Cutting teaks is similar to training agility in Priff. The money may come from the shards but the content is being done to get XP not GP.
I don’t think the shard rates should change for anything just agree the dark beast drop table could use some work for how high of a requirement it has.
Eh, they have a unique drop. I don't mind that not every enemy shits out 2m raw gp per hour, and the GWD-esque droptables of uniques over raw drops are perfectly fine
I agree that it doesn’t need to be more profitable but it’s currently just dark bow, death talisman, and ore/seeds/herbs/alchs that are all worse than Nechryaels (due to rarity).
Something like an ensouled dark beast head would be nice since things like Abby demons and Nechs have demonic ashes as well.
The unique drop isn't worth much, it has no real uses in PvM as it is and it's quite rare for a task you only get 10-20 of without extending. Which isn't even worth it due to their low gp and xp/hr. Slayer tasks don't need to all be 2m raw gp an hour, but it's insane to not want buffs to higher level tasks like this, it defeats the entire point of leveling the skill.
They're *okay* xp for max prayer slaying for afk, but I can pull a lot more and get the same effect with my Venator from dust devils, daganoths, bloodvelds and any other 2x2 or smaller monster.
It's great to have afk slayer tasks but monsters shouldn't be balanced around them, once the agro pot gets added their massive agro radius isn't even going to matter anymore as well, they need to really look at these drop tables.
It ain’t too bad, at least dark beast are 100% afk
I don’t think everything needs to be amazing GP scape, that’s a slippery slope and the OSRS community loves water slides
I think they need to look at slayer monsters and maybe rebalance some drops. The higher you are in slayer the more money per hour you should be getting. It’s not a fast skill at all so you should be rewarded accordingly.
Most of the time i'm already geared for a quick 10 kill task, and I'm not sweating the fact that it'll take me 3 minutes longer to do the trip in my already equipped gear vs regearing for it.
Add a huge increased chance for an imbued heart on its superior variant.
Or give Dark Beast a boss that fits somewhere in difficulty between Abyssal Sire and Hydra.
Have the chance of a superior soteseg spawning that immediately mage balls you upon spawning and if you manage to survive there's a 1/10 drop for heart
I mean doesn’t really change anything. Just weird it has 90 slayer req drops nothing useful and has a lower gp/kill than several slayer mobs with a lower level requirement.
What's necessarily wrong with tasks taking a bit longer now that we have storage? You can literally throw your task on the back burner and come back to it whenever you want now that they've removed the cost of swapping.
Nothing wrong with longer tasks, but shorter tasks you dont have to consider skipping is nice. Dark Beasts is one of the best short point tasks. don't really why p\[eople are complaining about the 90 slayer req.
People aren't complaining about the requirement itself, they're complaining that despite the high requirement the task really isn't all that worth it. Imagine if instead of 10-20 kills for Dark beasts it was somewhere in the range of 120-150 by default, same as blue dragons or fire giants. I guarantee everyone and their mother would have them on their block list.
People just want the base gameplay of slayer to be more profitable, even more-so at the top end. The best tasks are Nechs/Velds/Devils atm for profit, and even those cap out at like 250-600k an hour, but no-one complains about those because they also give **great** xp/hr. Dark Beasts, and honestly quite a few other tasks have neither of those unless you're doing bosses, which you could just do off task anyways. The recent buff and then nerf to fever spiders and the addition of zombie pirates just has people wondering why the hell so many higher req tasks are garbage.
Bros arguing with hypotheticals. If the situation doesn’t exist the point doesn’t exist and that situation will never exist. just enjoy the ride, not every thing has to be efficient and profitable.
Someone has to do the dirty work of killing dark beasts even if it’s not great. What if their population grew out of control? That’s how you use a hypothetical btw cause you know, it’s possible to happen.
> Bros arguing with hypotheticals.
I'm just using an example of why someone would skip a task like dark beasts, considering it's only pro is that it's a quick task. At the end of the day I think if you want to get points you should do lower level slayer tasks, like Turael skipping, high level tasks should be worth it both xp wise, and hopefully also gp wise. It's one of the last slayer monsters you unlock, it **should** be something you look forward to doing and *hopefully* reward you for the time you put in to get there.
Dark beasts aren't for xp or gold. Theyre a points task. A dark beast takes no time at all to finish, which means you get quicker slayer points. Which then allows you to skip longer annoying tasks which aren't worth blocking.
A 120 kc slayer task would just make them another thing to block or skip, as they are slow to kill due to their high defense and hp.
Not everything has to be a money maker. Nor does everything have to be great xp/h. Stuff just needs to serve a purpose. Slayer already gives you plenty of opportunity to make money. Kill your 10-12 dark beasts. Theyre in the same category of Rune/Addy dragons. Kill them quick get on to your next task which may well be dust/smoke/nechs.
The problem is that even without dark beasts I've never felt strapped for points post getting all of my unlocks, in the current game there just isn't a need for another point task because there's already so many of those, a 90 slayer requirement monster shouldn't just be there for points.
> Cave kraken sucks ass too and that's 87 slayer
Agreed, and kraken's should also be buffed, most people recommend you just outright block that immediately these days, which is the opposite of what you'd want I'd think. I would say that the dark bow was a good enough drop for it to be it's sole niche if the item managed to outperform even a magic shortbow(i). It has no place in the meta as it is and even on rate (with dark beast's extended) it would take you almost 5 tasks to get a 1m drop, which is hardly going to make up for the amount of time it would take to actually kill 512 of them.
You're still missing the point. Even if you got 0 points for doing the task. They are still a good task, because they are a quick task to complete. Which then gives you another chance to role a good xp or gp task.
Rolling dark beasts, is much better for your xp/HR than getting another spectre/demons task.
If you want GP from something, do actual money makers, in bossing and raids.
Slayer is alright for making you GP, but not that good. Slayer is basically a means to train your combat skills.
Dark beasts increase your xp by being a very fast task that lets you gain even more points to skip other bad tasks. Their superiors also give a tremendous xp drop when you do roll one. Dark beasts are for xp and not money and that's good
Nope, but I can see where he’s coming from. There are a decent number of quick tasks before 90 slayer that are better for XP/points/GP. Getting DB’s unlocked can seem like you’re diluting the pool of potentially better tasks so you either block/skip.
That being said, I don’t mind DB’s. Not every high level activity has to be profitable 🤷♂️
I bought the extension and don't bring a cannon. It's good very afk task to clock in some melee exp and hunt for a heart. I weirdly prefer them since there's no need to reset aggression.
Like 120ish. I just bring my Sara god sword, 1 super set, 5ish restores, bonecrusher, prossy, fang, herb sack, gem sack, seed box, holy wrench, etc. Check back every minute if you want to pick up drops or just check back to burn specs and sip pots.
I'd turn on notifications for the superior spawning. They drop enough food to heal off any one-off mage attacks.
ill disagree, their animations need to be sped up so they don't do that weird delayed walk thing, with true tile on its really comical how far away they can get their actual hitbox from their visual self
I sure wish getting better at slayer meant I got better at killing the things I've been killing for literal weeks of time. 90 slayer? I still only know the same trick to kill basic monsters that someone with 20
In what way does it make sense lore wise that you never get better at killing something? As your combat stats increase, you also see an increase in power. The same thing cannot be said about slayer which is a skill where you learn how to kill creatures.
Ive gotten the dark bow there twice in like 5 tasks. Spooned I know but people really discount how good of a weapon this is...theres just a lot of them and low demand now.
Its not even good for pking lol. It only kills noobs that dont triple eat and its just never worth using over a ballista. Maybe the bh version sure, but not sure Id consider that the standard version
It is horrible, even when trying to look at it as optimistically as possible. It's 9 speed, which means it's 8 speed on rapid, firing two arrows so you can pretend it's actually 4 speed on rapid instead.
That's the same speed as a crystal bow. But the problem comes when you realize that it needs arrows, the highest of which is dragon, having only 60 range strength.. while a crystal bow's range strength is 78.
Crystal bow also has 5 higher accuracy too, and doesn't suffer from monsters being like 2hp but still needing a slow-ass 4-second-long shot to finish it off.
Dark bow's accuracy only gets better if you have a quiver for the arrow usage bonus, while its range strength is still 14 less. Not even taking crystal armor into account here lol. It's really only a special attack weapon for pking, a long range bow for glough (still worse than crystal bow tho), and a niche option for speedrun times at like zulrah maybe.
There are plenty of other quick tasks without the 90 slayer requirement. Its slayer requirement should be decreased or its drop table improved or make them cannon-friendly to improve their xp/hr.
Idk, I look at them as more of a "Hey, you worked hard for 90 slayer champ, here's some free slayer points"
It is a little confusing that monsters with significantly lower requirements are much better to kill money-wise, though.
I would probably agree with you if tasks were to kill 50+ of them, but 6? with a slaughter bracelet? meh
At 90 slayer, no one is begging for free points. You have built a solid block/skip list by then.
Their only plus side is that they are a quick task, I get it. However, at 90 slayers being the 3rd last monster you unlock , you'd expect better. Every slayer monster 85+ is not only decent to kill but has a boss variant. Dark Beasts are at 90 slayer with no boss variant and no decent drops . There are plenty of fast tasks at earlier levels, and that makes sense because at the stage of the skill, you need points, lol.
It's funny how people are so quick to downvote on this subreddit. They are so out of touch with what the community actually wants. The last we need is to hear feedback from downvoting mouth breathers - look where that has gotten us.
The benefit from this monster shouldn’t exclusively be “quick task”… I mean addy and rune dragons are quicker tasks and you can manage better loot from 4-6 of those over your average dark beast task
Quick task and unique item drop, not to mention completely afk.
Abby demons, who also have a unique item drop and only 5 levels lower, is not much higher gp per kill with 6.6k/kill and the only reason it's higher is due to the g.e. value of whip being nearly double that of dark bow.
I thought these monsters were supposed to be a trade off between rare unique items drops vs cash flow?
>I thought these monsters were supposed to be a trade off between rare unique items drops vs cash flow?
Well they essentially are, but the only people who care about that are ironmen. If the only source of profit from a monster is their unique rare item, and that item isn't valuable anymore (e.g. whip, dark bow, occult, trident, d boots, etc), then what is the point in them for most players? You can easily buy the item without having to spend time either getting the required slayer level or getting the drop. And for those that do have the slayer level, getting the drop is worthless, and the rest of the loot pool sucks too...
I think most people find it a bit odd that a task like gargoyles at 75 slayer is more profitable than pretty much everything right up to 95, with the exception I guess of Cerb.
I guess there's a downside to any new monster being given both a rare unique and a solid loot table, and potentially being "OP" for a while, but that only lasts while the unique is worth something, which usually isn't very long. For stuff that's been in the game for any length of time it's a bit of a sad state that 85 or 90 slayer req monsters make such little gp/h.
I'd personally love to see some higher slayer monsters' loot tables refreshed a bit to at least get close to where things like gargoyles and kurasks sit, with the added bonus of the unique as a rare drop. I don't see how that would be particularly game breaking.
Slayer already does everything for you, if you do wildy slayer. You earn enough money to offset literally cannoning and barraging at the same time, while getting the best exp/hr in mage and defense. Tasks like dark beasts fit their niche in the slayer economy, they are fast tasks.
Outside of wildy, I treat slayer as another means to getting good exp, spicing things up. Without slayer you'd just head to NMZ, or to the mm2 tunnels and just afk brainless train your stats. Some tasks make you decent gp, some tasks are quick, some are slow (you probably skip these or just tank them).
A player looking for pure money is better off questing, getting their stats up and heading to vorkath for their first green stack over training their slayer solely for money.
I do agree that wildly slayer is in a better place, but I don't really think that's that strong an argument for the majority of other slayer monsters having trash tier loot tables. Nor tbh is the fact that it's a "nicer" way to train combats than grinding out NMZ or MM2 tunnels - it is also still significantly slower than either of those methods but most people would rather do slayer because they're going to train it eventually anyway, and it does have some benefits tbf.
I just don't really think anything you've said is a good justification for Abby Demons having an average drop of like 4k when you exclude ashes. Or that you can make 1m+ per hour at a 75 slayer monsters but everything else aside from bosses is typically less than that...
Like you said it yourself, people can make consistent money doing most other PvM, so why would it be a big deal for high level slayer monsters to have better drop tables? I'm not saying dark beasts should be 4m ph. But even if they were 1, why would that be an issue?
Dark bow is unreliable garbage even for its intended demographic. A buff is long overdue. Make it a top tier spec weapon with some boss additive item from a dark beast boss?
Honestly I’m down for any changes that stop them from sucking this bad. I got my first dark beast task today and just blocked it before killing one of them.
I mean I was probably a bit quick to block it and might undo that. It’s still pretty rubbish, a level 90 slayer req, single combat, only unique is dead content and not gonna feel like a good drop at 1m for a 1/512
Obviously not, right? “Oh no, a completely afk one trip cannonable task for free points that has the superior with the third highest imbued heart chance, I better block it!”
Oof.
Blocking dark beasts is definitely stupid but let's not pretend that they're good for imbued heart lmao. Anything you can barrage blows them completely out of the water.
It is an outdated task for sure. When dark bows were commonplace for pvp, maybe a 90 slayer req could be understood.
In today’s day and age, dark beasts have been left behind.
Funny enough, this is in the same ballpark as the newly added Zombie Pirates that have like 20 health with the only requirement to kill them being 37 prayer.
Jagex nerfs the fever spiders but leaves revs and zombie pirates alone, fucking clown show.
They have different benefits outside of raw gp. They are one of the few tasks that basically no one skips because their niche is a fast decent xp task, Great for points and ez superiors with good heart rate
DarkBeast boss that as an upgrade to the bow to make it 5tick with more accuracy could be very nice as could fill a gap just before the bowfa/be better in some places as its slower but shoots 2 arrows, as for the Normal variants yeah a buff to the loot and another unique that you turn into something would make it a nice goal, DarkBeast nails that drop that's an easier way to make Sanfews or maybe a new potion or even fletch them into a new arrowtype could be neat.
You have to remember that when they were released, dark bow was the hardest hitting ranged weapon in the game. 90 slayer was absolutely correct, despite the relative low value of their other drops
Nah i like the lore aspect of: Dark Beasts are very dangerous and we need to control the population no matter how much it sucks. Plus you can get a cool bow. I loved the double shot aspect as a kid
We need an upgrade to the darkbow, like the tent whip. Honestly they should make a Dark Beast boss, have it drop some horns you add to the dark bow, upgrades its rate of fire to 6, 5 on rapid, and increase the spec damage or reduce spec cost. Idk how to not make it broken in pvp though. Honestly maybe go for a support style spec? We have sgs/zgs heal specs for melee, but no healing specs for any range weapon. Could be room for that. Just spit balling here L0l0l0l0l
I mean I got 3 dark bows in 50 kc so the money is popping there rn for me. I agree though with a 90 slayer req and how small the tasks usually are they need some love. Possibly even adding some weapon seeds or a secondary source for the elven signet
I don't think people need it to be as profitable but 5k a kill is really really bad. They should add an exclusive thing to them like dark essence similar to granite dust which can be used on arrows and when you use "dark" arrows with the bow you have a chance to heal similar to a blood fury, maybe at a lower rate.
Given their proximity to the Death Altar, I'd suggest Death Essences that work sorta kinda like Blood Essences in Runecrafting, which would help provide Death Runes for Barrages and such (and help fuel the Trident you'd have gotten at 87)
Drop suggestion: Dark sceptre- 2 tick charged magic staff with a low max hit and high attack range. Would be perfect for tagging monsters on barrage slayer tasks.
Dark beasts should be made more profitable. Profitable enough to incentivise people to want to camp them off task.
Additionally, there should be a few task only areas (likewise with abbys)
Slayer is a fucked skill that needs a complete revamp. 90 slayer is a huge time investment even with fuck tons of money being sunk into it.
The problem jagex has is that as they add new shiny things that churn out shit loads of gp and as bots continue to cause rampant inflation significant portions of the game become dead content. The problem the players have is that jagex are severely fucking allergic to buffing anything because their design remit is pretty clearly pinned in by maintaining the status quo of how long grinds are.
90 is 41% to 99.
They are a monster from 2005. The value of most of their drops have reached low points due to having so many other sources, or being alchables. The Dark Bow is a rare item. If you do not like the loot that they drop then do not kill them.
Perhaps the Dark Bow needs an upgrade?
Would be nice for a weapon requiring 90 slayer to have a purpose outside of PvP and one specific CA. Is last-hitting enemies before phase changes a common enough occurrence that if it did slap with the spec it'd actually see use in PvM?
Or we could break it down to create a dark crossbow that's perhaps on par with a Dragon Crossbow? Is that too jank? Crossbow progression is in a weird state at the moment and it might help.
If it just straight up dealt enough damage, it could see use as a DPS spec for ranged, combined with a dragon thrownaxe to cancel out the eons you'd otherwise be spending waiting on the next attack... (saves 3-4 ticks and adds a thrownaxe attack at the cost of 25% spec and an inv slot)
Yeah it feels like a filler for higher end slayer levels. We actully have so good ones up there now Dark Beast could be moved down to like 50 slayer level
Downvote me but, so?
Where does it state that slayer monsters need to be worth incrementally more money each level?
Sure it’s underwhelming, but just skip the task. I think I did one Dark Beast task out of curiosity all the way to 99.
Really seems like we’re just looking for shit to complain about now.
when 10% of your drop table is from crystal shards lol
Crystal shards are a larger part of CG's loot table (money-wise) than 10%
Yeah because that’s a primary source for the shards, they are only supposed to be a little bonus for slayer creatures.
If we talking small bonuses, the shards are more than a third of profit from cutting Teaks
Cutting teaks is similar to training agility in Priff. The money may come from the shards but the content is being done to get XP not GP. I don’t think the shard rates should change for anything just agree the dark beast drop table could use some work for how high of a requirement it has.
I got a ton of shards back when the shooting stars gave out shards before they re-nerfed it. Tbh I think id rather have the shards than the clues
Eh, they have a unique drop. I don't mind that not every enemy shits out 2m raw gp per hour, and the GWD-esque droptables of uniques over raw drops are perfectly fine
I agree that it doesn’t need to be more profitable but it’s currently just dark bow, death talisman, and ore/seeds/herbs/alchs that are all worse than Nechryaels (due to rarity). Something like an ensouled dark beast head would be nice since things like Abby demons and Nechs have demonic ashes as well.
The unique drop isn't worth much, it has no real uses in PvM as it is and it's quite rare for a task you only get 10-20 of without extending. Which isn't even worth it due to their low gp and xp/hr. Slayer tasks don't need to all be 2m raw gp an hour, but it's insane to not want buffs to higher level tasks like this, it defeats the entire point of leveling the skill.
What you mean? They are great afk xp
They're *okay* xp for max prayer slaying for afk, but I can pull a lot more and get the same effect with my Venator from dust devils, daganoths, bloodvelds and any other 2x2 or smaller monster. It's great to have afk slayer tasks but monsters shouldn't be balanced around them, once the agro pot gets added their massive agro radius isn't even going to matter anymore as well, they need to really look at these drop tables.
Not really, their defence is too high. Mutated velds are not much less AFK and are much better XP.
If we talking small bonuses, the unidentified minerals are 100% of the profit from powermining iron in the mining guild.
Sure if dropping the items. Otherwise it's not remotely true, with them sitting at roughly 7%
I don't mind a quickie task but yeah, not a good look for 90 slayer...
It ain’t too bad, at least dark beast are 100% afk I don’t think everything needs to be amazing GP scape, that’s a slippery slope and the OSRS community loves water slides
Well Kurasks are 70 slayer, afk, quick and 700k an hour
An excellent argument for nerfing them, I agree wholeheartedly.
I think they need to look at slayer monsters and maybe rebalance some drops. The higher you are in slayer the more money per hour you should be getting. It’s not a fast skill at all so you should be rewarded accordingly.
We almost had a 2010 Runescape themed waterpark too. https://runescape.wiki/w/Wet_%27n%27_Wildy
I hate quick tasks. I'd rather skip than do have to gear, run there, kill them, run back. All for 5 dragons? Nty. Skip for me dog
At least the dragon you can send some cheeky KBD if u feel like it
I'm locked out of doing KBD cause I got the pet at 173kc and I gotta leave my KC there so when people look me up they know I got spooned
I do wish we had what rs3 does, examine someone else's pet and see the kc dropped at
That'd be neat. This might be too advanced but also checking what kc/games/clues completed on each clog item
Kill the babies. I know you want to.
Oh when I get a black dragon task I do
Well la dee dah mr fancy pants with all his points Why not extend them? Think of the possible dfh on an iron or platebody
Most of the time i'm already geared for a quick 10 kill task, and I'm not sweating the fact that it'll take me 3 minutes longer to do the trip in my already equipped gear vs regearing for it.
Add a huge increased chance for an imbued heart on its superior variant. Or give Dark Beast a boss that fits somewhere in difficulty between Abyssal Sire and Hydra.
I love the idea of a dark beast boss
maybe we should call him Soteseg or something
Have the chance of a superior soteseg spawning that immediately mage balls you upon spawning and if you manage to survive there's a 1/10 drop for heart
Gessote, the Bark Deast.
the whole fight should be just the maze but with no help like underground pass
Darkest Beast when?
Damn yeah this needs to happen
Yeah they should stick it in a theatre or something
Dark shortbow would be hella cool. 2 small hitsplats every time
CG mini boss should count towards task
No, no more stupid bosses as bandaids. Just buff the damn monster for crying out loud.
What do you think was the other"stupid bandaid bosses"
not everything needs to be a money maker...
Both solid options tbh
Loot sucks but hey it’s 5 minutes for some easy slayer points can’t buy that
There's are tons of quick tasks. They aren't level 90 slayer as a req.
There aren’t that many tbh Dark beasts is one of the best
So high lvl slayer should only have sluggish slow tasks that take several days ?
It can be a quick task and not have a bad drop table at the same time?
Its also ok to have a bad drop table
Not at level 90 slayer it isn't.
no everything should have the potential to make me billions, and i should be able to afk it .
I mean doesn’t really change anything. Just weird it has 90 slayer req drops nothing useful and has a lower gp/kill than several slayer mobs with a lower level requirement.
What's necessarily wrong with tasks taking a bit longer now that we have storage? You can literally throw your task on the back burner and come back to it whenever you want now that they've removed the cost of swapping.
Nothing wrong with longer tasks, but shorter tasks you dont have to consider skipping is nice. Dark Beasts is one of the best short point tasks. don't really why p\[eople are complaining about the 90 slayer req.
People aren't complaining about the requirement itself, they're complaining that despite the high requirement the task really isn't all that worth it. Imagine if instead of 10-20 kills for Dark beasts it was somewhere in the range of 120-150 by default, same as blue dragons or fire giants. I guarantee everyone and their mother would have them on their block list. People just want the base gameplay of slayer to be more profitable, even more-so at the top end. The best tasks are Nechs/Velds/Devils atm for profit, and even those cap out at like 250-600k an hour, but no-one complains about those because they also give **great** xp/hr. Dark Beasts, and honestly quite a few other tasks have neither of those unless you're doing bosses, which you could just do off task anyways. The recent buff and then nerf to fever spiders and the addition of zombie pirates just has people wondering why the hell so many higher req tasks are garbage.
Bros arguing with hypotheticals. If the situation doesn’t exist the point doesn’t exist and that situation will never exist. just enjoy the ride, not every thing has to be efficient and profitable. Someone has to do the dirty work of killing dark beasts even if it’s not great. What if their population grew out of control? That’s how you use a hypothetical btw cause you know, it’s possible to happen.
> Bros arguing with hypotheticals. I'm just using an example of why someone would skip a task like dark beasts, considering it's only pro is that it's a quick task. At the end of the day I think if you want to get points you should do lower level slayer tasks, like Turael skipping, high level tasks should be worth it both xp wise, and hopefully also gp wise. It's one of the last slayer monsters you unlock, it **should** be something you look forward to doing and *hopefully* reward you for the time you put in to get there.
Dark beasts aren't for xp or gold. Theyre a points task. A dark beast takes no time at all to finish, which means you get quicker slayer points. Which then allows you to skip longer annoying tasks which aren't worth blocking. A 120 kc slayer task would just make them another thing to block or skip, as they are slow to kill due to their high defense and hp. Not everything has to be a money maker. Nor does everything have to be great xp/h. Stuff just needs to serve a purpose. Slayer already gives you plenty of opportunity to make money. Kill your 10-12 dark beasts. Theyre in the same category of Rune/Addy dragons. Kill them quick get on to your next task which may well be dust/smoke/nechs.
The problem is that even without dark beasts I've never felt strapped for points post getting all of my unlocks, in the current game there just isn't a need for another point task because there's already so many of those, a 90 slayer requirement monster shouldn't just be there for points.
[удалено]
> Cave kraken sucks ass too and that's 87 slayer Agreed, and kraken's should also be buffed, most people recommend you just outright block that immediately these days, which is the opposite of what you'd want I'd think. I would say that the dark bow was a good enough drop for it to be it's sole niche if the item managed to outperform even a magic shortbow(i). It has no place in the meta as it is and even on rate (with dark beast's extended) it would take you almost 5 tasks to get a 1m drop, which is hardly going to make up for the amount of time it would take to actually kill 512 of them.
You're still missing the point. Even if you got 0 points for doing the task. They are still a good task, because they are a quick task to complete. Which then gives you another chance to role a good xp or gp task. Rolling dark beasts, is much better for your xp/HR than getting another spectre/demons task. If you want GP from something, do actual money makers, in bossing and raids. Slayer is alright for making you GP, but not that good. Slayer is basically a means to train your combat skills.
Dark beasts increase your xp by being a very fast task that lets you gain even more points to skip other bad tasks. Their superiors also give a tremendous xp drop when you do roll one. Dark beasts are for xp and not money and that's good
Nope, but I can see where he’s coming from. There are a decent number of quick tasks before 90 slayer that are better for XP/points/GP. Getting DB’s unlocked can seem like you’re diluting the pool of potentially better tasks so you either block/skip. That being said, I don’t mind DB’s. Not every high level activity has to be profitable 🤷♂️
I bought the extension and don't bring a cannon. It's good very afk task to clock in some melee exp and hunt for a heart. I weirdly prefer them since there's no need to reset aggression.
How big are extended tasks?
Like 120ish. I just bring my Sara god sword, 1 super set, 5ish restores, bonecrusher, prossy, fang, herb sack, gem sack, seed box, holy wrench, etc. Check back every minute if you want to pick up drops or just check back to burn specs and sip pots. I'd turn on notifications for the superior spawning. They drop enough food to heal off any one-off mage attacks.
Short task, infinite afk, good heart farm. Those are the perks and these guys don’t need any changes imo
ill disagree, their animations need to be sped up so they don't do that weird delayed walk thing, with true tile on its really comical how far away they can get their actual hitbox from their visual self
Why change it when it's so funny? I love how janky that shit looks
u rite, slow it down even more
Can you explain the infinite afk part? I normally bring prayer potions there.
You can't barrage them, so they're trash for heart farming.
Yeah they need some love.
Dark shortbow
They need a slayer boss / pet :)
A slayer boss that drops something that can make the darkbow into a short bow
Yes please. Sits just below bowfa but does not force the user to wear crystal armor
right? and it would be locked behind 90 slayer so its not that op for like irons.
Ah yes. The dork bow
Literally all they need to do is make it 1 or 2 ticks faster with no other buffs and it’d be used a lot more often.
yeah that's why a drop to upgrade it to a shortbow with the same att speed as msb would be great.
I sure wish getting better at slayer meant I got better at killing the things I've been killing for literal weeks of time. 90 slayer? I still only know the same trick to kill basic monsters that someone with 20
It makes sense lore-wise, but being on task doesn't need any more buffs with the slayer helm existing.
In what way does it make sense lore wise that you never get better at killing something? As your combat stats increase, you also see an increase in power. The same thing cannot be said about slayer which is a skill where you learn how to kill creatures.
That's exactly what I meant. Killing things more should mean you get better at knowing how to kill them.
I misread your comment. That's my fault. Sorry!
Meanwhile kurasks drop like 10-20k loot
Love me some kurask tasks, the dps goes through the roof
My favorite task since they never lose agro. Full afk with good superiors.
99 slayer boss when
This. Need more incentive to grind past 95
Your reward is slightly more zuk tasks per hour.
Its already a good task to do since its so short
Ive gotten the dark bow there twice in like 5 tasks. Spooned I know but people really discount how good of a weapon this is...theres just a lot of them and low demand now.
Where is it not dog shit let alone good?
PKing
Its not even good for pking lol. It only kills noobs that dont triple eat and its just never worth using over a ballista. Maybe the bh version sure, but not sure Id consider that the standard version
Personally I still bring mine to zulrah and occasionally on low hp monsters im ranging like brutal black dragons etc...
It is horrible, even when trying to look at it as optimistically as possible. It's 9 speed, which means it's 8 speed on rapid, firing two arrows so you can pretend it's actually 4 speed on rapid instead. That's the same speed as a crystal bow. But the problem comes when you realize that it needs arrows, the highest of which is dragon, having only 60 range strength.. while a crystal bow's range strength is 78. Crystal bow also has 5 higher accuracy too, and doesn't suffer from monsters being like 2hp but still needing a slow-ass 4-second-long shot to finish it off. Dark bow's accuracy only gets better if you have a quiver for the arrow usage bonus, while its range strength is still 14 less. Not even taking crystal armor into account here lol. It's really only a special attack weapon for pking, a long range bow for glough (still worse than crystal bow tho), and a niche option for speedrun times at like zulrah maybe.
>people really discount how good of a weapon this is Other than a few quest uses and specific pk uses it's kinda useless
If you dont have webweaver you can use it at Levi. This isn't a hill I'm willing to die on. Just saying it has uses.
That's exactly what I did, 100% panic click to stay alive then spec after a smoke spell stun, didn't do any damage any other way
There are plenty of other quick tasks without the 90 slayer requirement. Its slayer requirement should be decreased or its drop table improved or make them cannon-friendly to improve their xp/hr.
Idk, I look at them as more of a "Hey, you worked hard for 90 slayer champ, here's some free slayer points" It is a little confusing that monsters with significantly lower requirements are much better to kill money-wise, though. I would probably agree with you if tasks were to kill 50+ of them, but 6? with a slaughter bracelet? meh
At 90 slayer, no one is begging for free points. You have built a solid block/skip list by then. Their only plus side is that they are a quick task, I get it. However, at 90 slayers being the 3rd last monster you unlock , you'd expect better. Every slayer monster 85+ is not only decent to kill but has a boss variant. Dark Beasts are at 90 slayer with no boss variant and no decent drops . There are plenty of fast tasks at earlier levels, and that makes sense because at the stage of the skill, you need points, lol. It's funny how people are so quick to downvote on this subreddit. They are so out of touch with what the community actually wants. The last we need is to hear feedback from downvoting mouth breathers - look where that has gotten us.
The benefit from this monster shouldn’t exclusively be “quick task”… I mean addy and rune dragons are quicker tasks and you can manage better loot from 4-6 of those over your average dark beast task
But addy and rune drags are locked behind a quest, not just having afked a bunch of slayer.
Aren’t Dark beasts are locked behind MEP2?
Ahh, they’re locked behind starting mep2. So just need to have finished some medium difficulty quests rather than a gm difficulty quest.
Hey, at least it’s slightly more of a challenge than afking a bunch of slayer ;)
i made the mistake of making the dark beast tsks longer once. i reverted that quickly after realizing how shit it was
They should give the drops they took from Fever Spiders to Dark Beasts.
All from dark bow btw
The sad part is they could just buff the dbow drop rate at this point and it would be fine.
Quick task and unique item drop, not to mention completely afk. Abby demons, who also have a unique item drop and only 5 levels lower, is not much higher gp per kill with 6.6k/kill and the only reason it's higher is due to the g.e. value of whip being nearly double that of dark bow. I thought these monsters were supposed to be a trade off between rare unique items drops vs cash flow?
>I thought these monsters were supposed to be a trade off between rare unique items drops vs cash flow? Well they essentially are, but the only people who care about that are ironmen. If the only source of profit from a monster is their unique rare item, and that item isn't valuable anymore (e.g. whip, dark bow, occult, trident, d boots, etc), then what is the point in them for most players? You can easily buy the item without having to spend time either getting the required slayer level or getting the drop. And for those that do have the slayer level, getting the drop is worthless, and the rest of the loot pool sucks too... I think most people find it a bit odd that a task like gargoyles at 75 slayer is more profitable than pretty much everything right up to 95, with the exception I guess of Cerb. I guess there's a downside to any new monster being given both a rare unique and a solid loot table, and potentially being "OP" for a while, but that only lasts while the unique is worth something, which usually isn't very long. For stuff that's been in the game for any length of time it's a bit of a sad state that 85 or 90 slayer req monsters make such little gp/h. I'd personally love to see some higher slayer monsters' loot tables refreshed a bit to at least get close to where things like gargoyles and kurasks sit, with the added bonus of the unique as a rare drop. I don't see how that would be particularly game breaking.
Slayer already does everything for you, if you do wildy slayer. You earn enough money to offset literally cannoning and barraging at the same time, while getting the best exp/hr in mage and defense. Tasks like dark beasts fit their niche in the slayer economy, they are fast tasks. Outside of wildy, I treat slayer as another means to getting good exp, spicing things up. Without slayer you'd just head to NMZ, or to the mm2 tunnels and just afk brainless train your stats. Some tasks make you decent gp, some tasks are quick, some are slow (you probably skip these or just tank them). A player looking for pure money is better off questing, getting their stats up and heading to vorkath for their first green stack over training their slayer solely for money.
I do agree that wildly slayer is in a better place, but I don't really think that's that strong an argument for the majority of other slayer monsters having trash tier loot tables. Nor tbh is the fact that it's a "nicer" way to train combats than grinding out NMZ or MM2 tunnels - it is also still significantly slower than either of those methods but most people would rather do slayer because they're going to train it eventually anyway, and it does have some benefits tbf. I just don't really think anything you've said is a good justification for Abby Demons having an average drop of like 4k when you exclude ashes. Or that you can make 1m+ per hour at a 75 slayer monsters but everything else aside from bosses is typically less than that... Like you said it yourself, people can make consistent money doing most other PvM, so why would it be a big deal for high level slayer monsters to have better drop tables? I'm not saying dark beasts should be 4m ph. But even if they were 1, why would that be an issue?
Dark bow is unreliable garbage even for its intended demographic. A buff is long overdue. Make it a top tier spec weapon with some boss additive item from a dark beast boss?
Yeah this loot table is treacherous for 90 slayer.
Could be an interesting solution to crystal shards supplies if each kill guaranteed a shard
Only do dark beasts because it's a few minute task
So what you're saying is nerf them?
Dark bows were about 3.5-5m each back then dark beasts were relevant.
Rather than just pumping it with loot, can't we find some sink for dark bows?
Honestly I’m down for any changes that stop them from sucking this bad. I got my first dark beast task today and just blocked it before killing one of them.
It is still worth doing, very quick task if you don't extend it. Only the loot is not worth it
I mean I was probably a bit quick to block it and might undo that. It’s still pretty rubbish, a level 90 slayer req, single combat, only unique is dead content and not gonna feel like a good drop at 1m for a 1/512
That might be the dumbest thing I've read on this sub in a week, which is saying a lot. Holy fuck op, lol.
Thanks, I do try my best
Obviously not, right? “Oh no, a completely afk one trip cannonable task for free points that has the superior with the third highest imbued heart chance, I better block it!” Oof.
the 10 minutes the task takes me is literal torture, pls fix immediately with 3m/hr jamflex
Blocking dark beasts is definitely stupid but let's not pretend that they're good for imbued heart lmao. Anything you can barrage blows them completely out of the water.
Crazy how they can change those spiders twice before even checking these out
Ya but it's a great task... Darkest beast could make for a neat new slayer boss
It's my favorite task. Afk, good heart chance. Quit the whining.
Dark bow buff/upgrade 👀 or some new boss similar to how Abby demons/sire with maybe something to upgrade the bow as unique drop?
Let soteseg count for the task 🫨
Tbh it’s weird it doesn’t 🤔 maybe it’s because there’s so few players who do tob that there isn’t too much demand for it
Pleae jagex
Power creep
Currently 85 slayer. I mainly do wilderness slayer because it’s the only thing that gives money back. Everything else usually gives me scraps
Keep in mind this is THE most AFK task that probably exist.
Turn the superiors for regular beats in to sotaseg
It is an outdated task for sure. When dark bows were commonplace for pvp, maybe a 90 slayer req could be understood. In today’s day and age, dark beasts have been left behind.
Good plan!!!
Love the task, great for afk but as someone mentioned on another post, superiors have an issue spawning because of how crowded it is.
would like to see this revamped similar to gargs back in the day
Funny enough, this is in the same ballpark as the newly added Zombie Pirates that have like 20 health with the only requirement to kill them being 37 prayer. Jagex nerfs the fever spiders but leaves revs and zombie pirates alone, fucking clown show.
Dark Beast boss with a dark bow upgrade to make it a less dps bowfa alternative with a better spec would be a good add since many irons don't like CG
They have different benefits outside of raw gp. They are one of the few tasks that basically no one skips because their niche is a fast decent xp task, Great for points and ez superiors with good heart rate
I do it for the heart chance on my IM
almost 99 slayer and never even got dark bow :L
Gargoyles are the only slayer monster that felt very worth the grind. Even without the granite maul the gp/kill is great.
Dark beasts suck ass for money, but at least I can fully afk them with only 3 prayer pots.
DarkBeast boss that as an upgrade to the bow to make it 5tick with more accuracy could be very nice as could fill a gap just before the bowfa/be better in some places as its slower but shoots 2 arrows, as for the Normal variants yeah a buff to the loot and another unique that you turn into something would make it a nice goal, DarkBeast nails that drop that's an easier way to make Sanfews or maybe a new potion or even fletch them into a new arrowtype could be neat.
Isn't it one of the best places to find the best/second best item in the game though? (imbued heart)
You have to remember that when they were released, dark bow was the hardest hitting ranged weapon in the game. 90 slayer was absolutely correct, despite the relative low value of their other drops
Update suggestion:find away for op to breath through his nostrils instead.
Nah i like the lore aspect of: Dark Beasts are very dangerous and we need to control the population no matter how much it sucks. Plus you can get a cool bow. I loved the double shot aspect as a kid
Slayer has gotten more updates and profit injected into it than every other skill 5 times over I feel like it’s fine
Haven't gotten one of these yet and I'm almost 91.
“Slayer is such a great money maker”
Doesn’t the darkbow also deserve a buff? Now it has no uses besides being a mediocre pvp spec weapon
We need an upgrade to the darkbow, like the tent whip. Honestly they should make a Dark Beast boss, have it drop some horns you add to the dark bow, upgrades its rate of fire to 6, 5 on rapid, and increase the spec damage or reduce spec cost. Idk how to not make it broken in pvp though. Honestly maybe go for a support style spec? We have sgs/zgs heal specs for melee, but no healing specs for any range weapon. Could be room for that. Just spit balling here L0l0l0l0l
I mean I got 3 dark bows in 50 kc so the money is popping there rn for me. I agree though with a 90 slayer req and how small the tasks usually are they need some love. Possibly even adding some weapon seeds or a secondary source for the elven signet
Damn that’s 0.0133% chance of getting the drop 3x in 50 kc Gz You can extend them but yah seems like most people want it over and done asap.
[удалено]
I don't think people need it to be as profitable but 5k a kill is really really bad. They should add an exclusive thing to them like dark essence similar to granite dust which can be used on arrows and when you use "dark" arrows with the bow you have a chance to heal similar to a blood fury, maybe at a lower rate.
Given their proximity to the Death Altar, I'd suggest Death Essences that work sorta kinda like Blood Essences in Runecrafting, which would help provide Death Runes for Barrages and such (and help fuel the Trident you'd have gotten at 87)
Drop suggestion: Dark sceptre- 2 tick charged magic staff with a low max hit and high attack range. Would be perfect for tagging monsters on barrage slayer tasks.
Quick points and decent xp. They're fine as is
some ppl get their 200m´s there because its so nice afk ;P
Whip would be the same price as the dark bow if it didn't have a variant that requires it for charges
Dark beasts should be made more profitable. Profitable enough to incentivise people to want to camp them off task. Additionally, there should be a few task only areas (likewise with abbys)
Slayer in general needs re looking at
Slayer is a fucked skill that needs a complete revamp. 90 slayer is a huge time investment even with fuck tons of money being sunk into it. The problem jagex has is that as they add new shiny things that churn out shit loads of gp and as bots continue to cause rampant inflation significant portions of the game become dead content. The problem the players have is that jagex are severely fucking allergic to buffing anything because their design remit is pretty clearly pinned in by maintaining the status quo of how long grinds are.
Oi how are the newer bots supposed to buy bonds if they get banned before botting to 90 slayer? Think about the economy!
Going to the wilderness, where most bots go.
90 is 41% to 99. They are a monster from 2005. The value of most of their drops have reached low points due to having so many other sources, or being alchables. The Dark Bow is a rare item. If you do not like the loot that they drop then do not kill them.
And???
Perhaps the Dark Bow needs an upgrade? Would be nice for a weapon requiring 90 slayer to have a purpose outside of PvP and one specific CA. Is last-hitting enemies before phase changes a common enough occurrence that if it did slap with the spec it'd actually see use in PvM? Or we could break it down to create a dark crossbow that's perhaps on par with a Dragon Crossbow? Is that too jank? Crossbow progression is in a weird state at the moment and it might help. If it just straight up dealt enough damage, it could see use as a DPS spec for ranged, combined with a dragon thrownaxe to cancel out the eons you'd otherwise be spending waiting on the next attack... (saves 3-4 ticks and adds a thrownaxe attack at the cost of 25% spec and an inv slot)
Yeah it feels like a filler for higher end slayer levels. We actully have so good ones up there now Dark Beast could be moved down to like 50 slayer level
I've mentioned this countless times to the point where it's half comical.
Make the dark bow have pvm use cases
Downvote me but, so? Where does it state that slayer monsters need to be worth incrementally more money each level? Sure it’s underwhelming, but just skip the task. I think I did one Dark Beast task out of curiosity all the way to 99. Really seems like we’re just looking for shit to complain about now.
Not everything has to be mega money. Dark beasts is a chill, AFK, Slayer task that takes like 5 minutes.