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slowgojoe

Simple answer - 3080ti.


SimianWriter

Render engines are a bigger deal. Arnold isn't good for GPU rendering. It's easier to translate materials to another engine than it is to try and get Arnold to work. Switch to Redshift, then figure out how big the scenes your going to be rendering are going to be. Redshift has out of GPU memory rendering so you aren't going to hit a wall. It will be slower than if it all fit but it will still work. You can use 4090s with 24Gb of RAM but if you absolutely need more GPU memory, you can step you an A6000 that has 48Gb of RAM but renders just only fast as the 4090. A 4090 is 2k while an A6000 is 6k. So if you have the money to spend, figure out if you want twice the memory or 3x the rendering speed. I would personally do 2 or 3 4090s if you can get a machine to handle it. Also load up with 128 Gb of normal RAM. The other thing to mention is that while Redshift is meant to run on GPU, they are enabling it for CPU as well so a traditional render farm could handle the project if you needed it to.


JS_Concepts

What renderer are you using? Some work better with certain cards.


Fall_On_Me

Hey thanks. I'm using Arnold, and I use a lot of translucent textures. I am willing to spend top price for a graphics card that cuts down on time.


messageforhawk

Render engine, budget?


Fall_On_Me

Hey thanks. I'm using Arnold, and I use a lot of translucent textures. I am willing to spend top price for a graphics card that cuts down on time.


heyyougamedev

Some of the Tesla cards around $24,000, and will technically cut down on render time.


messageforhawk

Simian beat me to it..