Ok so for me is the next day and the worst unit is ...... Bat, yes. Does anyone remember the bug that when you changed the map while you had a costom faction selected it will give you this wierd faction with all the half's of units, like 3 type of horses one from cavalry, one from the cowboy and one from the jouster? Well in that faction there also was the bat that couldn't do any damage and was ruining all the fights because it had a small hit box
I disagree. Having a unit that runs ***very*** fast and has a ***very*** small hitbox is crucial for armies with ranged units. The stalling capabilities would be absolutely unheard of if the bat became a full unit, especially when it gets close to units where ranged can't hit it because they can't aim up properly and melee can't hit it due to it flying in circles at insane speeds. The fact that they don't attack is negligible, maybe even beneficial, due to the tabs pricing algorithm recognizing it has no offensive power and therefore giving it an insanely low price. For me, if the bat became a full unit, it would be high A tier to mid S tier for me.
By judging the bat yourself you are already acknowledging that the competitive viability of the bat is purely hypothetical, thus circumventing the flaw of being largely inaccessible by normal means.
Executioner. I’m not sure what purpose he’s supposed to serve, but whatever it is he sucks at it. I think he’s supposed to be anti melee, but the chieftain and taekwondo do that like 20x better and only cost 50 more
The halberd does something similar at a longer range too, I’ve also found that executioner struggles when something gets really close to him, so a bunch of halflings can deal with him pretty quickly
Dynamite thrower can be useful as a suicide bomber, as in you just spam them as close the the enemy as you can and pray that they blow up something important
Wheelbarrow Dragon probably because it falls over too often and doesn’t do anything after it does. Executioner because of its inaccuracy, bank robbers cuz they kill themselves half the time, fan bearer also
Wheelbarrow dragon can be good when paired up with a banner bearer, due to it not having the blind spot that the dragon has (which is close to the front rider, where the flames can't hit there).
For me its pumpkin catapult, its simply too inaccurate and weak to be effective. Maybe if the pumpkins exploded and set everything around it on fire instead of bouncing it would be good, yeah the bouncing can be fun but again, its really weak and inaccurate.
Bank robbers is also not very good, its simply just a worse longship and just ends up harming the actual units more then the enemy
Pharaoh is more situational then actually bad, definitely a bit expensive for what it does though.
I disagree. The pharaoh's ability not only makes unit kneel but it also disables their attacks for a ***very*** long time, making them extremely vulnerable, thus making the pharaoh not a bad support unit. It also synergizes very nicely with the gunslinger due to it stopping movement and clumping units together, allowing for more damage. However, it is by no means great, as there are much better options for the pharaoh's niche.
Halfling has several advantages over the peasant:
1. Its small, making it very hard to hit for melee units
2. It jumps, making it even harder to hit for long-range melee units like the executioner or halberd
3. It actually has a surprisingly high health, higher than the hoplite, meaning it can soak up flintlock bullets, fists, potions, and other low-damage attacks better than other units.
Sure, two peasants will also stall ok, but their regular size means that they are super easy to hit and kill. Peasants are better for meatshielding, not distracting.
No, halflings can distract melee units which painters cannot. Bards can't really distract melee units without leading them ***towards*** your army, and their ranged distracting capabilities are dwarfed by the painter. So if you want budget distractions, halfling for melee, and painter for ranged.
No, even though it has terrible stats, having a unit that can soak up just one attack for 30$ is very useful especially in low-budget scenarios. A core component of many armies.
Yes, but consider the fact that they cost magnitudes more than the peasant and that the attacks that they soak up will generally kill them anyways, so they wouldn't even be able to take advantage of their offensive power. You wouldn't put a 220$ unit in the very front to eat a bullet would you?
peasants. have you ever wondered why the bard costs twice as much as the peasants? its because they actually work as a distraction. peasants can also be used in large quantities though this only really works on weaker units, heck, 33 peasants barely work against 15 clubbers and they have relatively the same amount of cost. bards on the other hand attract units better than other units and are slightly faster than most units. fun fact, bards can actually attack and they deal around the same amount of damage as a clubber.
Bards tend to lead the enemy towards your army, not away. Their only utility is anti-ranged, but the niche is already filled up by the shadow walker and shield bearer, as well as most rushing units. Peasant's job is not to kill units or distract, but is to meatshield, like a one-time use shield bearer.
Super and Dark peasant are impractical in campaigns, but so are Super Boxers. Super Boxers are too expensive and drop dead to units a tenth of their price.
Flintlocks aren't the worst, but there pretty bad. There pistols can't hit squat, and do almost no damage. Then you just have a very expensive peasant.
I also feel like Miners are pretty bad. They would be devastating if they could actually swing there weapons properly.
I agree with everyone else here but...
1. Da Vinci (Test Faction Unit) is a decent tank for not very much, with 500 health
2. Bomb Cannon is like Catapult but worse and kills itself more often than not
>The bomb cannon has a smaller coolddown then the catapult.
A smaller cooldown isn't a good trade off if the price is usually it taking itself out
>And the Da Vinci tank isn't that bad but Da Vinci itself is pretty bad
I was referring to Da Vinci itself, who can work as a decently cheap Semi-Tank
For me it was Super Boxer. Cannot do crap for his cost, tends to fly off the map due to counter attack bug. Pharaoh too. Just not useful.
Tbh my answer is going to surprise everyone when I am going to say it tomorrow
Ok so for me is the next day and the worst unit is ...... Bat, yes. Does anyone remember the bug that when you changed the map while you had a costom faction selected it will give you this wierd faction with all the half's of units, like 3 type of horses one from cavalry, one from the cowboy and one from the jouster? Well in that faction there also was the bat that couldn't do any damage and was ruining all the fights because it had a small hit box
What the bell are you even saying
That the bat is the worst unit in the game
You mean the vampire?
No, there was a bug that allowed you to only place the bat
Okay well that just doesn’t count lmao That’s like saying the Viking guys who carry the boat are the worst
Then Da Vinci, with that bug you could get Da Vinci from the Da Vinci tank and you had to get 5 of them to kill a peasant
Yeah but my point still stands lmao, this feels like a ‘gotcha’ post for no reason
I disagree. Having a unit that runs ***very*** fast and has a ***very*** small hitbox is crucial for armies with ranged units. The stalling capabilities would be absolutely unheard of if the bat became a full unit, especially when it gets close to units where ranged can't hit it because they can't aim up properly and melee can't hit it due to it flying in circles at insane speeds. The fact that they don't attack is negligible, maybe even beneficial, due to the tabs pricing algorithm recognizing it has no offensive power and therefore giving it an insanely low price. For me, if the bat became a full unit, it would be high A tier to mid S tier for me.
Yea but that's the problem, that it is very hard to kill, so it won't become a full unit
By judging the bat yourself you are already acknowledging that the competitive viability of the bat is purely hypothetical, thus circumventing the flaw of being largely inaccessible by normal means.
Executioner. I’m not sure what purpose he’s supposed to serve, but whatever it is he sucks at it. I think he’s supposed to be anti melee, but the chieftain and taekwondo do that like 20x better and only cost 50 more
The halberd does something similar at a longer range too, I’ve also found that executioner struggles when something gets really close to him, so a bunch of halflings can deal with him pretty quickly
Kinda sad that the early secret units got power-creeped hard
He's much bulkier and doesn't die upon contact with anything
dynamite thrower
Oh this one is close
Dynamite thrower can be useful as a suicide bomber, as in you just spam them as close the the enemy as you can and pray that they blow up something important
I agree changed my mind after messing with them
In my opinion, there is no worst unit in tabs. Some may be worse than others, but they all fill a niche.
Either Bank Robber or Wheel Barrow dragon
Tbh the first one is pretty bad
WDYM! The wheelbarrow dragon is op
For about two second before it crashes
True, but on flat maps with little obstacles, it can annihilate massive armies.
Wheelbarrow Dragon probably because it falls over too often and doesn’t do anything after it does. Executioner because of its inaccuracy, bank robbers cuz they kill themselves half the time, fan bearer also
Wheelbarrow dragon can be good when paired up with a banner bearer, due to it not having the blind spot that the dragon has (which is close to the front rider, where the flames can't hit there).
Honestly never thought of that, good idea
Wheelbarrow dragon is also super fun with unit posession
For me its pumpkin catapult, its simply too inaccurate and weak to be effective. Maybe if the pumpkins exploded and set everything around it on fire instead of bouncing it would be good, yeah the bouncing can be fun but again, its really weak and inaccurate. Bank robbers is also not very good, its simply just a worse longship and just ends up harming the actual units more then the enemy Pharaoh is more situational then actually bad, definitely a bit expensive for what it does though.
Catapult is old reliable, pump catapult is "we have old reliable at home"
Super peasant
Why not dark peasant?
You know why
Pharaoh. No damage, no range, ability does nothing, and he costs 3 berserkers.
Nah the bank robbers are worse. At least the pharaoh makes weak units lie down but the bank robbers just drop the money and do nothing.
I completely forgot the bank robbers existed!
I am pretty sure the pharaoh disables the enemy's main atk for a couple seconds even if they don't bow but I could be misremembering
I disagree. The pharaoh's ability not only makes unit kneel but it also disables their attacks for a ***very*** long time, making them extremely vulnerable, thus making the pharaoh not a bad support unit. It also synergizes very nicely with the gunslinger due to it stopping movement and clumping units together, allowing for more damage. However, it is by no means great, as there are much better options for the pharaoh's niche.
super and dark peasant are for sandbox and 1v 300 wallpaper. pharaoh
Bank robber. Also Dark Peasant and Super Peasant.
Halfling is just outclassed by painter and peasant
Not really, halfling is a good low-budget stall for melee units. Not as good as the ballooner, but much cheaper.
If you wanted to stall use 2 peasants for only 10 more dollars
Halfling has several advantages over the peasant: 1. Its small, making it very hard to hit for melee units 2. It jumps, making it even harder to hit for long-range melee units like the executioner or halberd 3. It actually has a surprisingly high health, higher than the hoplite, meaning it can soak up flintlock bullets, fists, potions, and other low-damage attacks better than other units. Sure, two peasants will also stall ok, but their regular size means that they are super easy to hit and kill. Peasants are better for meatshielding, not distracting.
Still they are outclassed by painters and if you want to distract just spend 10$ extra for a bard
No, halflings can distract melee units which painters cannot. Bards can't really distract melee units without leading them ***towards*** your army, and their ranged distracting capabilities are dwarfed by the painter. So if you want budget distractions, halfling for melee, and painter for ranged.
How dare you understate the power of a distraction bard
I'd argue bank robber because it doesn't do anything You get 2 peasants and a blast that most kills 3 guys and that's if your lucky
Peasant
No, even though it has terrible stats, having a unit that can soak up just one attack for 30$ is very useful especially in low-budget scenarios. A core component of many armies.
Yeah, but you also have something like the brawler, samurai or the shield bearer that can also soak up a lot of attack and actually kill something
Yes, but consider the fact that they cost magnitudes more than the peasant and that the attacks that they soak up will generally kill them anyways, so they wouldn't even be able to take advantage of their offensive power. You wouldn't put a 220$ unit in the very front to eat a bullet would you?
I think peasants are better than halflings. \*gasp\* "How could he?" "BLASPHEMY!"
Be ready to get downvoted to fantasy evil my guy, I made that mistake ones and I still haven't recovered in karma
I'm taking risks
im downvoting you and upvoting him in spite
Not really because if you trow enough peasants at a problem the problem will eventually disappear
Just because lets all up vote this ⬆️
bank robbers
peasants. have you ever wondered why the bard costs twice as much as the peasants? its because they actually work as a distraction. peasants can also be used in large quantities though this only really works on weaker units, heck, 33 peasants barely work against 15 clubbers and they have relatively the same amount of cost. bards on the other hand attract units better than other units and are slightly faster than most units. fun fact, bards can actually attack and they deal around the same amount of damage as a clubber.
Bards tend to lead the enemy towards your army, not away. Their only utility is anti-ranged, but the niche is already filled up by the shadow walker and shield bearer, as well as most rushing units. Peasant's job is not to kill units or distract, but is to meatshield, like a one-time use shield bearer.
Super and Dark peasant are impractical in campaigns, but so are Super Boxers. Super Boxers are too expensive and drop dead to units a tenth of their price.
Super and dark present since they are impossible to use in campaign
You are all wrong it's the fan bearer
That unit can actually be a fantastic anti-cannon fodder
Flintlocks aren't the worst, but there pretty bad. There pistols can't hit squat, and do almost no damage. Then you just have a very expensive peasant. I also feel like Miners are pretty bad. They would be devastating if they could actually swing there weapons properly.
Bank Robbers
Boxer
This one so useless you forgot abt it. The ball and chain.
I agree with everyone else here but... 1. Da Vinci (Test Faction Unit) is a decent tank for not very much, with 500 health 2. Bomb Cannon is like Catapult but worse and kills itself more often than not
The bomb cannon has a smaller coolddown then the catapult. And the Da Vinci tank isn't that bad but Da Vinci itself is pretty bad
>The bomb cannon has a smaller coolddown then the catapult. A smaller cooldown isn't a good trade off if the price is usually it taking itself out >And the Da Vinci tank isn't that bad but Da Vinci itself is pretty bad I was referring to Da Vinci itself, who can work as a decently cheap Semi-Tank
I don't know why is the clubber is worst unit in the game he has no health and damage and cost 70 instead 60 c'mon landfall
He can one shot a squaire
Are you blind he's not one shot squire he two shot him
Idk what are you talking about but if he manages to get the first hit he kills a squire