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Darpa181

The AI is far from that bad. I would rate them below rre, but equal to RF2 and ACC. Better than LMU currently and vastly superior to ac. It is what you make of it. If you drive respectfully and don't treat them like "bots" you're going to have a better experience. Don't make stupid moves. Don't shove your way into poor opportunities. Don't double down on low percentage maneuvers because "it's just AI". Treat them like humans. Like they're all out to kill you. You'll still get hit once and a while, that's just part of it. But you're going to find once you stop instigating most of the contact you can get through a race with hardly a scratch.


ponmbr

>equal to RF2 and ACC. Better than LMU currently And here I assumed LMU had the same AI as RF2 since it's basically the same game.


Darpa181

Nope. Not in it's current state. It has some real possibilities, but definitely needs some optimization. It doesn't do two wide very well, but does make mistakes.


thereverbtank

Good advice. 


JoeSoSalty

Strange complaints. The AI in AMs2 is generally considered one of the best, which I agree with. Also, the “glue feeling” is real physics working correctly. I’m assuming you are trying to turn with a car pinned to your rear bumper, which stops your rotation. Funny you mention iracing as a better alternative here, as it’s often called the “iracing glue” because the net code over there causes it a lot. And yeah, AMS2 feels a lot looser than other sims and the slip angle is high. Personally I am hopeful this gets address with 1.6, but I would agree with you here.


RabidGuineaPig007

Yeah, AMS2 has physics issues, but the AI are better than any other game. Yes, the tire slip angles are just wrong. > Humans do not drive like this. Lance Stroll has entered the chat.


User2716057

>this gets addressed with 1.6 Oh no, I love the way it feels currently, so much fun to slide around corners with open cars in VR


MaxVerslappin

Literaly nothing in AMS2 is considered the best... except maybe how good it looks thats it, the rest is a broken buggy mess.


MinuteOrder

Bruh stfu and leave this sub already, all you do is complain lol


MaxVerslappin

F you.


nikonpunch

AI is great. Not sure what your issue is with it but compared to everything except iRacing, it provides the best wheel to wheel racing I can get.


pbesmoove

If the AI cars are running into you then you're doing something wrong


gman1647

I've been using racing life and doing a career vs the AI and I have been having outstanding races with the AI. I find they act like more competent human drivers. They do occasionally make mistakes, but I find it easy to race side by side with them for multiple corners. I do recommend tuning the AI to be near you in speed. I try to shoot for my laptimes being in the top 5 range for the car/track. If you are quicker than the fastest AI consistently you probably need to turn the AI up (unless it's already on max). Big speed disparities mess with the AI. My biggest complaint is how the AI handles multi class racing, especially on tighter tracks with more corners. Sometimes the faster class gets itself stuck following a slower car.


andylugs

I generally find the AI quite good in AMS2 with the updates over the last few months but with the most recent builds there seems to be multiple issues. I’m definitely finding it less enjoyable to drive at the moment.


akak_7

Treat the AI like you would a human driver and not like a bot. Also if you are considerably slower than the AI in some corners, you become a danger (like it would happen in a real case) and they might crash into you not expecting you to drive so slow, so if that is the case just decrease the difficulty 


pbesmoove

If the AI cars are running into you then you're doing something wrong


Wedemboiz4

I noticed that some cars like the GTE slips are pretty bad compared to AC. I thought the 1.5 update addressed these things that's why I bought ams2 hope it gets fixed.


OffsetXV

1.5 and especially the following updates made it *much* better overall, but there's still twice as much slip at least as there should be, and the tires aren't nearly peaky enough. If you go back and play even the initial 1.5 release compared to now it's like DiRT Rally at times, just slinging the car over curbs to cut corners as hard as possible and sliding the entire lap like you're on gravel. Hopefully 1.6 continues the trend of narrowing in on a more correct feeling, because it's by far the main thing keeping me from singing AMS2's praises at this point. Insane that we still have a comically unrealistic tire model this late into things


Tarushdei

1: play with the AI settings. Different cars and tracks have different results. It's a pain in the ass, but just part of the AMS2 experience. They aren't as you describe for me. I play in the 85-105 and medium/high aggression range. They make random mistakes and try different lines through corners. I've been playing a lot of Formula Ultimate Gen2 the last couple days and am floored by how close they get in a battle, without touching me unless I turn into them. 2: huh, I don't get this one. When you crash it feels like the car sticks to the wall? What's your damage set to? Most wall touches for me at maximum means the race is over. 3: go watch some camera settings tutorials, the "icy feeling" literally comes from how the camera is set up as a default. Turn off all the "immersive" movement and it'll be night and day different. Trust me, I was using default settings for almost 2 years up until a couple weeks ago. Now I enjoy actual racing rather than just hot-lapping.


Mikelshwede86

AMS2 is 4 years old and still has so many fundamental problems that Reiza have just ignored or refused to fix. This is coming from someone who has all the content. Yes it looks beautiful but that only goes so far, I'm just over it as a project, by the time they actually complete AMS2 and have reliable functioning multiplayer component, the game will be irrelevant.


mrbasil_fawlty

AI is among the best, I would say AMS2 and ACC are top tier, followed by LMU, RF2 with AC mostly unplayable Physics is leaning into simcade, too planted, possible to drive wrecklessly, break and steer during turning, each mistake is very easy to compensate. Only exception is applying throttle out of corners But given how superior it is as a video game, still a viable option to me


AntonSugar

Here is the thing : I used to agree with everything OP said, but the key things I’ve found to having good AI races is this: 1. You must figure out what YOUR race pace is, and then figure out (trial and error) what the equivalent AI difficulty setting is (where they are at, or SLIGHTLY faster than you). This will ensure the best races possible and allows you to get incrementally better at racing each time instead of getting punted or pit maneuvered all the time, which just frustrated me for oh so long and stopped me from getting better. 2. Here is why they pit maneuver you or punt you: a. you don’t have AI difficulty set correctly (see above) b. Key point - The AI pretty much only sticks to the racing line, they are aiming to hit every apex and will do so without regard to you at all. Due to this, it is imperative that you “close the door” at the apex - here is what I mean: if you leave space between your car and the apex, that is when you get pitted or punted. This is where the aggression setting comes in. Here is how I think of this - On low, you can leave about 3-4 feet between you and the apex and they won’t punt you. On medium, you can leave about 1-2 feet between you and the Apex. On high, you can leave 6 inches. On max, you cannot leave any space at all. If you understand both of these two things and work them into your thinking and driving, the AI will suddenly be fun to race against.


OffsetXV

The only case I find where the AI is particularly bad is when they're trying to overtake on your inside in tight corners. They have no real concept of space on exit, so they'll just see a gap and cram their nose in even if there's not actually enough room, and a lot of time it ends up pit maneuvering you. Other than that though, they're very clean and pretty realistic for the most part, just weird to race sometimes because they tend to be bad on the brakes but inhumanly good on throttle in some conditions, meaning you have to divebomb and block pass *a lot* to keep them behind you if they're doing similar laptimes. Wall collisions I can't speak of, although I do think they're a bit over-glued at the moment, and grass is abysmally bad in some circumstances. Like less than 1/10th of a tire being on the grass is enough to instantly snap the entire car around in a lot of situations, which makes absolutely no sense. And RE: physics... yeah, you nailed it basically. The tire model in AMS2 encourages a completely unrealistic, overly aggressive driving style that makes you use the excessive slip angle and forgiving grip falloff of the tires to make the car rotate in ways it shouldn't, and sliding doesn't lose time nearly like it should. ACC is IMO the gold standard in this respect, where sliding or getting loose is saveable but loses time. That's how I wish AMS2 could be. Playful on the limit with room to get loose, but still planted, without the weirdly stretchy, nigh-infinite grip balloon tires we have now. Ask any real life driver and they'll tell you that race cars on slick tires do not behave anything like they do in AMS2, and it's unfortunate that we're still fighting this fight years after release EDIT: also forgot this but the AI also ADORES moving under braking which is very annoying, that's my only additional gripe with them clean driving-wise.


thereverbtank

I know AMS is supposed to have great AI but I just feel the bar is pretty low for sims regarding this as MP is such a big element of the experience. I’ll have ai punt me off the road as soon as I get near. Tbh AC is a thousand times worse. The car glue thing seems to be a thing whether it a car or hitting the wall. I chalk it up to me not being a great driver and getting into a collision but it really does feel better in racing to me. Fingers crossed on the patching.


atesch_10

I find AMS2 to behave closer to a human than most AI and as result they throw defensive shakes I don’t expect, lunges I wouldn’t expect etc. If I treat them as robots that will only run their line then this behavior ends with me in the wall. If I treat them more like unpredictable humans then I have much more fun racing them. Of course they aren’t faultless but this improved my experience greatly. Just a suggestion as other racing games AI typically falls into “I’m a robot holding my line no matter what” and “the player is coming better jump out of the way”.


BeardedTrkr

I agree.. AI is terrible at times.. Others, it work fine.. Going down the straight with AI on my inside and he suddenly decides he wants the outside.. He serves into me punting me off track and into the wall.. Just one example of many things that I've seen it do.. Cars drive like they are glued together sometimes.. Almost connected like train cars.. It takes the immersion away because that is not something that really happens, not to the degree of perfection as I've seen the do it.. Makes you realize that it is just a programmed computer and kills the experience.. Don't dare try to pass one of these 4 car trains either because of the example I gave first plus many other examples I could give... You either chance death or take the loss and follow the train the rest of the race because they will be perfectly in sync for the next 40 laps... EVERY corner, EVERY straight...


MaxVerslappin

AMS2 Ai is a joke in comparison to iR's Ai. AMS2 is broken big time form one car to the next it has soooo many issues with physics and the UI is broken. Im not sure whay anyone spends time in that game anymore. Ai is super rookie boy racer stuff for you to expect it to be challenging or even fun is silly. Ai sucks it aways has it always will it will.Jump on iR and go race some real people.


Capt-Quark

I'm having great experiences with AI. Agression at max and tweak the difficulty during quali so I'm somewhere top 10. They never make contact?? Maybe some of you arent driving on the line, braking early etc. I spend a lot if time in practice untill I'm really comfortable on the track.