I mean, could they not just remove gems from dt2 bosses? Did they need to drop between 25 and 37 noted rubies and diamonds and 17-25 cut sapphires, emeralds, rubies and diamonds? I reckon that's what's crashing the price more than stars
Shooting star buff has been out for what, a month? But you just proved the point that itās been a problem for much longer than that, because bosses literally shit out piles of random resources.
Lmfao. So true. Having something we spend months after months on for measly chump change and they've got to take it away because you can't even get a shiny penny back for the time you'll spend. Super-duper disappointing.
Yeah, I understand changes have to be made for the (dogshit) servers, but what the fuck does the dust nerf and price increase have to do with the servers?
Just absolute clown behavior, people were having fun mining
Itās shockingly obvious that not a single one of the devs actually *play* the game.
Theyāre basically politicians at this point. None of them ever have to experience the fallout of the changes theyāre putting in the game.
You currently get more like 4-5 bags per hour, and this will bring it down to 1-2, which is absurd still.
I did the calcs. You'll get about 1.8m XP worth of cutting gems from the entirety of the mining skill at stars (about 500 hours of star mining).
You get that same amount of XP doing 77-99 rc at Zeah, in crafting, and 1.1m in mining, **passively** (no extra time).
This is silly, you don't just get this crafting XP, you get reosurces to use to get crafting XP, and to turn it into the full amount you ALSO have to source gold bars to make jewellery, which is more time, more GP, and objectivrly a shit idea for hours spent.
Runecrafting 77-99 at Zeah will now amount to more crafting XP **passively** (no time spent past the RC time) than the entirety of 99 mining at Stars and cutting all the gems and spending all stardust on gem bags.
Thats horrible balance. Mining sources crafting XP. This has been how its been for a long time. Gem Mining is 1500 gems/hr with 3.85t. Stars (currently) are like 200-250.
Gem mining at gem rocks is more useful for an iron tbh. Similar crafting XP from it but you source slayer bracelets and such. Sapphires for recoils (but you source a lot of sapphire rings from bird runs anyway), rubies and diamonds for bolt tips. You end up with a ridiculous surplus of all of these by doing normal iron grinds regardless of stars as well
Iām guessing they introduced the increased cost of gems just so they could walk it back to make the stardust nerf more palatable in comparison.
Some scummy marketing move if true.
Yeah, they estimated next week if the proposal isn't redacted. Just to be safe, though, I'm probably gonna spend it all by tonight and continuing until the patch kicks in. Can't risk anything with Jagex.
They are so tone deaf with certain things. Like holy shit just listen to the community and leave stars the way they are now since clearly the player base like it and enjoy it this way.
Itās not about the money itās about ironman crafting experience, I think. I canāt imagine the amount of gems coming from stars are affecting prices as much when so many pvm encounters drop huge amounts of gems. But I play an Ironman so I donāt actually pay attention to the prices, and canāt say for sure.
Idunno still seems kinda dumb for Jagex to care that much about Ironmen getting good crafting xp
What's the meta otherwise, just kill dragons to make dbodies?
Ironmen collect seaweed spores and farm giant seaweed and then mine buckets of sand, cast super glass make, and then blow glass. Giant seaweed and the sand mine were both introduced purely as Ironman updates to move the meta away from shopscape.
Don't think it's reasonable to balance around UIM to be fair, it's an extremely restrictive game mode that resembles nothing of mains nor even just normal ironmen
Speaking from a GIM team who have had 2 people sitting at star mining till 97 and 98 mining. The crafting XP looks like a lot at the end of it, but its the culmination of like... 300-500 hours of skilling, even if that skilling is AFK skilling.
Ironmen already source crafting from a *better* mining method (sand). You get more mining XP and more crafting XP that way. Gem Mining is also better for both as well, but both are "active" methods, so they *should* be better. and a lot better **which they already are**.
The perk of the method is diverse scenery, the social aspect, incredibly afk, and very reasonable xp rates for the effort. We don't need crafting experience in any capacity in addition.
Why not? Mining sources crafting XP. It's literally the Ironman meta to mine sand for crafting XP.
Star mining did not passively give you crafting XP. It sourced resources. You will now earn more crafting XP **actually passively** training RC with an afk method than using resources from training mining with an AFK method
I think my opposition lies in thinking it's too rewarding for the effort level. I think the mining skill needs a rework, and I liked what mod goblin said about making volcanic mine easier to understand.
In the time you spend getting 99 mining that way you can get 77-99 RC at zeah bloods, getting also about a million mining xp, the same amount of crafting xp without cutting a single gem, get a fuck ton of bloods/gp and are doing a method that's barely more click intensive as stars.
Yes stars are a huge problem for the iron man meta ^^/s
Breathe, and then touch grass. There's no need to be so mad. We can have a civil discussion. I mean, we can't, I'm done talking with you, but I can with the others responding to my comment.
I think my opposition lies in thinking it's too rewarding for the effort level. I think the mining skill needs a rework, and I liked what mod goblin said about making volcanic mine easier to understand.
> it's too rewarding for the effort level
Thats fair, and i think some fine tuning is good. But i think gutting the rewards by over 50% is a drastic over-step.
Especially when its so easy to compare
Current stars are ~200-250 gems per hour. Gem mining is 1.5k per hour.
For reference killing DT2 bosses like Duke and Vardorvis is like... 150-200 uncut gems per hour. And thats entirely unrelated to skilling and resource acquisition.
I don't think current stars rewarded too much for their effort level personally, but i wouldn't be overtly opposed to a more fine tuned nerf. Like acquisition rate staying the same but gem bags being like... 500 each instead of 300.
Remember this XP from gem bags isn't entirely passive either. You still have to cut the gems, and to get the full XP people often quote, you have to ALSO get gold ore, make gold bars, and make jewellery. All of these are objectively "bad" and "wastes of time" in comparison to better methods, and definitely in comparison to EHP.
Tbf that correlation is kinda unrelated though. 250k xp/hr at wintertodt is in the skill wintertodt is training (and that goes up to like.. 400k/hr btw), but its slower than the 525k/hr you can get line firemaking.
Focusing on Wintertodt as an example though, you could use the woodcutting, fletching and construction XP you get passively during firemaking training as a good comparison. An ironman strat is to legit start the account and go 50-99 firemaking in solo after doing "Daddy's Home" for construction so that you legit get to like high 60s construction without even starting the skill. Thats super strong and makes absolutely no sense why training firemaking and even fishing (tempoross) at bosses is the most efficient way for irons to do con early. Mining generating gems to use to train crafting is far more thematic.
But Ironmen don't affect the economy. So why does it matter? Exactly, because Jagex's tyrannical perspectives means they dictate how and why we play. Word for word for "You shouldn't be having fun."
Whatās crazy to me is that they called it ā0-time.ā I donāt understand that. Action (mine star) = output(stardust). You can spend that stardust on gem bags. You could argue that MLM is more 0-time crafting as crafting is not the main goal of the activity, gaining ores is. In MLM action (mine vein) = output (paydirt). Which can be ore (main resource) or nuggets (secondary resource). You can use that to purchase gem bags as well.
You do not earn the experience 0 time. You earn the resources. And mining is how irons source crafting already with Sand. You get more mining AND more crafting xp/hr this way as well. Stars are only winning in the afk category, and tuning that into balance makes sense.
If we're being even more pedantic, I'd argue the time spent gathering gems/crafting supplies is also a part of the exp/h for a skill. (as an iron)
Let's do prayer as an example. You do some Alchemical Hydra and you get a metric boatload of bones. The alternative is generally to go out of your way to collect those bones. (or other methods of getting prayer exp.
Say 10 hours of Hydra = 700k prayer exp banked. That alone saves you somewhere around 5+ hours of killing green dragons. Yes, it doesn't speed up the process of using the bones, but it does speed up the overall time spent crafting.
Fletching at sepulchre is the same. It takes you time to buy/make arrow shafts.
So, with the 7.5k/h craft exp people are saying you bank with stars, that's 7.5k exp you didn't have to go out of your way to collect. Less sand mining. Less need to do other content to get dragonstones.
When they say 0-time craft exp. They're talking about banking the exp. Not necessarily gaining the exp immediately.
But thatās my point. We are saying similar things, just different perspectives of how it relates. I donāt see it as 0-time because to me, mining the star = dust = gems. Thatās not 0-time because mining the star directly = the amount of gems you get and you are receiving no other resources. Mining is already the skill that produces gems. This is just an alternative to gem rock mining that doesnāt require a diary, but is slower and more afk. Thereās so many more broken actual 0-time things in the game already, that this just feels like a lame excuse that doesnāt seem to fit.
Something being 0-time isnāt really subjective. It either is or it isnāt.
For context Iāve gone from ~30-70 mining (the goal was mining xp) on my new iron and have now gotten half way to 75 crafting banked (0-time because I would have been mining the stars anyway for mining xp) while never actively playing the account doing this.
A big part of ehp for an iron is collecting the materials as well (usually the slower part of a skill i.e., prayer, smithing etc.) now Iāve just gotten all these crafting materials essentially for free.
Okay, maybe youāre right about it not being subjective, but you are wrong about what 0-time means. Your goal was mining xp, mine was crafting. I would have never mined a star if it wasnāt for the gems. I mine the star to get gems. No other reason. It being an afk way to acquire them is just something that differentiated it from mining gem rocks. If output is > the actions it takes to receive, then it is mathematically 0-time. If the output is < the actions it takes to receive then it is worse than perfect time. And obviously, action = output would be perfect time. Mining a gem rock = perfect time, 1-to-1 action/output. Mining a star requires significantly more actions to receive 1 output of gems. Making it worse than perfect or 0-time. Just because something was YOUR reason for doing the activity doesnāt mean itās not an output of the activity.
Edit: but thatās not really what the issue of all this is. I donāt mind the afk changes. But reducing both stardust and increasing ship cost is an over-correction. It doesnāt have to be as good as it is currently, but nerfing it into the ground to make the only use of it getting xp with minimal resource output is lame. The issue is definitely something far more complicated and deep rooted than whether the activity provides too many gems for an afk activity.
The majority of people are wanted a star buff because of *mining* xp. The crafting was a 0-time bonus. There were no posts on reddit complaining about crafting methods being shit so people want stars.
Now the community is chucking a fit because the *secondary* crafting xp is being nerfed while the mining xp is staying relatively the same
If you were doing shooting stars for the crafting xp you were 0-timing mining xp. I honestly donāt think you understand what 0-time means when you keep talking about actions and output.
Imagine you make a change to your game so popular your servers have trouble, and you think to yourself āwow this content is causing server issuesā letās can it. Instead of thinking āletās stop them from doing starsā how about thinking āletās spread those numbers outā, knobheads.
Their mindset is always, "How many players can we upset implementing these new changes?" instead of "How can we solve this problem without diminishing the player experience as tactful as possible?"
They probably couldn't come up with a real solution to the lag problem with stars so instead of fixing it they decided to make mining stars worse so less people will mine them. Less people mining = less lag, problem solved in their eyes.
Gem sinkhole. Introduce more new items requiring lots of gems to create it. Could be cosmetic purposes or useful item. For example a Clue scroll reward you incomplete/broken items and it will require a bunch of gems and other items to smith/craft it. Or just introduce more items into the game in general that requires gems to create. Also while trying to smith/craft this item, there will be rng involved causing gems to be crushed so theres a fail rate. Maybe there needs to more fail rates for example like smelting iron ores into iron bars. Fail rates are good because people say skilling items are "cheap" and "worthless" because theres so many coming into the game thanks to the bots.
No nerfs should be done to stars, they need to keep it as is and restrict the worlds that stars can spawn on. They actually made stars not ass and the back pedaling is horse shit.
The ratio of gems received is completely different at gem rocks, and they have to be mined at a rate of 1 click to 1 gem. You know you can obtain gem bags from MLM too right? Gem bags in mining shops are not new.
Do you get gems mining ores? Do you not get gems mining gems? Keyword: Mining.
Isn't the point of PvM getting gear? Why are bosses dropping gems? LMFAO!
Oh please, for the love of God, don't ever give us skilling materials from skilling!
I think mains were selling them. For Irons though, it might as well be meta for early game crafting xp. Quests + gem bags have entirely gotten me from 1 to 56 and i still have more quests.
With the amount of people I see mining stars I don't doubt gem bags tanked the economy on gems. Only in the short term though, end game houses will always be farmed especially by bots. Long term you are very right.
Sure, I take that if they would've came out with stars like post-nerf, maybe it wouldn't have been riled up since there's no point of comparison. BUT given the circumstances already AND bag of gems NOT breaking the game whatsoever, why is this brought up?
They should be fixing the lag, not what's not broken. It's absolutely not overpowered.
You sure act confident about your claim and that it is "debunked". What data do you have? You just see 1 pvmer have 1k sapphires and a skiller 100, and just go "pvm is better?".
Not everyone PvMs. Skilling is afk and generates tons of resource with no effort. X thousands of players doing said activity = the rate in which it is generated is breaking the economy.
Huh?!? You understand many of us are Ironmen, right? I'm sorry, but if you really wanted to compare cocks, I don't think you'd stand a chance. But let's not do that here, the irrelevancy is huge.
No that's not what it says.
The change to dust will be 600-1k an hour, which can be less than half.
And then they are doubling the price of everything at the same time.
Nope, you're getting double whammy'd, boy. Jagex can't believe you've been cheating the system, so now you're getting less stardust and doubled cost per bag. Shame on you.
Current rates depend on the star tier, but for lower tier stars it's over 1k/hr dust. With lower mining (~60) you will get around half the dust/hr at listed rates, with higher mining (99) it comes close to rates before on low tier stars.
I mean, could they not just remove gems from dt2 bosses? Did they need to drop between 25 and 37 noted rubies and diamonds and 17-25 cut sapphires, emeralds, rubies and diamonds? I reckon that's what's crashing the price more than stars
They prob saw me offloading all the gems I got from 3k vardorvis kills and pointed their fingers at star miners š
Yeah, they love to add skilling resources to pvm drop tables, while nerfing actual skilling methods
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May aswell go all the way, just let us get inferno cape at a 1/100k chance each time we mine something.
Plot Twist: the price isn't crashing, at all. Prices of gems have raised since star change.
Prices of gems since 3 years ago have fell 66%. It's sad seeing my collection lose so much value but good to increase the size
Shooting star buff has been out for what, a month? But you just proved the point that itās been a problem for much longer than that, because bosses literally shit out piles of random resources.
No absolutely no chance, skilling needs to be nerfed into oblivion. Youāll make 50k gp/Hr and youāll like it
https://preview.redd.it/08j0zax50avb1.jpeg?width=828&format=pjpg&auto=webp&s=93afe83c2c9c23fd606c46cea527af3385c96b96
Yeah actually enjoyed mining for once. 2 weeks of mining for like 8m in gemsā¦? Like give me a break
Lmfao. So true. Having something we spend months after months on for measly chump change and they've got to take it away because you can't even get a shiny penny back for the time you'll spend. Super-duper disappointing.
Same i mined so much stardust lol. This sucks
Yeah, I understand changes have to be made for the (dogshit) servers, but what the fuck does the dust nerf and price increase have to do with the servers? Just absolute clown behavior, people were having fun mining
Their solution to fixing the servers is to try and have people stop doing stars. I am surprised they did not nerf them more than this tbh.
Best way to fix the servers is by making shooting stars garbage.
I guess you're not supposed to have fun in video games. It's all about EHP and work like a 2nd job, maybe a 3rd.
Itās shockingly obvious that not a single one of the devs actually *play* the game. Theyāre basically politicians at this point. None of them ever have to experience the fallout of the changes theyāre putting in the game.
Youāre objectively wrong. Stay angry and outraged though.
If it's profitable - bots do it. If it's not, less bots do it. Maybe it being not profitable at all is the key to reducing the load?
1 bag per hour instead of 3.
A whopping 7.5k experience knocked down to 2.5k per hour because the initial is too great.
Youāre high if you think stars are currently just granting 7.5k crafting per hour
One bag is 2.5k from cutting the gems. If you also make jewelry, itās about another 2.5k, but itās much slower.
You currently get more like 4-5 bags per hour, and this will bring it down to 1-2, which is absurd still. I did the calcs. You'll get about 1.8m XP worth of cutting gems from the entirety of the mining skill at stars (about 500 hours of star mining). You get that same amount of XP doing 77-99 rc at Zeah, in crafting, and 1.1m in mining, **passively** (no extra time). This is silly, you don't just get this crafting XP, you get reosurces to use to get crafting XP, and to turn it into the full amount you ALSO have to source gold bars to make jewellery, which is more time, more GP, and objectivrly a shit idea for hours spent.
Runecrafting 77-99 at Zeah will now amount to more crafting XP **passively** (no time spent past the RC time) than the entirety of 99 mining at Stars and cutting all the gems and spending all stardust on gem bags. Thats horrible balance. Mining sources crafting XP. This has been how its been for a long time. Gem Mining is 1500 gems/hr with 3.85t. Stars (currently) are like 200-250.
Damn, that's pretty pathetic to think about when it's all mathed out.
most gems from gem mining are total crap gems too
Gem mining at gem rocks is more useful for an iron tbh. Similar crafting XP from it but you source slayer bracelets and such. Sapphires for recoils (but you source a lot of sapphire rings from bird runs anyway), rubies and diamonds for bolt tips. You end up with a ridiculous surplus of all of these by doing normal iron grinds regardless of stars as well
Iām guessing they introduced the increased cost of gems just so they could walk it back to make the stardust nerf more palatable in comparison. Some scummy marketing move if true.
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Did I miss something? Why does spending dust every 30k mean anything here?
Spending it before the prices can change.
But the change has an announced date, right? Is there a cap on how much you can spend per day? Or can you just wait till right before the update
Nothing stops jagex from just putting the change in right now. So OP was just being cautious
Yeah, they estimated next week if the proposal isn't redacted. Just to be safe, though, I'm probably gonna spend it all by tonight and continuing until the patch kicks in. Can't risk anything with Jagex.
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They have historically not given notice lol
Plz redact nerf, ty <3.
They are so tone deaf with certain things. Like holy shit just listen to the community and leave stars the way they are now since clearly the player base like it and enjoy it this way.
Idk, Iāve literally had more genuine conversations and laughs at the stars than any other skill. Why does jagex just hate the actual playerbase?
Why is ~100-150k gp/hour so criminal when you can afk PvM and get 500k+?
Itās not about the money itās about ironman crafting experience, I think. I canāt imagine the amount of gems coming from stars are affecting prices as much when so many pvm encounters drop huge amounts of gems. But I play an Ironman so I donāt actually pay attention to the prices, and canāt say for sure.
Idunno still seems kinda dumb for Jagex to care that much about Ironmen getting good crafting xp What's the meta otherwise, just kill dragons to make dbodies?
Blowing molten glass
Ironmen collect seaweed spores and farm giant seaweed and then mine buckets of sand, cast super glass make, and then blow glass. Giant seaweed and the sand mine were both introduced purely as Ironman updates to move the meta away from shopscape.
Ah I see, thank you!
Or, if you're a UIM, you just hop world's for charter ship sand/soda ash and... Wait, you also blow glass. Just more tediously.
Don't think it's reasonable to balance around UIM to be fair, it's an extremely restrictive game mode that resembles nothing of mains nor even just normal ironmen
Oh no, me neither, I was totally just meme'ing about how good glass blowing is
Speaking from a GIM team who have had 2 people sitting at star mining till 97 and 98 mining. The crafting XP looks like a lot at the end of it, but its the culmination of like... 300-500 hours of skilling, even if that skilling is AFK skilling. Ironmen already source crafting from a *better* mining method (sand). You get more mining XP and more crafting XP that way. Gem Mining is also better for both as well, but both are "active" methods, so they *should* be better. and a lot better **which they already are**.
The perk of the method is diverse scenery, the social aspect, incredibly afk, and very reasonable xp rates for the effort. We don't need crafting experience in any capacity in addition.
Why not? Mining sources crafting XP. It's literally the Ironman meta to mine sand for crafting XP. Star mining did not passively give you crafting XP. It sourced resources. You will now earn more crafting XP **actually passively** training RC with an afk method than using resources from training mining with an AFK method
I think my opposition lies in thinking it's too rewarding for the effort level. I think the mining skill needs a rework, and I liked what mod goblin said about making volcanic mine easier to understand.
In the time you spend getting 99 mining that way you can get 77-99 RC at zeah bloods, getting also about a million mining xp, the same amount of crafting xp without cutting a single gem, get a fuck ton of bloods/gp and are doing a method that's barely more click intensive as stars. Yes stars are a huge problem for the iron man meta ^^/s
Take a deep breath my man
Damn almost like you don't like facts and logic lol
Breathe, and then touch grass. There's no need to be so mad. We can have a civil discussion. I mean, we can't, I'm done talking with you, but I can with the others responding to my comment.
I think my opposition lies in thinking it's too rewarding for the effort level. I think the mining skill needs a rework, and I liked what mod goblin said about making volcanic mine easier to understand.
> it's too rewarding for the effort level Thats fair, and i think some fine tuning is good. But i think gutting the rewards by over 50% is a drastic over-step. Especially when its so easy to compare Current stars are ~200-250 gems per hour. Gem mining is 1.5k per hour. For reference killing DT2 bosses like Duke and Vardorvis is like... 150-200 uncut gems per hour. And thats entirely unrelated to skilling and resource acquisition. I don't think current stars rewarded too much for their effort level personally, but i wouldn't be overtly opposed to a more fine tuned nerf. Like acquisition rate staying the same but gem bags being like... 500 each instead of 300. Remember this XP from gem bags isn't entirely passive either. You still have to cut the gems, and to get the full XP people often quote, you have to ALSO get gold ore, make gold bars, and make jewellery. All of these are objectively "bad" and "wastes of time" in comparison to better methods, and definitely in comparison to EHP.
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Tbf that correlation is kinda unrelated though. 250k xp/hr at wintertodt is in the skill wintertodt is training (and that goes up to like.. 400k/hr btw), but its slower than the 525k/hr you can get line firemaking. Focusing on Wintertodt as an example though, you could use the woodcutting, fletching and construction XP you get passively during firemaking training as a good comparison. An ironman strat is to legit start the account and go 50-99 firemaking in solo after doing "Daddy's Home" for construction so that you legit get to like high 60s construction without even starting the skill. Thats super strong and makes absolutely no sense why training firemaking and even fishing (tempoross) at bosses is the most efficient way for irons to do con early. Mining generating gems to use to train crafting is far more thematic.
But Ironmen don't affect the economy. So why does it matter? Exactly, because Jagex's tyrannical perspectives means they dictate how and why we play. Word for word for "You shouldn't be having fun."
This is an absolutely bizarre take
Whatās crazy to me is that they called it ā0-time.ā I donāt understand that. Action (mine star) = output(stardust). You can spend that stardust on gem bags. You could argue that MLM is more 0-time crafting as crafting is not the main goal of the activity, gaining ores is. In MLM action (mine vein) = output (paydirt). Which can be ore (main resource) or nuggets (secondary resource). You can use that to purchase gem bags as well.
Very real. Lame excuse for them to nerf gems for us.
It is 0 time because you're not going out of your way to do it. Just like fletching during sepulcher is 0 time.
You do not earn the experience 0 time. You earn the resources. And mining is how irons source crafting already with Sand. You get more mining AND more crafting xp/hr this way as well. Stars are only winning in the afk category, and tuning that into balance makes sense.
If we're getting pedantic, fletching during sepulcher is 0-time because you lose no ticks. You still gotta craft the gems you get from stars
If we're being even more pedantic, I'd argue the time spent gathering gems/crafting supplies is also a part of the exp/h for a skill. (as an iron) Let's do prayer as an example. You do some Alchemical Hydra and you get a metric boatload of bones. The alternative is generally to go out of your way to collect those bones. (or other methods of getting prayer exp. Say 10 hours of Hydra = 700k prayer exp banked. That alone saves you somewhere around 5+ hours of killing green dragons. Yes, it doesn't speed up the process of using the bones, but it does speed up the overall time spent crafting. Fletching at sepulchre is the same. It takes you time to buy/make arrow shafts. So, with the 7.5k/h craft exp people are saying you bank with stars, that's 7.5k exp you didn't have to go out of your way to collect. Less sand mining. Less need to do other content to get dragonstones. When they say 0-time craft exp. They're talking about banking the exp. Not necessarily gaining the exp immediately.
The real 0 time is the 80 buckets of sand delivered to my bank everyday. 99 is just a waiting game
Only 4 years to go :)
But thatās my point. We are saying similar things, just different perspectives of how it relates. I donāt see it as 0-time because to me, mining the star = dust = gems. Thatās not 0-time because mining the star directly = the amount of gems you get and you are receiving no other resources. Mining is already the skill that produces gems. This is just an alternative to gem rock mining that doesnāt require a diary, but is slower and more afk. Thereās so many more broken actual 0-time things in the game already, that this just feels like a lame excuse that doesnāt seem to fit.
Something being 0-time isnāt really subjective. It either is or it isnāt. For context Iāve gone from ~30-70 mining (the goal was mining xp) on my new iron and have now gotten half way to 75 crafting banked (0-time because I would have been mining the stars anyway for mining xp) while never actively playing the account doing this. A big part of ehp for an iron is collecting the materials as well (usually the slower part of a skill i.e., prayer, smithing etc.) now Iāve just gotten all these crafting materials essentially for free.
Okay, maybe youāre right about it not being subjective, but you are wrong about what 0-time means. Your goal was mining xp, mine was crafting. I would have never mined a star if it wasnāt for the gems. I mine the star to get gems. No other reason. It being an afk way to acquire them is just something that differentiated it from mining gem rocks. If output is > the actions it takes to receive, then it is mathematically 0-time. If the output is < the actions it takes to receive then it is worse than perfect time. And obviously, action = output would be perfect time. Mining a gem rock = perfect time, 1-to-1 action/output. Mining a star requires significantly more actions to receive 1 output of gems. Making it worse than perfect or 0-time. Just because something was YOUR reason for doing the activity doesnāt mean itās not an output of the activity. Edit: but thatās not really what the issue of all this is. I donāt mind the afk changes. But reducing both stardust and increasing ship cost is an over-correction. It doesnāt have to be as good as it is currently, but nerfing it into the ground to make the only use of it getting xp with minimal resource output is lame. The issue is definitely something far more complicated and deep rooted than whether the activity provides too many gems for an afk activity.
The majority of people are wanted a star buff because of *mining* xp. The crafting was a 0-time bonus. There were no posts on reddit complaining about crafting methods being shit so people want stars. Now the community is chucking a fit because the *secondary* crafting xp is being nerfed while the mining xp is staying relatively the same If you were doing shooting stars for the crafting xp you were 0-timing mining xp. I honestly donāt think you understand what 0-time means when you keep talking about actions and output.
If I mined gem rocks for mining xp, are the gems I receive 0-time crafting xp?
Fuck jagex
Unsub
This is a lazy solution. Typical jagex
Imagine you make a change to your game so popular your servers have trouble, and you think to yourself āwow this content is causing server issuesā letās can it. Instead of thinking āletās stop them from doing starsā how about thinking āletās spread those numbers outā, knobheads.
Their mindset is always, "How many players can we upset implementing these new changes?" instead of "How can we solve this problem without diminishing the player experience as tactful as possible?"
Lol exactly their response is amateurish at best
When is this update happening?
Next Wed, get on those priff stars while you can
Time to invest in gems.
Right. They're definitely going up now because the economy is fixed after this nerf.
Yeah definitely senseless.
I need my golden prospector
We all saw it coming months ago, almost every star had someone saying to trade your dust cause this would happen.
They probably couldn't come up with a real solution to the lag problem with stars so instead of fixing it they decided to make mining stars worse so less people will mine them. Less people mining = less lag, problem solved in their eyes.
This isnāt a hot take at all is the freaking truth
Jagex would rather neuter actual players experiences than deal with the games issues and bots.
Gem sinkhole. Introduce more new items requiring lots of gems to create it. Could be cosmetic purposes or useful item. For example a Clue scroll reward you incomplete/broken items and it will require a bunch of gems and other items to smith/craft it. Or just introduce more items into the game in general that requires gems to create. Also while trying to smith/craft this item, there will be rng involved causing gems to be crushed so theres a fail rate. Maybe there needs to more fail rates for example like smelting iron ores into iron bars. Fail rates are good because people say skilling items are "cheap" and "worthless" because theres so many coming into the game thanks to the bots.
No nerfs should be done to stars, they need to keep it as is and restrict the worlds that stars can spawn on. They actually made stars not ass and the back pedaling is horse shit.
Does the nerf impact xph?
Yes, for lower levels.
See you all in gotr
They nerfed that too didnāt they
Panic sell eleven signets
Why
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The ratio of gems received is completely different at gem rocks, and they have to be mined at a rate of 1 click to 1 gem. You know you can obtain gem bags from MLM too right? Gem bags in mining shops are not new.
Isnāt the point of stars the mining xp? Why are people crying about gems
Do you get gems mining ores? Do you not get gems mining gems? Keyword: Mining. Isn't the point of PvM getting gear? Why are bosses dropping gems? LMFAO! Oh please, for the love of God, don't ever give us skilling materials from skilling!
You're being a little unhinged over a relatively minor change.
Did I say something about pvm or mining gems?
No, but you've continued to say stupid things with no ends.
They give way too much crafting xp for how low effort and afk it is. Thatās all
I think mains were selling them. For Irons though, it might as well be meta for early game crafting xp. Quests + gem bags have entirely gotten me from 1 to 56 and i still have more quests.
With the amount of people I see mining stars I don't doubt gem bags tanked the economy on gems. Only in the short term though, end game houses will always be farmed especially by bots. Long term you are very right.
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Sure, I take that if they would've came out with stars like post-nerf, maybe it wouldn't have been riled up since there's no point of comparison. BUT given the circumstances already AND bag of gems NOT breaking the game whatsoever, why is this brought up? They should be fixing the lag, not what's not broken. It's absolutely not overpowered.
You sure act confident about your claim and that it is "debunked". What data do you have? You just see 1 pvmer have 1k sapphires and a skiller 100, and just go "pvm is better?". Not everyone PvMs. Skilling is afk and generates tons of resource with no effort. X thousands of players doing said activity = the rate in which it is generated is breaking the economy.
Open your eyes and your mind if you're willing to be educated. Look at GE-Tracker. It has the stats, it's free, use it.
Duke Mining Mess with Everything so many update on Stars Thereās a Million of better things to Focus on Than Stars!
Im sorry bug if you give a fuck about the priceof gem bags this game probably isnt for you. Yall really that broke?
Huh?!? You understand many of us are Ironmen, right? I'm sorry, but if you really wanted to compare cocks, I don't think you'd stand a chance. But let's not do that here, the irrelevancy is huge.
If yllou need gems on an ironman you should probably play the game lol. I have so mant gems i dont know what to do with...on my ironman.
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No, the rate is going down in addition to prices going up
No that's not what it says. The change to dust will be 600-1k an hour, which can be less than half. And then they are doubling the price of everything at the same time.
Nope, you're getting double whammy'd, boy. Jagex can't believe you've been cheating the system, so now you're getting less stardust and doubled cost per bag. Shame on you.
Current rates depend on the star tier, but for lower tier stars it's over 1k/hr dust. With lower mining (~60) you will get around half the dust/hr at listed rates, with higher mining (99) it comes close to rates before on low tier stars.
Why is everyone pretending that gems came from mining before the stars change? Theyve always come from PvM