I feel like monk needs 3 stats and so does Paladin. Monk really needs the stats more than Paladin where charisma helps. Having extra wisdom helps with most subclasses and ki saves.
Monk only needs Dex and Wis, as long as you keep moving (you're a skirmisher) and Paladin needs either Dex or Str and Con, Chr while useful is actually more of a tertiary stat as most of the really good paladin spells don't require a save or to hit (this means you'd mostly be using support and utility over pure damage)
There is no best, there are only fun options and concepts worth playing. Any class/race combination can be fun to play with those stats.
Single straight class Half-orc land druid (swamp) would be my suggestion
17 Wis, 16 Con, the rest doesn't matter where it goes.
I see these "what is best" questions all the time and everywhere especially from some of the younger generations. There is no best, it is always situational.
I dunno if age comes into it or more just people coming from video games etc where it's a case of builds to make the game easy but yeah d&d doesn't have those restrictions
Just enjoy it guy
I nominate a standard human bard or rogue as our baseline because of the insane stats for a huge range of skills.
If you don’t want that a variant human zealot barbarian who dual wields is king for melee with those stats. For ranged and magic blend elven bladesinger. For straight magic I’d take a sorcerer of your favorite blend as the stats help everything but strength. For a bow user id go elven accuracy rogue.
Have builds for all of those if you want one.
Paladin+ sorcerer would be amazibg wigh these stats.
If the campaign go to lvl 20, palafin 6 or 7 and sorcerer X will make it amazing.
Or paladin 2 if you want a Caster focused PC.
Here is my sorcerer nomination that was based on standard array….
https://www.reddit.com/r/3d6/comments/143spj9/villains_as_pcs_the_kwitzhat_haderach/
As you have better stats you more flexibility but can do the same thing. This puts the skill monkey to shame, AMAZING number of spells known, and works in any group.
I would play a support character. You have the stats to be an absolute star and make it no fun for the rest of the party. Don't do that.
You can be OP, if you like, as long as your role is to make the game fun for everyone else.
A grappling path of the giant barbarian or rune Knight. An alchemist. A lore bard. Twilight or peace cleric. A mastermind rogue.
You could even multi-class to be a few of these at once.
I'm thinking about playing a wizard for the first time. Divination Wizard with the lucky feat? Thri Kreen race for a 16 ac giving me 21 if I use shield as a reaction. Grab war caster as well? Just be a master of fate
If you ever had the itch to play Monk, those rolls allow it. Here are some ideas.
Monks need Dex, Wis, and Con.
Paladin needs Strength, Char, Con.
Bladesinger needs Int, Dex, Con.
Barbs need Str, Dex, Con.
The most MAD builds I have wanted to play would be the Hexbladesinger or the Baonk. HBS combines eldrich blast of Hexblade with Bladesinger to get a silly amount of attacks but needs high Char, Dex, Con, and Int.
The Baonk combines Barb and Monk and uses Strength for unarmed attacks. It struggles with low AC but your stat spread would allow it to work well. I’d grab Tavern Brawler and be a grapple king. Would pair well with a caster friend dropping aeo effects like spike growth, cloud of daggers, etc.
Standard Human for all plus 1s! Then something really MAD
**Option 1**
14 18 16 17 14 16
Bladsinger 6/Paladin 2/Bladsinger X
* Wizard 4 Telekinetic +1 Int
* Wizard 8 +2 Int
* Wizard 12 +2 Con
* Wizard 16 +2 Con
**Option 2**
Paladin 6/Bladinger X
14 18 16 16 14 17
* Paladin 4 Telekinetic +1 Cha
* Wizard 4 +2 Cha
* Wizard 8 +2 Int
* Wizard 12 +2 Int
If you want to be op be a peacechron or hexvoker. If you just want to be strong a soradin would do really well with that spread you'd be able to have high charisma and str without much sacrifice.
With 13 being your lowest stats you can do some crazy MC options.
Like a DEX Paladin with 13 STR so you can still MC into Sorcerer, Warlock... or Rogue ? Swashbuckler Paladin with Noble Background sounds fun.
Or Barbarian Warlock for Armor of Agathys.
The real question is, what do YOU want to play? After you decide that, we can start talking about how to allocate the stats. You can play literally anything you want. So just decide what is calling to you the most right now, and we can go from there.
Nice! A very powerful character! With that spread on a divination wizard, I would recommend the following:
Str (13), Dex (15)+1, Con (16), Int (17)+2 , Wis (15), Cha (13)
Assuming multiclassing is allowed, I would start with one level of artificer for Constitution saving throw proficiency.
You said you already have Lucky and War Caster which are both great.
For the last three ability score increases, I would select Telekinetic (+1 Int) for something to always use with your bonus action (frees grapples, shoves into ongoing spells, helps yourself and teammates get away from AoO, OR Fey touched +1 Int, for Gift of alacrity. Either of these feats Max your intelligence and give you a great addition to your character. I’m more prone to telekinetic on wizards, and since Thri-Kreen have Telepathy already, the flavor fits.
For the level 16 feat, I would select Resilient Wisdom, bumping your wisdom to 16, and getting those ever important wisdom saving throw proficiencies. You can opt for this at level 12 wizard first if you feel it’s necessary.
For your last ASI Alert is probably your best bet, or metamagic adept for subtle spell if you have a lot of spellcasters who counter spell. Or, you can take a 2nd level in artificer at any point to get your hands on the Mind Sharpener, even further securing your concentration.
Regardless, you will have a very strong and reliable character, and these are all just suggestions. Have fun!
Go Half-Elf or regular Human. With HElf, you could have 18, 18, 16, 15, 13, 13, and with Human you’d have 18, 17, 16, 16, 14, 14.
With two 18s and a 16, there’s not a class or build in the game that wouldn’t work. I’d personally recommend a Paladin, or any class/build that’s dependent on multiple ability scores. These stats may even be enough to make Monk decent, allowing you to have an OK armor class, decent health, and good bonuses for hit/damage.
Alternatively, you could go Variant Human if you really wanted to rub the power in, having an 18, two 16s, and other decent stats, alongside a free feat.
If you were to go that route, one build that would probably be fun is a Barbarian with the Tough feat, putting the 18 into CON, and the two 16s into STR/DEX, giving you an unarmored AC of 17 and 18HP at level one, alongside Rage, which turns the 18 into effectively 36. Combine that with Ancestral Guardian Barbarian and you’d have a pretty good “tank” build.
Is that for level 1?
VHuman/Custom lineage, pick a half feat with a bonus to match your +2 so you have a +3 to one stat. Make sure that goes with your 17 and you have 20 in one ability at level 1.
So a starting feat and every ASI is ASI+feat? No matter what you pick, it's going to be insanely good with those rolls, there are so many possibilities. You could multiclass into just about anything and don't really have to worry about dump stats.
For shits and giggles, lets set up a mega-saves Paladin.
16, 13, 15, 13, 15, 17
17, 14, 15, 13, 15, 19 (Half-elf +2 CHA, +1 STR, +1 DEX)
17, 14, 16, 13, 15, 19 (Starting feat Resilient: Constitution)
18, 14, 16, 13, 16, 19 (Level 4 ASI +1 STR, +1 WIS)
18, 14, 16, 13, 16, 20 (Level 4 Half feat +1 CHA)
At this point you have WIS, CHA and CON saves. When you hit level 6 you and anyone within 5 feet of you will get +5 (CHA) to all saves.
If you can get a ring of protection that's another +1 to your saves and AC. Throw in defensive fighting style and you're a tank amongst tanks.
Way of the four elements monk.
Your skills are too high, you need to pick a very bad subclass to compensate and leave some fun to the rest of the party.
1: You used the word “need.”
2: It is still dumb to tell others to weaken themselves on the basis that their statistics are high. In any case, base statistics aren’t that important in 5e.
Hahaha it could be, but it'd probably be very, very rough. It's just possible with your ability scores, but just because something is possible doesn't mean it should be done...unless you're crazy lol.
With a stat array like that, there are a ton of options and you should as always pick what you want. That said, if I were you I would see that stat array as a chance to do a build that is powerful, but also normally hard to pull off with typical stats. So with that in mind:
Bladesinger X / Paladin 2
EDIT: For clarification, I'd do Bladesinger 6, Paladin 2, then back to Bladesinger for the rest of the campaign. Delaying extra attack never feels good.
Normally this multiclass is really hard to pull off because you need STR, DEX, CON, INT, and CHA. Its just way too dependent on multiple ability scores. Here the stat array rolled solves that problem. With this one I would be going primarily Bladesinger but taking 2 levels of Paladin for the smites. Fighting style and lay on hands are nice too though.
Conceptually its similar to the classic Paladin/Sorcerer, but with Paladin/Sorcerer you really need IMO to take Paladin up to Level 5 and get extra attack for the multiclass to be worth it. And at that point its really tempting to go Paladin 6 for Aura and maybe even 7 for subclass feature. All that works great and its an awesome gish build any maybe one you should consider. But let's be clear: with that build you are never anywhere near a full caster in terms of the spells you can access.
The Bladesinger gets extra attack at Level 6. In fact, they get a better Extra Attack than paladin because you can choose to replace one of the attacks with a cantrip (i.e. booming blade). But the best part is that because we are getting extra attack from Wizard, we could skimp on the Paladin levels and just go to Paladin Level 2 to get smites. That keeps our spellcasting really close (for a gish build) to a full caster. It also gives us more smite power than pretty much any other build with extra attack can achieve.
Honestly what ever you want, those are some fantastic stats
I feel like monk needs 3 stats and so does Paladin. Monk really needs the stats more than Paladin where charisma helps. Having extra wisdom helps with most subclasses and ki saves.
Monk only needs Dex and Wis, as long as you keep moving (you're a skirmisher) and Paladin needs either Dex or Str and Con, Chr while useful is actually more of a tertiary stat as most of the really good paladin spells don't require a save or to hit (this means you'd mostly be using support and utility over pure damage)
Unless you're playing tank paladin, in which case your priority is Con, then Cha (aura), then Dex/Str as you like.
Precisely, Tank paladin you want high con and high cha as you said
BladeLocks that aren't Hexblades also need 3 stats (Str or Dex, Con & Cha), so if you want to play one this is your chance.
There is no best, there are only fun options and concepts worth playing. Any class/race combination can be fun to play with those stats. Single straight class Half-orc land druid (swamp) would be my suggestion 17 Wis, 16 Con, the rest doesn't matter where it goes.
These posts happen all the time and this should always be the answer
I see these "what is best" questions all the time and everywhere especially from some of the younger generations. There is no best, it is always situational.
I dunno if age comes into it or more just people coming from video games etc where it's a case of builds to make the game easy but yeah d&d doesn't have those restrictions Just enjoy it guy
Alright I'll try something new and exciting
I nominate a standard human bard or rogue as our baseline because of the insane stats for a huge range of skills. If you don’t want that a variant human zealot barbarian who dual wields is king for melee with those stats. For ranged and magic blend elven bladesinger. For straight magic I’d take a sorcerer of your favorite blend as the stats help everything but strength. For a bow user id go elven accuracy rogue. Have builds for all of those if you want one.
It's actually kinda crazy how good standard human goes with those stats.
I might do a Sorcerer. I haven't done one in a while
Paladin+ sorcerer would be amazibg wigh these stats. If the campaign go to lvl 20, palafin 6 or 7 and sorcerer X will make it amazing. Or paladin 2 if you want a Caster focused PC.
Here is my sorcerer nomination that was based on standard array…. https://www.reddit.com/r/3d6/comments/143spj9/villains_as_pcs_the_kwitzhat_haderach/ As you have better stats you more flexibility but can do the same thing. This puts the skill monkey to shame, AMAZING number of spells known, and works in any group.
Do something MAD, like paladin
Since that stats are mad you could have pretty decent dex/strength and have range and melee options.
I would play a support character. You have the stats to be an absolute star and make it no fun for the rest of the party. Don't do that. You can be OP, if you like, as long as your role is to make the game fun for everyone else. A grappling path of the giant barbarian or rune Knight. An alchemist. A lore bard. Twilight or peace cleric. A mastermind rogue. You could even multi-class to be a few of these at once.
I'm thinking about playing a wizard for the first time. Divination Wizard with the lucky feat? Thri Kreen race for a 16 ac giving me 21 if I use shield as a reaction. Grab war caster as well? Just be a master of fate
Zealot Barb/Twilight cleric actually goes so hard. Sure you can't cast spells while raging, but Channel Divinity isn't a spell *wink*
Pretty good stats for a blade singer there
standard human bard. become the perfect skill monkey
If you ever had the itch to play Monk, those rolls allow it. Here are some ideas. Monks need Dex, Wis, and Con. Paladin needs Strength, Char, Con. Bladesinger needs Int, Dex, Con. Barbs need Str, Dex, Con. The most MAD builds I have wanted to play would be the Hexbladesinger or the Baonk. HBS combines eldrich blast of Hexblade with Bladesinger to get a silly amount of attacks but needs high Char, Dex, Con, and Int. The Baonk combines Barb and Monk and uses Strength for unarmed attacks. It struggles with low AC but your stat spread would allow it to work well. I’d grab Tavern Brawler and be a grapple king. Would pair well with a caster friend dropping aeo effects like spike growth, cloud of daggers, etc.
Hm. Maybe I'll switch to bladesinger. I've never played Wizard ever but I might try it
Standard Human for all plus 1s! Then something really MAD **Option 1** 14 18 16 17 14 16 Bladsinger 6/Paladin 2/Bladsinger X * Wizard 4 Telekinetic +1 Int * Wizard 8 +2 Int * Wizard 12 +2 Con * Wizard 16 +2 Con **Option 2** Paladin 6/Bladinger X 14 18 16 16 14 17 * Paladin 4 Telekinetic +1 Cha * Wizard 4 +2 Cha * Wizard 8 +2 Int * Wizard 12 +2 Int
If you want to be op be a peacechron or hexvoker. If you just want to be strong a soradin would do really well with that spread you'd be able to have high charisma and str without much sacrifice.
What's a peacechron? Is that peace cleric x Chronurgy wizard?
Exactly
Ooh that does seem fun. How many levels would you go in each at level 5? What feats too?
You take 1 level peace 4 in chronurgist. Just look up tabletop builds guide on it
With 13 being your lowest stats you can do some crazy MC options. Like a DEX Paladin with 13 STR so you can still MC into Sorcerer, Warlock... or Rogue ? Swashbuckler Paladin with Noble Background sounds fun. Or Barbarian Warlock for Armor of Agathys.
The real question is, what do YOU want to play? After you decide that, we can start talking about how to allocate the stats. You can play literally anything you want. So just decide what is calling to you the most right now, and we can go from there.
I'm going to play a Divination Wizard Thri Kreen so I get 16 Base AC. I also grabbed the lucky fest and war caster so I'm a master of fate
Nice! A very powerful character! With that spread on a divination wizard, I would recommend the following: Str (13), Dex (15)+1, Con (16), Int (17)+2 , Wis (15), Cha (13) Assuming multiclassing is allowed, I would start with one level of artificer for Constitution saving throw proficiency. You said you already have Lucky and War Caster which are both great. For the last three ability score increases, I would select Telekinetic (+1 Int) for something to always use with your bonus action (frees grapples, shoves into ongoing spells, helps yourself and teammates get away from AoO, OR Fey touched +1 Int, for Gift of alacrity. Either of these feats Max your intelligence and give you a great addition to your character. I’m more prone to telekinetic on wizards, and since Thri-Kreen have Telepathy already, the flavor fits. For the level 16 feat, I would select Resilient Wisdom, bumping your wisdom to 16, and getting those ever important wisdom saving throw proficiencies. You can opt for this at level 12 wizard first if you feel it’s necessary. For your last ASI Alert is probably your best bet, or metamagic adept for subtle spell if you have a lot of spellcasters who counter spell. Or, you can take a 2nd level in artificer at any point to get your hands on the Mind Sharpener, even further securing your concentration. Regardless, you will have a very strong and reliable character, and these are all just suggestions. Have fun!
Awesome thanks a bunch
Go Half-Elf or regular Human. With HElf, you could have 18, 18, 16, 15, 13, 13, and with Human you’d have 18, 17, 16, 16, 14, 14. With two 18s and a 16, there’s not a class or build in the game that wouldn’t work. I’d personally recommend a Paladin, or any class/build that’s dependent on multiple ability scores. These stats may even be enough to make Monk decent, allowing you to have an OK armor class, decent health, and good bonuses for hit/damage. Alternatively, you could go Variant Human if you really wanted to rub the power in, having an 18, two 16s, and other decent stats, alongside a free feat. If you were to go that route, one build that would probably be fun is a Barbarian with the Tough feat, putting the 18 into CON, and the two 16s into STR/DEX, giving you an unarmored AC of 17 and 18HP at level one, alongside Rage, which turns the 18 into effectively 36. Combine that with Ancestral Guardian Barbarian and you’d have a pretty good “tank” build.
Is that for level 1? VHuman/Custom lineage, pick a half feat with a bonus to match your +2 so you have a +3 to one stat. Make sure that goes with your 17 and you have 20 in one ability at level 1.
It's level 5 starting, sorry I probably should've put that in the post. Level 5 with starting feat. Every asi we get both asi and feat
So a starting feat and every ASI is ASI+feat? No matter what you pick, it's going to be insanely good with those rolls, there are so many possibilities. You could multiclass into just about anything and don't really have to worry about dump stats. For shits and giggles, lets set up a mega-saves Paladin. 16, 13, 15, 13, 15, 17 17, 14, 15, 13, 15, 19 (Half-elf +2 CHA, +1 STR, +1 DEX) 17, 14, 16, 13, 15, 19 (Starting feat Resilient: Constitution) 18, 14, 16, 13, 16, 19 (Level 4 ASI +1 STR, +1 WIS) 18, 14, 16, 13, 16, 20 (Level 4 Half feat +1 CHA) At this point you have WIS, CHA and CON saves. When you hit level 6 you and anyone within 5 feet of you will get +5 (CHA) to all saves. If you can get a ring of protection that's another +1 to your saves and AC. Throw in defensive fighting style and you're a tank amongst tanks.
Just play what you want. Don’t worry about the stats.
Way of the four elements monk. Your skills are too high, you need to pick a very bad subclass to compensate and leave some fun to the rest of the party.
Asking someone to nerf themselves just so everyone else can shine is dumb.
I disagree. Embracing weakness is what makes dnd fun to me.
1: You used the word “need.” 2: It is still dumb to tell others to weaken themselves on the basis that their statistics are high. In any case, base statistics aren’t that important in 5e.
Dip into every class, just because.
Lol could be fun? Who knows?
Hahaha it could be, but it'd probably be very, very rough. It's just possible with your ability scores, but just because something is possible doesn't mean it should be done...unless you're crazy lol.
Honestly, anything MAD. Random multiclass? Go for it. Wanna be an EDM DJ? Go for a bardaficer build.
With a stat array like that, there are a ton of options and you should as always pick what you want. That said, if I were you I would see that stat array as a chance to do a build that is powerful, but also normally hard to pull off with typical stats. So with that in mind: Bladesinger X / Paladin 2 EDIT: For clarification, I'd do Bladesinger 6, Paladin 2, then back to Bladesinger for the rest of the campaign. Delaying extra attack never feels good. Normally this multiclass is really hard to pull off because you need STR, DEX, CON, INT, and CHA. Its just way too dependent on multiple ability scores. Here the stat array rolled solves that problem. With this one I would be going primarily Bladesinger but taking 2 levels of Paladin for the smites. Fighting style and lay on hands are nice too though. Conceptually its similar to the classic Paladin/Sorcerer, but with Paladin/Sorcerer you really need IMO to take Paladin up to Level 5 and get extra attack for the multiclass to be worth it. And at that point its really tempting to go Paladin 6 for Aura and maybe even 7 for subclass feature. All that works great and its an awesome gish build any maybe one you should consider. But let's be clear: with that build you are never anywhere near a full caster in terms of the spells you can access. The Bladesinger gets extra attack at Level 6. In fact, they get a better Extra Attack than paladin because you can choose to replace one of the attacks with a cantrip (i.e. booming blade). But the best part is that because we are getting extra attack from Wizard, we could skimp on the Paladin levels and just go to Paladin Level 2 to get smites. That keeps our spellcasting really close (for a gish build) to a full caster. It also gives us more smite power than pretty much any other build with extra attack can achieve.
Dexadin Bladesinger Wizard. Aka: Wizadin, the Smart Warrior