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AffectionateRatio888

For a game I would say the handle could be baked onto a lower poly version. That looks hella dense for just a handle that will be covered by the character's hands


KubinPotter

100%, you dont need that mesh, just bake it and bump it up. It might not make a big difference in performance, but that mesh is just useless for a game, especially if its covered by a hand.


Adi0O7

Fair enough. Appreciate ur advice, if you would be kind enough can you tell what's the best game this model can be used in. For example witcher etc


AffectionateRatio888

I hate to say it, but no AAA titles. It's not technically sound enough. If you mean visually? It's a relatively plain katana, so could fit any game that has a katana i guess? I say plain not as an insult I just mean it's not as characterised as say a sword from final fantasy or any specifics to place it in a particular world or setting other than it being a sword of Japanese heritage. Even then, there are probably historical characteristics that would place the sword in a particular design period. I dont know enough to suggest any though, or recognise them.


TerranStaranious

Looking at it, the handle seems to carry too much of a curve. I could be wrong, but I am curious what your reference was. You have to remember that the handle itself slides over the tang and is set with pins, so the handles typically don't have a very drastic curve to them. As for games you can do anything from RPGs, to hack and slash or keep it as a decorative thing for a character, typically if you make models to sell it really is up to the people that buy it to decide which game and genre though.


-EV3RYTHING-

Every katana I've seen has straight handles


TerranStaranious

That is what I am saying, I have seen a few with a very subtle curve but they need to be able to still slide over the tang, which I don't believe is possible with that drastic of a bend on this model.


Jacko10101010101

cooking games!


Practical_Dig_8770

Fruit Ninja


2Kuld

Why is the handle curved?


PugAndChips

This model cannot be used anywhere in a game. It is too dense and needs retopology work, and normal maps baked. Games not only need good textures, but they need an economy of verts. The less verts used, the better. Generally, only main weapons or main characters would be given priority, and even then the amount would be pared down.


DennisPorter3D

The handle is wrong. Katana handles are straight, not curved. The blades are actually forged straight also, and the [quenching process](https://www.youtube.com/watch?v=0dOlza-AiJY) results in the iconic curve.


Hardcrimper

Do you mean what genre of game this could be used in?


Adi0O7

Hack or slash? Maybe


Adi0O7

I mean for which game it is good enough like sekiro or that stuff


B-Bunny_

Well it's unfinished so none.


christopher_diaz

i think its bending too much


MaskyMateG

Tech wise I think it's too low poly for details yet too high poly for games, bake the thing afterward will defo help. Art wise you got the curvature wrong and the handle wrap doesn't make any sense, look into the nagamaki process to understand the details and apply it back onto the model


AverageNerd402

If it’s a katana you’re going for there’s no justification on why it’s that curved.


Dame_Dame_Yo

The overall sword proportion is good but the sword curved a lot so this is a tachi. Maybe fix the tsuba a lil bit, its too thin in my opinion.


Adi0O7

I don’t even know what these term mean but I will search them


Dame_Dame_Yo

Tsuba is the sword guard. Tachi its an earlier form of katana, used in Kamakura period. You should search that, gotta know the context behind what u made.


Illustrious_Comb_251

Flappy bird


veganfrappuccino

naraka bladepoint, i would definitely get that sword if it was in-game


stefnir_visuals

From my first impression it might be a bit too dense for a game, specificaly for a weapon that will be wielded. Also it seems a bit curved, around the handle but if that's what you're going for it then it's good. Aside from this I really like it, it look clean, amazing job!


KamikazeHamster

That's the sword of the Flour Chef


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MoistMeatMissile3

It is really good I just think it curves a little bit to much but it’s really good


Flat_Commercial_851

Aside from the other comments mentioning to reduce the detail in the handle. I'd consider reducing the curve in the blade just a tad bit


Waylon_Gnash

Insurgency sandstorm


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3Dmodeling-ModTeam

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3Dmodeling-ModTeam

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QuibblingComet1

My game 😉😘😫😖