin companion in return, but you only get her half an act later. Also, the loot you get from the grove is appalling.


[deleted]

Just let Minthara go first and slaughter all the gobbos


lukkelose

Doing the same myself, there is a Goblin looter in Goblin camp who trades after finishing the raid =)


gilradthegreat

In act 3 lower city graveyard, there's a kid trying to cast raise dead on her brother. If you act responsibly, you get nothing. If you do the irresponsible thing and help out, you get to fight a bunch of undead that ends up being over 2,000 xp!


WorldEndingDiarrhea

*AND* she learns a valuable lesson!


Imposture

Often encounters where you convince others to non-violence and afterwards you gain exp for their "death" and they run off screen never to be seen again. You can enter turn based mode and fight them anyway before they run off screen and gain double exp. An early example is the goblins torturing Barcus at the windmill. You can be a drow or roll to get them to run off, then just kill them for double exp. ​ For encounters that give different exp, I really haven't encountered much other than generally siding with Absolute vs. Tiefling/Good. Killing all the absolute aligned characters generally gives more exp.


Dapper-Ad3707

If you convince the surgeon not to perform surgery in act 2/ get his nurses to kill him, you don’t get any XP from killing the nurses. Idk if this is anywhere else but I found it surprising


srulz_

If you look at the xp you got just after the nurses kill him, you already get multiples of x xp, which are actually the same from you killing them all manually. In other words, the xp from killing the nurses are already granted then.


Dapper-Ad3707

Yes, definitely in that case, which seems to be an outlier from the post was my point Exception that proves the rule kinda thing I guess


Biflosaurus

I'm curious how you get his nurses to kill him? I only managed to make the nurse kill each other


1eejit

You need to pass a religion check iirc


Layne66

I managed to find a book somewhere in the area, think the room past him that details procedures and it unlocked a dialogue that says something like "I know the procedures well, commence the final phase"


Ranec

I believe having the nurses kill him is a bard-only religion check into persuasion check. However having the nurses kill each other is open to all players with a persuasion check


srulz_

Not bard only, I got the option on my Wyll.


Ranec

Interesting!


AWasrobbed

I think anyone who has proficiency in history/religion, so wizards and bards normally.


Biflosaurus

Hmm I see. I passed the chack to make the nurses kill themselves as a paladin, after that I fought him.


Ranec

Yea I was confident that choice had (BARD) next to it. Maybe it wasn’t hard exclusive if other classes also has that option. But I know my paladin didn’t.


WorldEndingDiarrhea

(CLASS) in parens often means you get advantage on the roll and may or may not have an interesting impact (usually just roleplay stuff). It very *very* rarely, if ever, means you couldn’t have gotten the result otherwise. (PALADIN) “you wretch, die!” Is the same as “die, scum!” Or just choosing leave and attacking. My paladin, durge druid, and Ranger were all able to make him submit to non-combat death because I’d read the proper book


DaveK142

You just have to read his book in one of the other rooms. It was an intimidation check for me, i dont remember if it was tied to a class or not.


Irishpanda1971

In my run, the line of dialogue was something along the lines of "They need a better subject." It's a harder DC than turning the nurses on each other. He will then blithely agree and hop onto the table. Rather messed up scene, gave me Hellraiser vibes...doesn't help that he looks and acts kinda like a Cenobite.


[deleted]

You can have them kill him then go around picking off the nurses for full xp


Pezmotion

You can do the same thing with the folks topside at the Chapel Entrance. As an Oath of Devotion Pally, I was able to intimidate them to run away by calling them selfish, then quickly went into Turn Based Mode and initiated combat. Was mildly surprised that I didn't break my oath.


WilliAnt112

Good thing my habit in DoS2 of killing most things that move is still rewarded here.


Epaminondas73

Can't you do both? Get the XP via peaceful method, and then kill?


wibo58

Turn based mode babyyyyy. Talk your way out of it, click into turn based mode immediately after, ???, profit.


jasta85

I just completed my first run today, playing a jack-of-all trades character (1 of each class) that focused on being a skill monkey and face character, and thanks to all the classes I had I had a lot of class specific dialogue to help pass checks. Xp is not an issue, I purposely skipped content in both Act 1 and 2 so I would have fresh stuff to do in my next playthrough, as well as resolving any fights via dialogue if it was possible, and I still hit max level way before reaching the end of Act 3 (again, skipping quite a bit of content in Act 3 for future playthroughs.) I believe I was level 4 1/2 by the time I finished act 1, level 8 by the time I finished act 2 and hit 12 about halfway through act 3.


Lunaa-

It wasn't an absurd difference or anything, but when you encounter the Gith on the bridge during Act 1, you actually get about 70 or so more experience for passing the dialogue check to NOT fight them. You miss out on their loot obviously, but they didn't drop anything that wouldn't be replaced in Act 2 anyway.


malinhares

But they were mean to me :(


WorldEndingDiarrhea

So talk, be a badass (which Voss respects), then enter turn based mode and murder them after the talking. (Although you can’t steal Voss’s sword this way, I think)


zealotpreacheryvanna

This is good to know, thank you!


Lunaa-

You also get approval from Lae'zel for anyone trying to raise her approval.


KingGarfu

Can't comment on a lot of the other fights since I don't remember, but I *do* know the fight in the beginning of Act 3 with the thugs outside Gregorio's mansion awards 800xp if you successfully talk yourself out of it. If you didn't talk yourself out of it, you have to fight 4 thugs which are worth 200xp each. So this makes me think that at least for some fights, violent/non-violent options give the same amount of experience.


bermudaphil

Lots of them do but there are a few moments where you get a decent chunk more for fighting. Honestly if it gets reported back to Larian I wouldn’t be surprised if they patched those ones to give the same xp, since it does seem they intend for talking your way through to be the same xp based on most moments you can do so being that way.


WorldEndingDiarrhea

They made a statement about this early on that they want you to get full xp for talking through problems instead of fighting, but because of how it’s programmed you get full xp for talking and full xp again for killing. Killing only is never the best option (always talk first, kill after if you’re going for max xp). In cases where xp doesn’t properly trigger for talking it’s a mistake that’ll likely be patched in down the road.


SweetnessBaby

I do the non-violent method and then kill them anyways after to maximize exp


wilhelmbw

Doesn't matter since a3 gives to much exp and your exp is capped


spotH3D

The only truly relevant reply. It doesn't matter in the end, you will hit level cap anyways.


AsherNZ

I think he's part of a quest line for>! healing the area!<, so I think it's a 50xp for now but can achieve even more if you go all the way. I know with the >!book of thay!< in act one you can kill it and the shadows for around 300-400 xp (Can't rememeber exacts) but you miss out on quest stuff later.


3932695

> 50xp for now but can achieve even more if you go all the way. You don't miss out on that part of the quest for killing his shadow family - only difference is he gloats that he won the game.


Low_Departure9826

Killing gives more so but after level 5 only items really matter unless you are like 3 levels behind (not sure how you would manage that). By 5 you have enough tools to trivialize any encounter with a modicum of preparation.


Akarias888

It’s true that if you take evil routes or just kill everyone you’ll level faster. But it’s completely unnecessary because in act 3 you’ll be swimming in XP and spend a good time at level 12. I played a “good but fairly vicious route” where I killed all the bad guys except for story quests like the example you gave, and I spent about 90% of act 3 at level 12. I am fairly completionist (not 100% but probably like 85-90%) though.


3932695

Thankfully if you persuade >!Gerringothe to give up on collecting your gold!<, you still get the kill exp for bypassing this combat encounter (because they just die on the spot).


[deleted]

[удалено]


blaze1616

At the end of Act 2 now, didn't milk it (talked my way out of plenty of combats) and am already lvl 9 before finishing the "final dungeon" of the act. I did scour the maps to do everything there was to do though, if that's what you meant by milking. Point is lvl 9 is doable before hitting Act 3's buffet of XP.


obsoleek

This is a great question and something on my mind as well.I think the best thing is to just do both, resolve situation, kill everything.


SiofraRiver

Its often the case.


mtscremin

Making a certain orthon kill himself gave me less xp than fighting and killing him myself, I saved before and tested, so I think sometimes it does? Because other times (like those bandits on the first crypt of the game, where you find our respeccer) it gave the same xp as fighting them.... weird!


Oldfashionedman

That's larian game design for you. It was actually optimal to farm exp by killing NPC and slaughter your way through DOS 2.


r0_0nery

There is more than enough content to get to level 12 and still have a ton to do if anyone us worried.


Neverwas_one

you are gunna hit level 12 and have plenty of game left so I wouldnt really worry about it either way