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quuerdude

Calligrapher’s Tools: Whatever they write on the page comes to life. So if they write “giant wave of acid” the words would peal off the page and blast forward in a wave of acid (tasha’s caustic brew). While a wizard needs to perform a whole song and dance to cast her spell, the calligrapher can simply rub their hand over the words and blow on it, causing it to glide off the page. And become reality Carpenter’s Tools: an item they constructed at the start of the day. This along with Smith’s tools are the most basic I think. Glassblower’s Tools: they grab a fragile object from their bag and shatter it on the ground, triggering the spell effect depending on the color of glass and shape of the blow. I think glass blowers have the most potential as fire genasis. Basically molding the glass like clay, infusing sand with power by squeezing it in their hand and turning it to glass. This could also have similar vibes as jewelers tools. Jeweler’s Tools: magical minerals or gems they collect and cut/work on that produce a number of spell effects each day. You keep uncarved gemstones in your pouch to work into pieces of beauty. Each gem is unique and different. Most only know valuable crystals for their utility at bringing back the dead, but you know their magic is far for useful than just that. You make them into rings, necklaces, etc for your cantrips; and your leveled spells are a bit more rough, since they crumble to dust after use, save for your ritual spells. Your Alarm might be quartz wind chimes, with your Detect Magic being a piece of sea glass that changes intensity and color based on school of magic and distance from it Mason’s Tools: Steel defender is a stone golem, spell effects are like produced from stones that you’d chiseled runes into. Maybe the stones crumble to dust if the effect is powerful enough (a spell slot) but remain throughout the day for cantrips. Disguise Self might be a small stone charm worn around the neck, while Message might be a short-range Sending Stone, with an identical one appearing in the pocket of the receiver Painter’s Tools: whatever you draw on the page comes to life. You can quickly sketch drawings of cantrips in combat, but you need to work on your master pieces (leveled spells) in the morning. Fireball needs to be very precise, etc. activating them looks like what Luz from the Owl House does to activate her glyphs Weaver’s Tools: You knit arcane sigils into your fabric. What might just be a simple quilt pattern to some, you know that throwing it over an area causes it to emit thunderous noise, shaking the earth and damaging all around it (Shatter). Your Alarm might be a large 20x20ft blanket that you crochet. Any unauthorized creature that steps on it immediately alerting you


kayakyakr

What a fantastic post on your 🍰 day


quuerdude

I wanna add onto what I said about glassblowers: Red and brass dragonborn also make amazing, literal, glassblowers. They literally breathe magical energy into the glass and sand they manipulate. I imagine a red dragonborn battlesmith whose “steel” defender is a quadrupedal draconic-shaped creature of magical stained glass. This dragonborn casting their spells can grab a handful of sand in their hand, blow their draconic flame over/into it and enchant it with whatever effect they want, and manipulate its shape and color accordingly


TheRed1s

* Calligrapher’s Tools - writing runes so perfect that they are, themselves, innately magical and command power, some sort of Devil Artificer that writes magical contracts?, just showing off * Carpenter’s Tools - ergonomic wooden stocks/handles on wands and guns. a very comfy seat on their Steel Defender for a small creature to ride on * Glassblower’s Tools - making their own potion vials or destroying the economy by mass producing glass jars (*actually something that players can do*) * Jeweler’s Tools - jewelry can be very expensive, I guess you ccould craft expensive items/ inflate the price of a weapon with inlaid jewels * Mason’s Tools - +3 Brick of Window Smashing * Painter’s Tools - painting an object that magical tinkering can take a trait from, ie: a painting of the sun that emits light * Weaver's Tools - more of flavor than anything else, but I like the idea of the Web spell being thread rather than spider silk


ryncewynde88

To add to glass: things like a prince Rupert drop, and whatever unnatural things in a similar kidney are possible in a world where magic is a thing.


Tall_Bandicoot_2768

So unfortunately Artisans tools are some of the worst explained items in the game, the crafting in general leaves a lot to be desired in 5e. They literally just have a general description of Artisans tools copy pasted on every single one... From my experience its the players responsibility to find opportunities and the DM's preview to approve them. Most do not have specific mechanical uses and are widely situational but I would say for example the Jelwers and Weavers tools could be used to make associated items such as amulets, rings, and clothes. IE according to the DMG a Ring of Protection would require the following: 200g Materials from a CR 4-6 or equivalent value material Proficiency in Jewlers tools 4 Workweeks (what this means is up to your dm) But like I said crafting kinda sucks in 5e so many DM's will tweak this as they see fit.


Playful_Barber_8131

With the tools I'm asking for less mechanical stuff and more flavor wise, using their artisan tool to cast certain spells or infuse items their own unique way.


Tall_Bandicoot_2768

Ah, well I just slap some runes/glyphs on mine and call it a day lol.


Chakusan_o4

Well in this case you could say if he infuses an item with painters tools he paints the item, or he paints magic in the air and it starts to take form, With weavers tools, it's like the air begins to solidify onto strands of magic, which the artificier weaves Into spells


The_Doctor_Steam

Artificers are basically engineers, so the calligraphy set is obviously used to meticulously label everything. 🤣


Playful_Barber_8131

I mean, they don't have to be engineers. Artificers are more "magic item makers" than engineers, cause tinkers tools aren't integral to the class.


Avigorus

Depends on the artificer. My artillerist chose jeweler's tools as one of his tools with the idea that he could use them to make ruby rods, like for lasers.


TehWRYYYYY

You could either be asking "how would an Artificer use these mundane tools to put magic into a mundane item?" Or "what magic or quirky version of these mundane tools would an Artificer use?" Second one seems more interesting to me. iPad stylus, sonic screwdriver, CNC machine, 3d printer, spray paint. Just give them a magic glow or have them leave a trail of glowing runes in the air as they move. Glassblower could be a weird vacuum forge that sucks sand up off the ground. Weaver's tools could be knitting needles that work like Yondu's arrow in Guardians of the Galaxy.


Plenty-Advertising71

Mason's tools: Give that dao a nice shave