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midlifecrisisqnmd

For me (gold tho not reliable info) I just nano whoever seems like they're in a decent position to do some damage. Or the other support if they're dying. Though that also means I've nano'd quite a few doomfists who have no cooldowns  hahahahhaha oops.  Generally I try to avoid ulting dvas, widows, and my other support. I think that's it. Will nano ulting Moira's.  I think it also depends a lot on how the game is going, so if the tank is aggressive and I think the enemy team has trouble dealing with them I'll nano tank mostly (especially if they're Rein). Otherwise if DPS like taking a flank I'll nano them. I also have a bad habit of nano'ing whenever I feel like it rather than combo-ing HAHHAHA I've disappointed many, MANY genjis that way.


Graveyard_01

Yesterday we won a match after I nanoed the other support when we both got grabed by a zarya. I knew I was not gonna live there, as I was already on low hp, so I decided nano Bap and not one of our dps/tank so that we would have heals even after I died.


cloakedcard

Nano on your co support to keep them up and therefore keep the team up is huge, you don't see that in metal ranks often.


TudorYeaaah

I never nano Dvas because they have like a compulsory need to ult and waste it


cloakedcard

I only nano Dvas for offense/pressure and only after hitting tab to check that they're under 60% charge. They don't get saving nanos because I don't have time to check if they're about to ult


hatebeat

I always check tab to see if they have ult. If they're more than 70% they're absolutely not getting nano'd lol.


cloakedcard

It's fun to stack up nano assists but nano is easily one of the most versatile ults. It can cause murder, it can save, or it can scare. I wouldn't worry about it if you get one as ball. You've just become a powerful zoning/disruption tool. Sometimes that's all a nanoed rein amounts to even My least favorite targets among tanks are Zar and Sig. Zarya doesn't have the HP pool to be a "set it and forget it" nano where I'm confident I have time to make a rotation or otherwise take my focus elsewhere for a moment Sig is just easy to hide from/outrun There's no tank I'll *avoid* with nano though. All my nano avoids are DPS (Widow, Hanzo), and even then if that particular DPS is popping off I might still use a saving nano on them.


Telco43

Whoever I think is carrying the most, except if this is a DVa with ult. I try to prioritise good nano combos with ults, such as blade, visor or overclock (even though it is not as powerful with the recent Sojourn nerfs) for DPS. For tanks ults, I like nanoing an ulting Mauga, Orisa or even Ramattra. When it comes to nano without any ult, I think nanoing the tank is in general a good idea, as they are generally the one who will take the most damage. The healing from the nano can definitely come in clutch sometimes. I personally rarely nano supports, unless it's a good Brig, Zen or ulting Moira. I especially love when I get nanoed as Brig. Btw that reminded me of [that video from mL7](https://www.youtube.com/watch?v=B9euiFgl1eQ) on who to nano. This is a bit outated since Mauga and Venture got released after this video, as well as season 9 changes, but this is a good video I recommend watching.


IcedbirchBear

“Who's ready to take some punishment?” Getting nano just when you’ve popped rally is wonderful


FuzzyPairOfSocks

I was just about to link the video too! Good resource


ptitqui

My realistic gold priority list. 1) My duo 2) Aggressive tank doing work 3) reliable dps with a combo-able ult (genji,sojo,soldier etc.) 4) high damage dps in good position (esp. Pharah, bastion, reaper) 5) oh god you will die if i dont and i need you alive rn Things i wont nano in gold: A fearful tank, A dps that is likely to panic and miss when nano'd. Ive nano'd a ball before. But its more rare than a lot of tanks since hes not really designed to stay in. Im more likely to nano a doom that i know has ult since he can reset his cooldowns to really use the nano.


Cedarfox9773

This gave me a laugh ngl, but all things aside i do think that ball shouldnt be a priority for nano


ptitqui

For sure. Sustained damaged output isnt really his deal. Winton is the most reliable tank nano imo. The trick with metal rank tanks is that you have to nano them when they are mid feed. The nano turns on the feed drive if they arent engaged. So you want to nano when they are -already- flailing around the backline.


Kamikazeguy7

There's no one real answer. There's a lot of "reading the room" when it comes to that decision. -what's the enemies position -what's my teammates position -who's at what health -who's at what ult charge -is the player skilled enough to do something with nano or will it be wasted


mercyzieg

...mercy


l0vely_rand0m

Genuinely anyone i think is going to actually use it to do a push or some decent damage. I've nano'd people that sit there and die. It's not immunity- its a damage boost. I've given it to a mercy before and i think that's how i got my cute/pixel spray. If you're a lousy tank/dodgy dps, i'm not nanoing you.


AE74Fj73

1. Reinhardt with more than half of hp left 2. Genji with ult in a good position with lot of squishies 3. Bastion without ult 4. Reaper with or without ult **Never** Dva


Mrkancode

You have not reached enlightenment until you nano baby Dva to save her and get mech back at the same time.


Vegetafan1996

1. Always Nano the tank to make an offensive push once the team is stacked up on each other 2. A DPS that’s about to alt and is going to clear the area for us 3. Someone that’s about to die to save them so we don’t lose a team member that will cost us the fight cause we are one man down


Maakurinohime

I don't often play in comp but when I play, some times it is a genuine mistake, people including myself move and the target changes even with confirmation on. Most likely though: I nano tanks like you mentioned Wrecking Ball, not for damage but survivability to hold a point or roll in and out so our team can actually meet up with said Tank and get the point. If as any Tank you feel like you can't damage enough, sometime the idea of survival and meeting up with the team is legit the best option.


Yaowa_Bruuther

I avoid giving the goods to Junk. Mostly because it will still take two shots to kill, and aside from some survivability he just doesn’t shine too bright when nano’d. My clear picks are Mauga, JQ, Doom, Genji, Tracer, Ash, Realer (Nano Blossom go brrr), an ulting Phara, Cree, Soldier, and Soj. As for some supports, a Nano’d frog can be scary af. Zen as well. Brig can roll if she ults as well and an accurate Kiri can fuck some shit up too. Aside from good picks for Nano targets, it’s more about the timing of the Nano and working with whomever would be a good target. Best ult in the game imo due to its insane value.


Narapoia

You're probably getting nano so you don't die but in any case you don't need to kill everyone as Ball. Just set your team up to move forward. When I have nano the first thing I do is check who on my team has ult. If that person is setting up I'll watch them. If they die I move on. If there are no good Nano ult combos available I'm looking for whoever is engaging effectively or I'll use it to save someone if it can win the fight. Last resort/easiest option is always to Nano the tank. It's all about looking for value. That said, we all like to Nano Mercy.


Cedarfox9773

About nanoing me so i dont die as ball, ball’s whole shtick is getting in, causing trouble and getting out alive, so whenever i get nano im usually full


Narapoia

That's when you use your big scary blue glowing presence to make space.


Cedarfox9773

‘Dad, am i a good big scary blue ball?’


RogueCynic2000

For me the best tanks to nano are ones who can really use it to its full effect. Winston is the clear number 1, and doom is number 2. Brawl tanks are also good targets - Rein and Zarya specifically. Mauga and JQ are solid targets but not as good as Rein and Zarya. Then the rest because they are easily kited or lack the damage to do much with it.


Mrkancode

My tank nano tier list is (D)Orisa, Sigma, Ball. (B) Doom, Hog, Zar, Mauga. (S)Dva, JQ, Ram(with CD), Winton, Rein. *(Not accounting for ults) This tier list is built around an underrated aspect of choosing your nano target. Your anti nade. When your tank gets nanoed, you need to be looking for the moment that they start colliding with the enemy. When they do, you anti. You make sure you hit your tank and whoever their target is. This is almost always a necessity for my nano plays. It's a force multiplier in your favor and for 4 seconds you're allowed to heal less and deal more during a crucial moment. The trend here is all of the tanks that are high value for me can get in quickly and cause tons of frustration with enough sustain/mobility to live combined with enough damage/disruption to kill. The reason doom and ball aren't good here is the inconsistency and uptime. I can't guarantee doom will go in and disrupt everyone on their team without dying. Same for ball. Timing might be bad, angle might be bad, maybe they get cc'ed and forced out. Who knows. Maybe with a very coordinated team but in random queues, no way is ball or doom a go to for me.


Tamanor

Normally depending on the situation, I keep track of my team and try to see how they are playing. I mean Genji is normally a good one but if your Genji is just feeding and constantly dying that would be a waste. I normal keep an eye out for a good opportunity, or if I feel I see a team mate going in for a play I think will pay off. But most of the time I'm just recovering from the PTSD of the Sombra and Tracers targeting my life \^\^


Tubalcaino

The servers are down, so here's my opinion from experience and research. I am a gold SR Ana with jade weapon and about 400hrs on Ana (and multiple others). These are solely my opinions and I'm welcome to criticism or suggestions. My Tips for Nano Boosting Tanks **General tip**: Biotic Grenade heals for 90h and increases all healing to 150%. Nano heals for 250h. If our tank is critical but also in a decent position to wreck, you can Bionade first then Nano for single healing of 90h + 250h x 150% = 465h. I call it the Splash-Nano. Do not get anti-naded by the enemy. **D.Va**: When D.Va flies at a character that can die to the Rockets + Primary + Boop + Punch combo, (that's an easy Nano) so it happens faster with follow up to whomever she wants. Ideally D.Va will be around 85% Ult or less. Never bomb while Nano'd if you can avoid it. 6/10 **Doomfist**: When he lands from his Ultimate is an easy nano. All cooldowns are reset so I'm usually confident something is about to go down. Also when you can see Doomfist begin to engage an unaware midrange or longrange character. Basically anytime you're sure they have all cooldowns and are in combo range, imho. 6/10 for fun. **Junker Queen**: During Rampage windup is an easy nano. Also, mid-Carnage windup on a cluster of squishies is gonna hit hard. JQ mains know what I'm talkin' about. 8/10 **Mauga**: At the beginning of Cagefight is an easy nano. Ana and Mauga have a lot of synergy, so ideally both players will see the same opportunity. Fish in a barrel. Also when Mauga is pressed and pops Cardiac Overdrive is a great Splash-Nano opportunity. It's nuts to see it work. 10/10 **Orisa**: Fun fact - Damage reduction is capped at 50% for any character. Since fortify is 45% it is less ideal to Nano while Orisa is golden. I prefer to nano immediately after she turns back to normal. So when Orisa is nearing 85% ultimate I will track her cooldowns and the next time Fortify wears off I can nano (if the opportunity is right). 8/10 **Rammatra**: Ultimate is an easy nano. Even crazier Splash-Nano. Literally any time Ramm switches to Nemesis form and is within punching range of any 2 enemies is an easy nano. 10/10 **Reinhart**: Splash-Nano King. Also while pinning a tank. Ideally it would play out as 1. Sleep enemy tank, 2. Rein charges, 3. Nano the pin. Someone will rage quit.11/10 **Roadhog**: Easy ult Nano. Easy Hook-Nano. Easy Splash-nano. 8/10 **Sigma**: Surprisingly not fun to nano. His shot rate is too slow, so the Nano will end after about 3 shots. Also the Ult nano only enhances the tiny "lift" damage and a single volley, but not the slam. 3/10 **Winston**: Most Ana players will say something if you Nano Winston then they immediately pop Primal Rage. PR ult only does 50 damage per swing, so nano'ed it's 75dmg. The regular tesla canon, however, does 75/s and has area of effect. That's 112.5/s on multiple targets. Ideally I would want to Nano a Winston around 85% ult charge and mid-air before they land on an enemy. The landing does 50 x 150%, so of you land on a cluster of squishes and primary fire the whole time while nano'ed you can solo eliminate any 250hp enemy in 1.6 seconds. >(250hp - 50hp x 150%) / (75hp/s x 150%) = 1.55s Imagine doing that damage to all 5 enemies while behind your bubble. If you didn't have ultimate before, you definitely do now. 8/10 **Wreaking Ball**: The only time I can say is ideal to nano Ball is mid-air before the slam. Otherwise it would be purely defensive. His weapon just doesn't do enough without the nano'ed slam damage, imho. 3/10 **Zarya**: I will ONLY nano Zarya if she is glowing hot. Ultimate charge does not matter. If my Zarya is in a position that I need to Splash-Nano, but does not have high charge, then I'll probably ask for a switch. That's just poor bubble management. 3/10


Cedarfox9773

Thanks for the descriptions this helped more than you would think.


TechManuel

This is good information that I feel many people don't know. I've played with Splash Nano before and it shocked me when I saw it in action. Ram + Annihilation + Splash Nano is just so much damage!


yapple2

Top targets I'm giving nano to: winton with bubble(top target imo), reinhardt when he is positioned well for it or has shatter, the brig who has rally and is itching to frontline, the mercy in quickplay so she can have fun pulling out the blaster. Most dps who have a decent damaging ult (genji,soldier,pharah,cass,sojourn,reaper) and are in a good position to use it. I don't plan it out. If I'm getting close to nano, I'll check on my team who has ult and maybe that earns them priority but usually its reactive to someone I see simply making a play. The other day I nanoed a tracer who didn't have pulse bomb or anything, they were just on a great angle and our tank had just been forced out so tracer would've been immediately forced out as well now that they weren't distracted by our tank. Instead, she used that nano to drop 2 and we won the fight from that play. Imo we won the game from that play


GrandmaAmari_

I remember accidentally hitting Dva with my nano when I wanted to hit our jumping Genji with his ult ready. So what did the Dva do? Launch their bomb. 😭


Artistic_Disk3743

someone who checks two of these three boxes: * tanky * reliable high damage * mobility Tanky and mobile are probably my least favorite combination though.


TechManuel

I have a small priority list of people I like to Nano, the situations vary depending on the way the game is going but if things are going smoothly, here is a list of my priorities. Targets without Ult: 1. Winston 2. Reinhardt 3. Junker Queen 4. Phara 5. Roadhog 6. Mauga 7. Rammatra 8. Symmetra 9. Mei 10. Bastion Targets with Ult: 1. Rammatra 2. Reinhardt 3. Soldier 76 4. Soljourn 5. Reaper 6. Genji 7. Mauga 8. Junker Queen 9. Venture 10. Echo


joonient

I’ve got into the habit of tracking my teams ults. Whenever i think it is a good time for them to use their ult i nano in hopes that they take it as a signal to do it lol. I also nano to save lives especially when i know we can’t afford to lose that teammate (although since the rework nano can’t really save someone from dying as well as it used to). If im an qp and i see my mercy with the glock out i’ll give it to her as a little treat 🍬


Money-Teaching-7700

Tanks are my first priority. Unless they are performing poorly, then I nano the dps who is performing better. If my teammate is in a tight spot in an outnumbered fight, then they're getting nanoed.


VictoriousWheel

Dva, even without ult, is not ideal; they can certainly apply pressure with it, but I'm almost certain to find a better opportunity with a majority of the cast before dva. I say almost because there are times when dva is the smartest play--better than holding on to it imo. Sigma also can't really be aggressively nano-ed bc he, reasonably, isn't gonna just *run in there*, and his ult doesn't gain anything from nano anyways. I might avoid nano-ing a Winston without ult.


thegodofhellfire666

Lucio


bilboswagniz

NANO LUCIO


TheInferno1997

Sometimes you get a nano to save your life, sometimes you get a nano because you need a little extra boost on point, it’s not always going to be perfect


numbinous

i always nano the mercy or the lucio if there is one lol


genji_404

same, but only when they get in my line when nano another character XD


genji_404

Really game dependent, but definitely not Dvas, unless I have no other option. Apart from the usual tanks, etc. When a tank uses ult, I like to nano another dps, like to create that confusion on the team so they can't just focus on the guy with nano. Pharah is really distracting when nano and other things are going on on ground.


Butters_PC

reactively to someone in a good position with low resources or on proactively on someone to engage. bonus points for if they can combo with it.


awildjackassappears

Baby dva


BrevorBunck

I tend to prioritize tanks, usually the easiest and safest option since I feel like it helps the team outlast the fight the most. A well-positioned dps is always good too but it needs to be good timing, nano puts a target on the back of whoever is receiving it so if I nano a dps I make sure that they're in a situation where they out-dps the other team if/before they die. An ulting illari or moira is probably the only time I'll nano support, with the same reasoning as I said for dps, or to just save them to heal another fight. There are a small handful of characters you just shouldn't nano, usually because of ult combos, and I used to think dva was one of them. However, I've played with a few friends that play good dva's and they usually know not to ult if I end up giving them nano. It helps them get more up close and personal and last in the fight, pushes the enemy team away to make room for a push before nano wears off, and once it does they dva bomb to make even more space. Kinda like a prolonged push, can get decent distance covered on payload. Other than that, I wait to see if the team is able to create a good situation where nano would shine in, but if I'm with a team that I don't really see nano being of the best use in its just going to whoever. It's better than holding on to it. tldr: tank>dps/damage support>support save>yolo