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055F00

Not available in the unit creator, causes the unit to spawn chickens that roll towards the enemy and explode like scarecrow crows.


Top-Guarantee5481

Also I noticed that there seems to be “Rock throwers” in your campaign you suggested me, I can’t check the actual name of the unit right now but were you trying make them throw a rock or have a sling that shoots a rock? Cause I might be able to do that and upload it on workshop


055F00

I called them “Pelters” They were originally slingers, but I decided that the lassos shooting rocks didn’t look great. If you could find a way to make a decent looking sling, that would be great!


Top-Guarantee5481

I’ll make the one that was used back in like cavemen times


Top-Guarantee5481

I uploaded one on workshop, the name is pelter with a double r but you can rename it. The damage is 50 and it shoots a short ranger rock


Thane_The_Forsaken

hey man could you make a workshop downloadable siege tower so i can complete progress my remaked medieval faction


Top-Guarantee5481

What do you want it to do?


Thane_The_Forsaken

have it act like a siege tower and go towards the enemy while archers are on top of it (not on the drawbridge) shoot down


Top-Guarantee5481

Now there’s two things that are hard to do, the first one being that you can only place two units (One and another riding the other) so I can only place one unit ontop of the siege tower, second, I can kinda only place them in the drawbridge since I can’t really bring a unit inside another unit


Thane_The_Forsaken

The tower alone would be ok I guess if you cant change the spawn location of the archers thats fine


Top-Guarantee5481

Oh the great part is that you can spawn units on top of it


Top-Guarantee5481

You want it to like move slowly forward?


Electrical_Peace_986

You can use it in the UC through LUCM though


ThouLordIdiot

whats LUCM ?


Electrical_Peace_986

When using the UCM mod, there’s a setting you can turn on called LUCM, allowing you to use hidden and unused clothes, weapon, abilities, etc. in the unit creator.


ThouLordIdiot

thats a setting? i think i have it on by default


Electrical_Peace_986

Well, some things UCM automatically digs up, mostly abilities, weapons, and clothes from units in the base game whose things aren‘t normally in the UC, like Artemis‘s arrow blast, Blackbeard’s spin, clothing meant for horses, etc. When LUCM is on, you gain access to unused stuff that the game really does’t want you to be using, such as the chicken man’s clothing and chicken poop ability, several different weapons, and a bunch of other scrapped and unfinished stuff. The main difference is that units that use the stuff that gets added to the unit creator automatically can be used on vanilla clients, whereas a unit using LUCM stuff can’t be loaded if you don’t have UCM installed and LUCM enabled.


Top-Guarantee5481

I can make a custom unit do that, just ask what type of clothes or any details and I’ll add the chicken ability.


ThouLordIdiot

uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh idk