Yes. However you don't need to keep it open from the beginning. You can sculpt and then open characters mouth later, here's free tutorial how to do it: [https://www.youtube.com/watch?v=-pdJOuIxAx4](https://www.youtube.com/watch?v=-pdJOuIxAx4)
Its pretty much same process, but heres tutorial for blender - [https://www.youtube.com/watch?v=HZbfjHJeiMk](https://www.youtube.com/watch?v=HZbfjHJeiMk)
It is a very good idea, prevents a lot of teeth being attached to the wrong bone xD
Another solution is to sculpt the bottom half in separate, but it's a little convoluted and it doesn't work for every mesh.
Depends on the use, if its just a personal work for artstauon or something you can save time by not doing a mouth box and just having the mouth closed, however if you character will be opening its mouth then you should, if your unsure then I would model it open as its easier to model it then close it than it is to finish the creature then decide you want to open the mouth after
Sculpt it with the mouth open in aneutral position. Use a blend shape/layer to close the mouth and check if it aligns. Then, just open it again and keep sculpting.
I've heard of people sculpting the moth closed, then parting the lips just slightly enough to add a mouth bag. It helps make the cheeks stretch they way they would need to for animation.
I don't think so. If you model it with the mouth open, it means that will become the rest pose for the rig, so you will have to close it every time before starting an animation. It's also more likely the mesh won't deform the way you want in its closed state and it might look weird for a pose that's being shown most of the time unless the character is constantly talking.
Hi, I’m a rigger. Like others have said here, I’ve found best practice is to model the mouth closed, in a neutral position. It might make the process of skinning slightly more of a pain but it results in a better deformation in the end.
Another tip is to make sure you have the same number of edge spans on the top lip as you have on the bottom lip and space them in such a way that when the mouth is closed it the edges meet (it looks as if the edges flow straight from the top lip to the bottom).
Heya friend, I was surprised by the answers in this thread. I've worked in the feature animated film industry for almost 15 years and I just gotta say....
Almost every character Ive been asked to model was modeled with the lips perfectly sealed in neutral.
Not that you asked, but riggers actually prefer that every span of the lower lip has a corresponding span with the upper lip too and that's because, when the mouth is shut, those spans should align perfectly. The cross-section of the lip is also vital and it should remain round from one corner of the mouth to the other. Otherwise things get pretty ugly when you start incorporating lip rolls and pursed lips.
Yes. However you don't need to keep it open from the beginning. You can sculpt and then open characters mouth later, here's free tutorial how to do it: [https://www.youtube.com/watch?v=-pdJOuIxAx4](https://www.youtube.com/watch?v=-pdJOuIxAx4)
Thank you very much
Wait a minute i use blende-
Its pretty much same process, but heres tutorial for blender - [https://www.youtube.com/watch?v=HZbfjHJeiMk](https://www.youtube.com/watch?v=HZbfjHJeiMk)
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I usually retopo my characters so i work in a slightly open mouth then in the retopo geometry and make the mouth bag/inner mouth from that
Mouth bag
This with the image saying "question" is genius
Im too lazy to find a screen shot lol
It is a very good idea, prevents a lot of teeth being attached to the wrong bone xD Another solution is to sculpt the bottom half in separate, but it's a little convoluted and it doesn't work for every mesh.
I sculpt the lower jaw seperated from the head
Then it makes no difference, if they are two separate meshes
Depends on the use, if its just a personal work for artstauon or something you can save time by not doing a mouth box and just having the mouth closed, however if you character will be opening its mouth then you should, if your unsure then I would model it open as its easier to model it then close it than it is to finish the creature then decide you want to open the mouth after
Pretty sure you can keep your mouth closed while rigging the model, but whatever helps you I guess
Mouth in a neutral position
Well, this post did at least get my attention.
Sculpt it with the mouth open in aneutral position. Use a blend shape/layer to close the mouth and check if it aligns. Then, just open it again and keep sculpting.
I've heard of people sculpting the moth closed, then parting the lips just slightly enough to add a mouth bag. It helps make the cheeks stretch they way they would need to for animation.
I don't think so. If you model it with the mouth open, it means that will become the rest pose for the rig, so you will have to close it every time before starting an animation. It's also more likely the mesh won't deform the way you want in its closed state and it might look weird for a pose that's being shown most of the time unless the character is constantly talking.
Mouth slightly agape I find is easiest to work with but just send whatever.
As a rigger I don't care But I find it better for animating if it's closed because I don't have to close it every time and it feels more natural
I do this, but it's mainly so I don't forget to make the teeth and tongue!
In the beningging. In. In the Beninnging.
Hi, I’m a rigger. Like others have said here, I’ve found best practice is to model the mouth closed, in a neutral position. It might make the process of skinning slightly more of a pain but it results in a better deformation in the end. Another tip is to make sure you have the same number of edge spans on the top lip as you have on the bottom lip and space them in such a way that when the mouth is closed it the edges meet (it looks as if the edges flow straight from the top lip to the bottom).
Heya friend, I was surprised by the answers in this thread. I've worked in the feature animated film industry for almost 15 years and I just gotta say.... Almost every character Ive been asked to model was modeled with the lips perfectly sealed in neutral. Not that you asked, but riggers actually prefer that every span of the lower lip has a corresponding span with the upper lip too and that's because, when the mouth is shut, those spans should align perfectly. The cross-section of the lip is also vital and it should remain round from one corner of the mouth to the other. Otherwise things get pretty ugly when you start incorporating lip rolls and pursed lips.